* GUI Video-Settings changes:

- Removed recent ghanges about separate per-game Video Settings
  - Added "One Window 3-State Support" (very close to full implementation)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
gnick79 2011-03-21 19:57:31 +00:00
parent d332cc342d
commit 017735b9ff
19 changed files with 930 additions and 563 deletions

View File

@ -16,7 +16,6 @@
// http://code.google.com/p/dolphin-emu/
#include "VideoBackendBase.h"
#include "../../VideoCommon/Src/VideoConfig.h"
// TODO: ugly
#ifdef _WIN32
@ -74,13 +73,3 @@ void VideoBackend::ActivateBackend(const std::string& name)
if (name == (*it)->GetName())
g_video_backend = *it;
}
void VideoBackend::LoadConfig()
{
g_Config.Load(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
}
void VideoBackend::SaveConfig()
{
g_Config.Save(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
}

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@ -83,10 +83,6 @@ struct SCPFifoStruct
class VideoBackend
{
public:
const char* const ini_name;
VideoBackend(const char* _ini_name) : ini_name(_ini_name) {}
virtual ~VideoBackend() {}
virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
@ -131,9 +127,6 @@ public:
virtual writeFn16 Video_PEWrite16() = 0;
virtual writeFn32 Video_PEWrite32() = 0;
void LoadConfig();
void SaveConfig();
static void PopulateList();
static void ClearList();
static void ActivateBackend(const std::string& name);
@ -145,9 +138,6 @@ extern VideoBackend* g_video_backend;
// inherited by dx9/dx11/ogl backends
class VideoBackendHardware : public VideoBackend
{
protected:
VideoBackendHardware(const char* _ini_name) : VideoBackend(_ini_name) {}
void DoState(PointerWrap &p);
void RunLoop(bool enable);

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@ -1377,11 +1377,7 @@ void CConfigMain::OnSelectionChanged(wxCommandEvent& ev)
void CConfigMain::OnConfig(wxCommandEvent&)
{
if (g_video_backend)
{
g_video_backend->LoadConfig();
g_video_backend->ShowConfig(this);
g_video_backend->SaveConfig();
}
}
// Search for avaliable resolutions

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@ -1161,11 +1161,7 @@ void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
{
if (g_video_backend)
{
g_video_backend->LoadConfig();
g_video_backend->ShowConfig(this);
g_video_backend->SaveConfig();
}
}
void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))

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@ -29,7 +29,6 @@
#include "Blob.h"
#include "Core.h"
#include "ISOProperties.h"
#include "VideoConfigDiag.h"
#include "IniFile.h"
#include "FileUtil.h"
#include "CDUtils.h"
@ -125,7 +124,6 @@ BEGIN_EVENT_TABLE(CGameListCtrl, wxListCtrl)
EVT_LIST_COL_BEGIN_DRAG(LIST_CTRL, CGameListCtrl::OnColBeginDrag)
EVT_LIST_COL_CLICK(LIST_CTRL, CGameListCtrl::OnColumnClick)
EVT_MENU(IDM_PROPERTIES, CGameListCtrl::OnProperties)
EVT_MENU(IDM_GAMEVIDEOCONFIG, CGameListCtrl::OnGameVideoConfig)
EVT_MENU(IDM_GAMEWIKI, CGameListCtrl::OnWiki)
EVT_MENU(IDM_OPENCONTAININGFOLDER, CGameListCtrl::OnOpenContainingFolder)
EVT_MENU(IDM_OPENSAVEFOLDER, CGameListCtrl::OnOpenSaveFolder)
@ -1001,7 +999,6 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_PROPERTIES, _("&Properties"));
popupMenu->Append(IDM_GAMEVIDEOCONFIG, _("&Graphics Configuration"));
popupMenu->Append(IDM_GAMEWIKI, _("&Wiki"));
popupMenu->AppendSeparator();
@ -1170,31 +1167,6 @@ void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event))
Update();
}
void CGameListCtrl::OnGameVideoConfig(wxCommandEvent&)
{
const GameListItem* const iso = GetSelectedISO();
if (!iso)
return;
VideoConfig const vc = g_Config;
g_Config.SetAllUndetermined();
// ugly
DiscIO::IVolume* const open_iso = DiscIO::CreateVolumeFromFilename(iso->GetFileName());
std::string const unique_id = open_iso->GetUniqueID();
std::string const ini_path = File::GetUserPath(D_GAMECONFIG_IDX) + unique_id + ".ini";
g_Config.GameIniLoad(ini_path.c_str());
delete open_iso;
VideoConfigDiag vcd(this, unique_id, true);
vcd.ShowModal();
g_Config.GameIniSave(ini_path.c_str());
g_Config = vc;
}
void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event))
{
const GameListItem *iso = GetSelectedISO();

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@ -98,7 +98,6 @@ private:
void OnKeyPress(wxListEvent& event);
void OnSize(wxSizeEvent& event);
void OnProperties(wxCommandEvent& event);
void OnGameVideoConfig(wxCommandEvent&);
void OnWiki(wxCommandEvent& event);
void OnOpenContainingFolder(wxCommandEvent& event);
void OnOpenSaveFolder(wxCommandEvent& event);

View File

@ -92,7 +92,6 @@ enum
IDM_RESTART,
IDM_CHANGEDISC,
IDM_PROPERTIES,
IDM_GAMEVIDEOCONFIG,
IDM_GAMEWIKI,
IDM_LOAD_WII_MENU,
