Rename the interface files and hopefully fix OSX building.
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09b05c0f6c
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@ -178,6 +178,10 @@ if(APPLE)
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# page on x86_64 is 4GB in size.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000")
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if(NOT DISABLE_WX)
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add_definitions(-DUSE_WX -DHAVE_WX)
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set(USE_WX TRUE)
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endif()
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find_library(APPKIT_LIBRARY AppKit)
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find_library(APPSERV_LIBRARY ApplicationServices)
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find_library(ATB_LIBRARY AudioToolbox)
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@ -60,11 +60,6 @@ private:
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#undef STACKALIGN
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#define STACKALIGN __attribute__((__force_align_arg_pointer__))
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#endif
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// We use wxWidgets on OS X only if it is version 2.9+ with Cocoa support.
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#ifdef __WXOSX_COCOA__
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#define HAVE_WX 1
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#define USE_WX 1 // Use wxGLCanvas
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#endif
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#elif defined _WIN32
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@ -85,20 +85,26 @@ endif()
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if(USE_EGL)
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set(SRCS ${SRCS}
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Src/VideoInterface/EGL.cpp
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Src/GLInterface/EGL.cpp
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)
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else()
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if(WIN32)
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set(SRCS ${SRCS}
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Src/VideoInterface/GLW.cpp
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Src/GLInterface/GLW.cpp
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)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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if(USE_WX)
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set(SRCS ${SRCS}
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Src/VideoInterface/AGL.cpp
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Src/GLInterface/WX.cpp
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)
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else()
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set(SRCS ${SRCS}
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Src/VideoInterface/GLX.cpp
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Src/GLInterface/AGL.cpp
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)
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endif()
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else()
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set(SRCS ${SRCS}
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Src/GLInterface/GLX.cpp
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)
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endif()
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endif()
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@ -14,21 +14,21 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VIDEOINTERFACE_H_
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#define _VIDEOINTERFACE_H_
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#ifndef _GLINTERFACE_H_
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#define _GLINTERFACE_H_
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#include "Thread.h"
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#if defined(USE_EGL) && USE_EGL
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#include "VideoInterface/EGL.h"
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#include "GLInterface/EGL.h"
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#elif defined(USE_WX) && USE_WX
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#include "VideoInterface/WX.h"
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#include "GLInterface/WX.h"
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#elif defined(__APPLE__)
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#include "VideoInterface/AGL.h"
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#include "GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "VideoInterface/WGL.h"
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#include "GLInterface/WGL.h"
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#elif defined(HAVE_X11) && HAVE_X11
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#include "VideoInterface/GLX.h"
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#include "GLInterface/GLX.h"
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#endif
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typedef struct {
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@ -20,7 +20,7 @@
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#include "RenderBase.h"
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#include "VertexShaderManager.h"
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#include "../GLVideoInterface.h"
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#include "../GLInterface.h"
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#include "AGL.h"
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void cInterfaceAGL::SwapBuffers()
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@ -20,7 +20,7 @@
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#include "RenderBase.h"
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#include "VertexShaderManager.h"
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#include "../GLVideoInterface.h"
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#include "../GLInterface.h"
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#include "EGL.h"
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void cInterfaceEGL::CreateXWindow(void)
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@ -294,7 +294,6 @@ bool cInterfaceEGL::CreateWindow(void *&window_handle)
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if (GLWin.parent == 0)
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GLWin.parent = RootWindow(GLWin.x_dpy, GLWin.screen);
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unsigned long mask;
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XVisualInfo visTemplate;
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int num_visuals;
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EGLConfig config;
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@ -20,7 +20,7 @@
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#include "RenderBase.h"
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#include "VertexShaderManager.h"
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#include "../GLVideoInterface.h"
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#include "../GLInterface.h"
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#include "GLX.h"
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void cInterfaceGLX::CreateXWindow(void)
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@ -20,7 +20,7 @@
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#include "RenderBase.h"
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#include "VertexShaderManager.h"
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#include "../GLVideoInterface.h"
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#include "../GLInterface.h"
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#include "WGL.h"
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#include "EmuWindow.h"
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@ -20,7 +20,7 @@
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#include "RenderBase.h"
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#include "VertexShaderManager.h"
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#include "../GLVideoInterface.h"
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#include "../GLInterface.h"
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#include "WX.h"
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void cInterfaceWX::SwapBuffers()
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@ -20,7 +20,7 @@
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#include "VideoConfig.h"
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#include "MathUtil.h"
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#include "GLVideoInterface.h"
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#include "GLInterface.h"
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#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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