IDM_CONNECT_WIIMOTE1,

View File

@ -1,4 +1,3 @@
#include "VideoConfigDiag.h"
#include "FileUtil.h"
@ -14,58 +13,97 @@
#include "Core.h"
#include "Host.h"
extern CFrame* main_frame;
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
// hackity hack
static bool g_use_intermediate_state = false;
// template instantiation
template class BoolSettingCB<wxCheckBox>;
template class BoolSettingRB<wxRadioButton>;
SettingCheckBox::SettingCheckBox(wxWindow* parent, const wxString& label,
const wxString& tooltip, bool &setting, long style)
: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize,
style | (g_use_intermediate_state ? (wxCHK_3STATE | wxCHK_ALLOW_3RD_STATE_FOR_USER) : 0))
template <>
SettingCheckBox::BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool &def_setting, bool &state, bool reverse, long style)
: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
, m_setting(setting)
, d_setting(def_setting)
, m_state(&state)
, m_reverse(reverse)
{
SetToolTip(tooltip);
if (VideoConfig::IsUndetermined(m_setting))
Set3StateValue(wxCHK_UNDETERMINED);
else
SetValue(m_setting);
SetValue(m_setting ^ m_reverse);
_connect_macro_(this, SettingCheckBox::UpdateValue, wxEVT_COMMAND_CHECKBOX_CLICKED, this);
}
SettingRadioButton::SettingRadioButton(wxWindow* parent, const wxString& label,
const wxString& tooltip, bool &setting, bool reverse, long style)
// without 3sate support
template <>
SettingCheckBox::BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
, m_setting(setting)
, d_setting(setting)
, m_state(0)
, m_reverse(reverse)
{
SetToolTip(tooltip);
SetValue(m_setting ^ m_reverse);
_connect_macro_(this, SettingCheckBox::UpdateValue, wxEVT_COMMAND_CHECKBOX_CLICKED, this);
}
template <>
SettingRadioButton::BoolSettingRB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
: wxRadioButton(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
, m_setting(setting)
, m_reverse(reverse)
{
SetToolTip(tooltip);
if (!VideoConfig::IsUndetermined(m_setting) && m_setting != m_reverse)
SetValue(true);
SetValue(m_setting ^ m_reverse);
_connect_macro_(this, SettingRadioButton::UpdateValue, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
}
SettingChoice::SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip,
int num, const wxString choices[], long style)
SettingChoice::SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num, const wxString choices[], long style)
: wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
, m_setting(setting)
, d_setting(setting)
, m_index(setting)
, m_state(0)
{
SetToolTip(tooltip);
if (g_use_intermediate_state)
Insert(wxTRANSLATE("< Default >"), 0);
Select(m_setting + g_use_intermediate_state);
Select(m_setting);
_connect_macro_(this, SettingChoice::UpdateValue, wxEVT_COMMAND_CHOICE_SELECTED, this);
}
void SettingChoice::UpdateValue(wxCommandEvent& ev)
{
m_setting = ev.GetInt() - g_use_intermediate_state;
m_setting = ev.GetInt();
ev.Skip();
}
// variant
SettingChoice::SettingChoice(wxWindow* parent, int &setting, int &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num, const wxString choices[], long style)
: wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
, m_setting(setting)
, d_setting(def_setting)
, m_index(cur_index)
, m_state(&state)
{
SetToolTip(tooltip);
Select(m_setting);
_connect_macro_(this, SettingChoice::UpdateValue_variant, wxEVT_COMMAND_CHOICE_SELECTED, this);
}
void SettingChoice::UpdateValue_variant(wxCommandEvent& ev)
{
m_setting = ev.GetInt();
if (m_state) *m_state = true;
if (m_index != 0)
{
if (m_setting == 0)
{
m_setting = d_setting;
if (m_state) *m_state = false;
}
else
m_setting -= 1;
}
ev.Skip();
}
@ -76,6 +114,17 @@ void VideoConfigDiag::Event_ClickClose(wxCommandEvent&)
void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
{
if (cur_profile == 0)
{
cur_vconfig.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
}
else
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
cur_vconfig.GameIniSave((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(),
(File::GetUserPath(D_GAMECONFIG_IDX) + item->GetUniqueID() + ".ini").c_str());
}
EndModal(wxID_OK);
TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
@ -132,18 +181,57 @@ wxString hotkeys_tooltip = wxT("");
wxString ppshader_tooltip = wxT("");
wxString cache_efb_copies_tooltip = wxTRANSLATE("When using EFB to RAM we very often need to decode RAM data to a VRAM texture, which is a very time-consuming task.\nWith this option enabled, we'll skip decoding a texture if it didn't change.\nThis results in a nice speedup, but possibly causes glitches.\nIf you have any problems with this option enabled you should either try increasing the safety of the texture cache or disable this option.\n(NOTE: The safer the texture cache is adjusted the lower the speedup will be; accurate texture cache set to \"safe\" might actually be slower!)");
VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, bool is_game_config)
: wxDialog(parent, -1, wxString::Format(_("Dolphin %s Graphics Configuration"),
wxGetTranslation(wxString::From8BitData(title.c_str()))),
wxDefaultPosition, wxDefaultSize)
//, choice_adapter(NULL)
//, choice_ppshader(NULL)
, vconfig(g_Config)
{
g_use_intermediate_state = is_game_config;
wxString def_profile = _("< as Default Profile >");
// Load settings
//vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& _ininame)
: wxDialog(parent, -1,
wxString::Format(_("Dolphin %s Graphics Configuration"),
wxGetTranslation(wxString::From8BitData(title.c_str()))),
wxDefaultPosition, wxDefaultSize)
, choice_adapter(NULL)
, choice_ppshader(NULL)
, ininame(_ininame)
, GameListCtrl(main_frame->GetGameListCtrl())
{
#define SET_PARAMS(member) cur_vconfig.member, def_vconfig.member, cur_vconfig.UI_State.member
// TODO: Make this less hacky
cur_vconfig = g_Config; // take over backend_info
// If a game from the game list is running, show the game specific config; show the default config otherwise
long cb_style = wxCHK_3STATE;
cur_profile = 0;
if (Core::IsRunning())
{
// Search which ISO has been started
for (long index = GameListCtrl->GetNextItem(-1); index != -1; index = GameListCtrl->GetNextItem(index))
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(index));
if (!item) continue;
if (item->GetUniqueID() == SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
{
cur_profile = index + 1;
break;
}
}
}
prev_profile = cur_profile;
// Load default profile settings
def_vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
// Load current profile settings
std::string game_ini;
if (cur_profile != 0)
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
game_ini = File::GetUserPath(D_GAMECONFIG_IDX) + item->GetUniqueID() + ".ini";
cb_style = wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER;
}
cur_vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(), (cur_profile != 0), game_ini.c_str());
wxNotebook* const notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize);
@ -157,20 +245,36 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
{
wxFlexGridSizer* const szr_basic = new wxFlexGridSizer(2, 5, 5);
// game specific config
szr_basic->Add(new wxStaticText(page_general, -1, _("Configuration profile:")), 1, wxALIGN_CENTER_VERTICAL, 5);
profile_cb = new SettingChoice(page_general, cur_profile, wxGetTranslation(profile_tooltip));
szr_basic->Add(profile_cb, 1, 0, 0);
profile_cb->AppendString(_("(Default)"));
for (long index = GameListCtrl->GetNextItem(-1); index != -1; index = GameListCtrl->GetNextItem(index))
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(index));
if (!item) continue;
profile_cb->AppendString(wxString(item->GetName(0).c_str(), wxConvUTF8));
}
profile_cb->Select(cur_profile);
_connect_macro_(profile_cb, VideoConfigDiag::Event_OnProfileChange, wxEVT_COMMAND_CHOICE_SELECTED, this);
// adapter // for D3D only
if (vconfig.backend_info.Adapters.size())
if (cur_vconfig.backend_info.Adapters.size())
{
szr_basic->Add(new wxStaticText(page_general, -1, _("Adapter:")), 1, wxALIGN_CENTER_VERTICAL, 5);
SettingChoice * const choice_adapter =
new SettingChoice(page_general, vconfig.iAdapter, wxGetTranslation(adapter_tooltip));
choice_adapter = new SettingChoice(page_general, SET_PARAMS(iAdapter), cur_profile, wxGetTranslation(adapter_tooltip));
std::vector<std::string>::const_iterator
it = vconfig.backend_info.Adapters.begin(),
itend = vconfig.backend_info.Adapters.end();
it = cur_vconfig.backend_info.Adapters.begin(),
itend = cur_vconfig.backend_info.Adapters.end();
for (; it != itend; ++it)
choice_adapter->AppendString(wxString::FromAscii(it->c_str()));
choice_adapter->Select(vconfig.iAdapter);
if (cur_profile != 0)
choice_adapter->Insert(def_profile, 0);
szr_basic->Add(choice_adapter, 1, 0, 0);
}
@ -181,19 +285,21 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
_("Force 16:9"), _("Force 4:3"), _("Stretch to Window") };
szr_basic->Add(new wxStaticText(page_general, -1, _("Aspect Ratio:")), 1, wxALIGN_CENTER_VERTICAL, 0);
SettingChoice * const choice_aspect = new SettingChoice(page_general,
vconfig.iAspectRatio, wxGetTranslation(ar_tooltip), sizeof(ar_choices)/sizeof(*ar_choices), ar_choices);
choice_aspect = new SettingChoice(page_general,
SET_PARAMS(iAspectRatio), cur_profile, wxGetTranslation(ar_tooltip), sizeof(ar_choices)/sizeof(*ar_choices), ar_choices);
if (cur_profile != 0)
choice_aspect->Insert(def_profile, 0);
szr_basic->Add(choice_aspect, 1, 0, 0);
}
// widescreen hack
{
szr_basic->AddStretchSpacer(1);
szr_basic->Add(new SettingCheckBox(page_general, _("Widescreen Hack"),
wxGetTranslation(ws_hack_tooltip), vconfig.bWidescreenHack), 1, 0, 0);
szr_basic->Add(widescreen_hack = new SettingCheckBox(page_general, _("Widescreen Hack"), wxGetTranslation(ws_hack_tooltip), SET_PARAMS(bWidescreenHack), false, cb_style), 1, 0, 0);
szr_basic->AddStretchSpacer(1);
szr_basic->Add(new SettingCheckBox(page_general, _("V-Sync"),
wxGetTranslation(vsync_tooltip), vconfig.bVSync), 1, 0, 0);
szr_basic->Add(vsync = new SettingCheckBox(page_general, _("V-Sync"), wxGetTranslation(vsync_tooltip), SET_PARAMS(bVSync), false, cb_style), 1, 0, 0);
}
// enhancements
@ -201,37 +307,33 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
szr_enh->Add(new wxStaticText(page_general, -1, _("Anisotropic Filtering:")), 1, wxALIGN_CENTER_VERTICAL, 0);
const wxString af_choices[] = {wxT("1x"), wxT("2x"), wxT("4x"), wxT("8x"), wxT("16x")};
szr_enh->Add(new SettingChoice(page_general, vconfig.iMaxAnisotropy,
wxGetTranslation(af_tooltip), 5, af_choices));
szr_enh->Add(anisotropic_filtering = new SettingChoice(page_general, SET_PARAMS(iMaxAnisotropy), cur_profile, wxGetTranslation(af_tooltip), 5, af_choices));
if (!vconfig.backend_info.AAModes.empty())
{
szr_enh->Add(new wxStaticText(page_general, -1, _("Anti-Aliasing:")), 1, wxALIGN_CENTER_VERTICAL, 0);
SettingChoice * const choice_aamode = new SettingChoice(page_general, vconfig.iMultisampleMode, wxGetTranslation(aa_tooltip));
if (cur_profile != 0)
anisotropic_filtering->Insert(def_profile, 0);
std::vector<std::string>::const_iterator
it = vconfig.backend_info.AAModes.begin(),
itend = vconfig.backend_info.AAModes.end();
for (; it != itend; ++it)
choice_aamode->AppendString(wxGetTranslation(wxString::FromAscii(it->c_str())));
text_aamode = new wxStaticText(page_general, -1, _("Anti-Aliasing:"));
szr_enh->Add(text_aamode, 1, wxALIGN_CENTER_VERTICAL, 0);
choice_aamode = new SettingChoice(page_general, SET_PARAMS(iMultisampleMode), cur_profile, wxGetTranslation(aa_tooltip));
choice_aamode->Select(vconfig.iMultisampleMode);
szr_enh->Add(choice_aamode);
}
std::vector<std::string>::const_iterator
it = cur_vconfig.backend_info.AAModes.begin(),
itend = cur_vconfig.backend_info.AAModes.end();
for (; it != itend; ++it)
choice_aamode->AppendString(wxGetTranslation(wxString::FromAscii(it->c_str())));
szr_enh->Add(new SettingCheckBox(page_general, _("Load Native Mipmaps"),
wxGetTranslation(native_mips_tooltip), vconfig.bUseNativeMips));
szr_enh->Add(new SettingCheckBox(page_general, _("EFB Scaled Copy"),
wxGetTranslation(scaled_efb_copy_tooltip), vconfig.bCopyEFBScaled));
szr_enh->Add(new SettingCheckBox(page_general, _("Pixel Lighting"),
wxGetTranslation(pixel_lighting_tooltip), vconfig.bEnablePixelLighting));
szr_enh->Add(new SettingCheckBox(page_general, _("Pixel Depth"),
wxGetTranslation(pixel_depth_tooltip), vconfig.bEnablePerPixelDepth));
szr_enh->Add(new SettingCheckBox(page_general, _("Force Bi/Trilinear Filtering"),
wxGetTranslation(force_filtering_tooltip), vconfig.bForceFiltering));
if (cur_profile != 0)
choice_aamode->Insert(def_profile, 0);
SettingCheckBox * const _3d_vision = new SettingCheckBox(page_general, _("3D Vision (Requires Fullscreen)"), wxGetTranslation(_3d_vision_tooltip), vconfig.b3DVision);
_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
szr_enh->Add(choice_aamode);
szr_enh->Add(native_mips = new SettingCheckBox(page_general, _("Load Native Mipmaps"), wxGetTranslation(native_mips_tooltip), SET_PARAMS(bUseNativeMips), false, cb_style));
szr_enh->Add(efb_scaled_copy = new SettingCheckBox(page_general, _("EFB Scaled Copy"), wxGetTranslation(scaled_efb_copy_tooltip), SET_PARAMS(bCopyEFBScaled), false, cb_style));
szr_enh->Add(pixel_lighting = new SettingCheckBox(page_general, _("Pixel Lighting"), wxGetTranslation(pixel_lighting_tooltip), SET_PARAMS(bEnablePixelLighting), false, cb_style));
szr_enh->Add(pixel_depth = new SettingCheckBox(page_general, _("Pixel Depth"), wxGetTranslation(pixel_depth_tooltip), SET_PARAMS(bEnablePerPixelDepth), false, cb_style));
szr_enh->Add(force_filtering = new SettingCheckBox(page_general, _("Force Bi/Trilinear Filtering"), wxGetTranslation(force_filtering_tooltip), SET_PARAMS(bForceFiltering), false, cb_style));
_3d_vision = new SettingCheckBox(page_general, _("3D Vision (Requires Fullscreen)"), wxGetTranslation(_3d_vision_tooltip), SET_PARAMS(b3DVision), false, cb_style);
szr_enh->Add(_3d_vision);
// - EFB
@ -240,24 +342,23 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
const wxString efbscale_choices[] = { _("Fractional"), _("Integral [recommended]"),
wxT("1x"), wxT("2x"), wxT("3x"), wxT("0.75x"), wxT("0.5x"), wxT("0.375x") };
SettingChoice * const choice_efbscale = new SettingChoice(page_general,
vconfig.iEFBScale, wxGetTranslation(internal_res_tooltip), sizeof(efbscale_choices)/sizeof(*efbscale_choices), efbscale_choices);
choice_efbscale = new SettingChoice(page_general,
SET_PARAMS(iEFBScale), cur_profile, wxGetTranslation(internal_res_tooltip), sizeof(efbscale_choices)/sizeof(*efbscale_choices), efbscale_choices);
if (cur_profile != 0)
choice_efbscale->Insert(def_profile, 0);
efb_scale_szr->Add(new wxStaticText(page_general, -1, _("Scale:")), 0, wxALIGN_CENTER_VERTICAL, 5);
//efb_scale_szr->AddStretchSpacer(1);
efb_scale_szr->Add(choice_efbscale, 0, wxBOTTOM | wxLEFT, 5);
efb_scale_szr->Add(choice_efbscale, 1, wxLEFT, 5);
SettingCheckBox * const emulate_efb_format_changes = new SettingCheckBox(page_general, _("Emulate Format Changes"),
wxGetTranslation(efb_emulate_format_changes_tooltip), vconfig.bEFBEmulateFormatChanges);
emulate_efb_format_changes = new SettingCheckBox(page_general, _("Emulate format changes"), wxGetTranslation(efb_emulate_format_changes_tooltip), SET_PARAMS(bEFBEmulateFormatChanges), false, cb_style);
// EFB copy
SettingCheckBox * const efbcopy_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(efb_copy_tooltip), vconfig.bEFBCopyEnable);
SettingRadioButton * const efbcopy_texture = new SettingRadioButton(page_general, _("Texture"), wxGetTranslation(efb_copy_texture_tooltip), vconfig.bCopyEFBToTexture, false, wxRB_GROUP);
SettingRadioButton * const efbcopy_ram = new SettingRadioButton(page_general, _("RAM"), wxGetTranslation(efb_copy_ram_tooltip), vconfig.bCopyEFBToTexture, true);
SettingCheckBox * const cache_efb_copies = new SettingCheckBox(page_general, _("Enable Cache"), wxGetTranslation(cache_efb_copies_tooltip), vconfig.bEFBCopyCacheEnable);
efbcopy_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(efb_copy_tooltip), SET_PARAMS(bEFBCopyEnable), false, cb_style);
efbcopy_texture = new SettingRadioButton(page_general, _("Texture"), wxGetTranslation(efb_copy_texture_tooltip), cur_vconfig.bCopyEFBToTexture, false, wxRB_GROUP);
efbcopy_ram = new SettingRadioButton(page_general, _("RAM"), wxGetTranslation(efb_copy_ram_tooltip), cur_vconfig.bCopyEFBToTexture, true);
cache_efb_copies = new SettingCheckBox(page_general, _("Enable cache"), wxGetTranslation(cache_efb_copies_tooltip), SET_PARAMS(bEFBCopyCacheEnable), false, cb_style);
wxStaticBoxSizer* const group_efbcopy = new wxStaticBoxSizer(wxHORIZONTAL, page_general, _("Copy"));
group_efbcopy->Add(efbcopy_enable, 0, wxLEFT | wxRIGHT | wxBOTTOM, 5);
group_efbcopy->AddStretchSpacer(1);
group_efbcopy->Add(efbcopy_texture, 0, wxRIGHT, 5);
@ -266,18 +367,18 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
// - safe texture cache
SettingCheckBox * const stc_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(stc_tooltip), vconfig.bSafeTextureCache);
stc_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(stc_tooltip), SET_PARAMS(bSafeTextureCache), false, cb_style);
wxRadioButton * const stc_safe = new wxRadioButton(page_general, -1, _("Safe"),
stc_safe = new wxRadioButton(page_general, -1, _("Safe"),
wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
stc_safe->SetToolTip(wxGetTranslation(stc_speed_tooltip));
_connect_macro_(stc_safe, VideoConfigDiag::Event_StcSafe, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
wxRadioButton * const stc_normal = new wxRadioButton(page_general, -1, _("Normal"));
stc_normal = new wxRadioButton(page_general, -1, _("Normal"));
stc_normal->SetToolTip(wxGetTranslation(stc_speed_tooltip));
_connect_macro_(stc_normal, VideoConfigDiag::Event_StcNormal, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
wxRadioButton * const stc_fast = new wxRadioButton(page_general, -1, _("Fast"));
stc_fast = new wxRadioButton(page_general, -1, _("Fast"));
stc_fast->SetToolTip(wxGetTranslation(stc_speed_tooltip));
_connect_macro_(stc_fast, VideoConfigDiag::Event_StcFast, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
@ -292,8 +393,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
wxStaticBoxSizer* const group_efb = new wxStaticBoxSizer(wxVERTICAL, page_general, _("EFB"));
szr_general->Add(group_efb, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
group_efb->Add(efb_scale_szr, 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(new SettingCheckBox(page_general, _("Enable CPU Access"),
wxGetTranslation(efb_access_tooltip), vconfig.bEFBAccessEnable), 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(efbaccess_enable = new SettingCheckBox(page_general, _("Enable CPU Access"), wxGetTranslation(efb_access_tooltip), SET_PARAMS(bEFBAccessEnable), false, cb_style), 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(emulate_efb_format_changes, 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(group_efbcopy, 0, wxEXPAND | wxBOTTOM, 5);
@ -315,20 +415,23 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
notebook->AddPage(page_advanced, _("Advanced"));
wxBoxSizer* const szr_advanced = new wxBoxSizer(wxVERTICAL);
// configuration profiles
{
wxStaticBoxSizer* const group_profile = new wxStaticBoxSizer(wxHORIZONTAL, page_advanced, _("Configuration profile"));
profile_text = new wxStaticText(page_advanced, -1, profile_cb->GetStringSelection());
szr_advanced->Add(group_profile, 0, wxEXPAND | wxALL, 5);
group_profile->Add(profile_text, 1, wxEXPAND | wxALL, 5);
}
// - rendering
{
wxGridSizer* const szr_rendering = new wxGridSizer(2, 5, 5);
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Enable Wireframe"),
wxGetTranslation(wireframe_tooltip), vconfig.bWireFrame));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Lighting"),
wxGetTranslation(disable_lighting_tooltip), vconfig.bDisableLighting));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Textures"),
wxGetTranslation(disable_textures_tooltip), vconfig.bDisableTexturing));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Fog"),
wxGetTranslation(disable_fog_tooltip), vconfig.bDisableFog));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Dest. Alpha Pass"),
wxGetTranslation(disable_alphapass_tooltip), vconfig.bDstAlphaPass));
szr_rendering->Add(wireframe = new SettingCheckBox(page_advanced, _("Enable Wireframe"), wxGetTranslation(wireframe_tooltip), SET_PARAMS(bWireFrame), false, cb_style));
szr_rendering->Add(disable_lighting = new SettingCheckBox(page_advanced, _("Disable Lighting"), wxGetTranslation(disable_lighting_tooltip), SET_PARAMS(bDisableLighting), false, cb_style));
szr_rendering->Add(disable_textures = new SettingCheckBox(page_advanced, _("Disable Textures"), wxGetTranslation(disable_textures_tooltip), SET_PARAMS(bDisableTexturing), false, cb_style));
szr_rendering->Add(disable_fog = new SettingCheckBox(page_advanced, _("Disable Fog"), wxGetTranslation(disable_fog_tooltip), SET_PARAMS(bDisableFog), false, cb_style));
szr_rendering->Add(disable_dst_alpha = new SettingCheckBox(page_advanced, _("Disable Dest. Alpha Pass"), wxGetTranslation(disable_alphapass_tooltip), SET_PARAMS(bDstAlphaPass), false, cb_style));
wxStaticBoxSizer* const group_rendering = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Rendering"));
szr_advanced->Add(group_rendering, 0, wxEXPAND | wxALL, 5);
@ -339,20 +442,13 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
{
wxGridSizer* const szr_info = new wxGridSizer(2, 5, 5);
szr_info->Add(new SettingCheckBox(page_advanced, _("Show FPS"),
wxGetTranslation(show_fps_tooltip), vconfig.bShowFPS));
szr_info->Add(new SettingCheckBox(page_advanced, _("Various Statistics"),
wxGetTranslation(show_stats_tooltip), vconfig.bOverlayStats));
szr_info->Add(new SettingCheckBox(page_advanced, _("Projection Stats"),
wxGetTranslation(proj_stats_tooltip), vconfig.bOverlayProjStats));
szr_info->Add(new SettingCheckBox(page_advanced, _("Texture Format"),
wxGetTranslation(texfmt_tooltip), vconfig.bTexFmtOverlayEnable));
szr_info->Add(new SettingCheckBox(page_advanced, _("EFB Copy Regions"),
wxGetTranslation(efb_copy_regions_tooltip), vconfig.bShowEFBCopyRegions));
szr_info->Add(new SettingCheckBox(page_advanced, _("Show Shader Errors"),
wxT(""), vconfig.bShowShaderErrors));
szr_info->Add(new SettingCheckBox(page_advanced, _("Show Input Display"),
wxGetTranslation(show_input_display_tooltip), vconfig.bShowInputDisplay));
szr_info->Add(show_fps = new SettingCheckBox(page_advanced, _("Show FPS"), wxGetTranslation(show_fps_tooltip), SET_PARAMS(bShowFPS), false, cb_style));
szr_info->Add(overlay_stats = new SettingCheckBox(page_advanced, _("Various Statistics"), wxGetTranslation(show_stats_tooltip), SET_PARAMS(bOverlayStats), false, cb_style));
szr_info->Add(overlay_proj_stats = new SettingCheckBox(page_advanced, _("Projection Stats"), wxGetTranslation(proj_stats_tooltip), SET_PARAMS(bOverlayProjStats), false, cb_style));
szr_info->Add(texfmt_overlay = new SettingCheckBox(page_advanced, _("Texture Format"), wxGetTranslation(texfmt_tooltip), SET_PARAMS(bTexFmtOverlayEnable), false, cb_style));
szr_info->Add(efb_copy_regions = new SettingCheckBox(page_advanced, _("EFB Copy Regions"), wxGetTranslation(efb_copy_regions_tooltip), SET_PARAMS(bShowEFBCopyRegions), false, cb_style));
szr_info->Add(show_shader_errors = new SettingCheckBox(page_advanced, _("Show Shader Errors"), wxT(""), SET_PARAMS(bShowShaderErrors), false, cb_style));
szr_info->Add(show_input_display = new SettingCheckBox(page_advanced, _("Show Input Display"), wxGetTranslation(show_input_display_tooltip), SET_PARAMS(bShowInputDisplay), false, cb_style));
wxStaticBoxSizer* const group_info = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Information"));
szr_advanced->Add(group_info, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
@ -361,9 +457,9 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
// - XFB
{
SettingCheckBox * const enable_xfb = new SettingCheckBox(page_advanced, _("Enable"), wxGetTranslation(xfb_tooltip), vconfig.bUseXFB);
SettingRadioButton * const virtual_xfb = new SettingRadioButton(page_advanced, _("Virtual"), wxGetTranslation(xfb_tooltip), vconfig.bUseRealXFB, true, wxRB_GROUP);
SettingRadioButton * const real_xfb = new SettingRadioButton(page_advanced, _("Real"), wxGetTranslation(xfb_tooltip), vconfig.bUseRealXFB);
enable_xfb = new SettingCheckBox(page_advanced, _("Enable"), wxGetTranslation(xfb_tooltip), SET_PARAMS(bUseXFB), false, cb_style);
virtual_xfb = new SettingRadioButton(page_advanced, _("Virtual"), wxGetTranslation(xfb_tooltip), cur_vconfig.bUseRealXFB, true, wxRB_GROUP);
real_xfb = new SettingRadioButton(page_advanced, _("Real"), wxGetTranslation(xfb_tooltip), cur_vconfig.bUseRealXFB);
wxStaticBoxSizer* const group_xfb = new wxStaticBoxSizer(wxHORIZONTAL, page_advanced, _("XFB"));
szr_advanced->Add(group_xfb, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
@ -371,24 +467,21 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
group_xfb->AddStretchSpacer(1);
group_xfb->Add(virtual_xfb, 0, wxRIGHT, 5);
group_xfb->Add(real_xfb, 0, wxRIGHT, 5);
} // xfb
// - utility
{
wxGridSizer* const szr_utility = new wxGridSizer(2, 5, 5);
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump Textures"),
wxGetTranslation(dump_textures_tooltip), vconfig.bDumpTextures));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Load Hi-Res Textures"),
wxGetTranslation(load_hires_textures_tooltip), vconfig.bHiresTextures));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump EFB Target"),
dump_efb_tooltip, vconfig.bDumpEFBTarget));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump Frames"),
dump_frames_tooltip, vconfig.bDumpFrames));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Free Look"),
free_look_tooltip, vconfig.bFreeLook));
szr_utility->Add(dump_textures = new SettingCheckBox(page_advanced, _("Dump Textures"), wxGetTranslation(dump_textures_tooltip), SET_PARAMS(bDumpTextures), false, cb_style));
szr_utility->Add(hires_textures = new SettingCheckBox(page_advanced, _("Load Hi-Res Textures"), wxGetTranslation(load_hires_textures_tooltip), SET_PARAMS(bHiresTextures), false, cb_style));
szr_utility->Add(dump_efb = new SettingCheckBox(page_advanced, _("Dump EFB Target"), dump_efb_tooltip, SET_PARAMS(bDumpEFBTarget), false, cb_style));
szr_utility->Add(dump_frames = new SettingCheckBox(page_advanced, _("Dump Frames"), dump_frames_tooltip, SET_PARAMS(bDumpFrames), false, cb_style));
szr_utility->Add(free_look = new SettingCheckBox(page_advanced, _("Free Look"), free_look_tooltip, SET_PARAMS(bFreeLook), false, cb_style));
#if !defined WIN32 && defined HAVE_LIBAV
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump Frames With FFV1"), use_ffv1_tooltip, vconfig.bUseFFV1));
szr_utility->Add(frame_dumps_via_ffv1 = new SettingCheckBox(page_advanced, _("Frame dumps use FFV1"), use_ffv1_tooltip, SET_PARAMS(bUseFFV1), false, cb_style));
#endif
wxStaticBoxSizer* const group_utility = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Utility"));
@ -400,37 +493,30 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
{
wxGridSizer* const szr_misc = new wxGridSizer(2);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Crop"),
crop_tooltip, vconfig.bCrop), 0, wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Enable OpenCL"),
opencl_tooltip, vconfig.bEnableOpenCL), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Enable Display List Caching"),
dlc_tooltip, vconfig.bDlistCachingEnable), 0, wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Enable Hotkeys"),
hotkeys_tooltip, vconfig.bOSDHotKey), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("OpenMP Texture Decoder"),
omp_tooltip, vconfig.bOMPDecoder), 0, wxBOTTOM, 5);
szr_misc->AddSpacer(0);
szr_misc->Add(crop = new SettingCheckBox(page_advanced, _("Crop"), crop_tooltip, SET_PARAMS(bCrop), false, cb_style), 0, wxBOTTOM, 5);
szr_misc->Add(opencl = new SettingCheckBox(page_advanced, _("Enable OpenCL"), opencl_tooltip, SET_PARAMS(bEnableOpenCL), false, cb_style), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(dlcache = new SettingCheckBox(page_advanced, _("Enable Display List Caching"), dlc_tooltip, SET_PARAMS(bDlistCachingEnable), false, cb_style), 0, wxBOTTOM, 5);
szr_misc->Add(hotkeys = new SettingCheckBox(page_advanced, _("Enable Hotkeys"), hotkeys_tooltip, SET_PARAMS(bOSDHotKey), false, cb_style), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(ompdecoder = new SettingCheckBox(page_advanced, _("OpenMP Texture Decoder"), omp_tooltip, SET_PARAMS(bOMPDecoder), false, cb_style), 0, wxBOTTOM, 5);
szr_misc->AddStretchSpacer(1);
// postproc shader
if (vconfig.backend_info.PPShaders.size())
if (cur_vconfig.backend_info.PPShaders.size())
{
szr_misc->Add(new wxStaticText(page_advanced, -1, _("Post-Processing Shader:")), 1, wxALIGN_CENTER_VERTICAL, 0);
wxChoice * const choice_ppshader = new wxChoice(page_advanced, -1, wxDefaultPosition);
choice_ppshader = new wxChoice(page_advanced, -1, wxDefaultPosition);
choice_ppshader->SetToolTip(wxGetTranslation(ppshader_tooltip));
choice_ppshader->AppendString(_("(off)"));
std::vector<std::string>::const_iterator
it = vconfig.backend_info.PPShaders.begin(),
itend = vconfig.backend_info.PPShaders.end();
it = cur_vconfig.backend_info.PPShaders.begin(),
itend = cur_vconfig.backend_info.PPShaders.end();
for (; it != itend; ++it)
choice_ppshader->AppendString(wxString::FromAscii(it->c_str()));
if (vconfig.sPostProcessingShader.empty())
choice_ppshader->Select(0);
else
choice_ppshader->SetStringSelection(wxString::FromAscii(vconfig.sPostProcessingShader.c_str()));
if (cur_profile != 0)
choice_ppshader->Insert(def_profile, 0);
_connect_macro_(choice_ppshader, VideoConfigDiag::Event_PPShader, wxEVT_COMMAND_CHOICE_SELECTED, this);
@ -457,10 +543,305 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, boo
SetSizerAndFit(szr_main);
Center();
SetFocus();
SetUIValuesFromConfig();
Connect(wxID_ANY, wxEVT_UPDATE_UI, wxUpdateUIEventHandler(VideoConfigDiag::OnUpdateUI), NULL, this);
UpdateWindowUI();
}
void VideoConfigDiag::ChangeStyle()
{
// here where we change opportune UI Controls only if we come from, or we go to, default profile
if (prev_profile != cur_profile && !(prev_profile && cur_profile))
{
long cb_style = (cur_profile == 0) ? wxCHK_3STATE : wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER;
if (cur_vconfig.backend_info.Adapters.size())
{
if (cur_profile == 0) choice_adapter->Delete(0);
else choice_adapter->Insert(def_profile, 0);
choice_adapter->GetParent()->Layout(); // redraws all elements inside the parent container
}
if (cur_profile == 0) choice_aspect->Delete(0);
else choice_aspect->Insert(def_profile, 0);
choice_aspect->GetParent()->Layout();
widescreen_hack->SetWindowStyle(cb_style);
vsync->SetWindowStyle(cb_style);
if (cur_profile == 0) anisotropic_filtering->Delete(0);
else anisotropic_filtering->Insert(def_profile, 0);
anisotropic_filtering->GetParent()->Layout();
if (cur_profile == 0) choice_aamode->Delete(0);
else choice_aamode->Insert(def_profile, 0);
choice_aamode->GetParent()->Layout();
native_mips->SetWindowStyle(cb_style);
efb_scaled_copy->SetWindowStyle(cb_style);
pixel_lighting->SetWindowStyle(cb_style);
pixel_depth->SetWindowStyle(cb_style);
force_filtering->SetWindowStyle(cb_style);
_3d_vision->SetWindowStyle(cb_style);
if (cur_profile == 0) choice_efbscale->Delete(0);
else choice_efbscale->Insert(def_profile, 0);
choice_efbscale->GetParent()->Layout();
efbaccess_enable->SetWindowStyle(cb_style);
emulate_efb_format_changes->SetWindowStyle(cb_style);
efbcopy_enable->SetWindowStyle(cb_style);
cache_efb_copies->SetWindowStyle(cb_style);
stc_enable->SetWindowStyle(cb_style);
wireframe->SetWindowStyle(cb_style);
disable_lighting->SetWindowStyle(cb_style);
disable_textures->SetWindowStyle(cb_style);
disable_fog->SetWindowStyle(cb_style);
disable_dst_alpha->SetWindowStyle(cb_style);
show_fps->SetWindowStyle(cb_style);
overlay_stats->SetWindowStyle(cb_style);
overlay_proj_stats->SetWindowStyle(cb_style);
texfmt_overlay->SetWindowStyle(cb_style);
efb_copy_regions->SetWindowStyle(cb_style);
show_shader_errors->SetWindowStyle(cb_style);
show_input_display->SetWindowStyle(cb_style);
enable_xfb->SetWindowStyle(cb_style);
dump_textures->SetWindowStyle(cb_style);
hires_textures->SetWindowStyle(cb_style);
dump_efb->SetWindowStyle(cb_style);
dump_frames->SetWindowStyle(cb_style);
free_look->SetWindowStyle(cb_style);
#if !defined WIN32 && defined HAVE_LIBAV
frame_dumps_via_ffv1->SetWindowStyle(cb_style);
#endif
hotkeys->SetWindowStyle(cb_style);
dlcache->SetWindowStyle(cb_style);
ompdecoder->SetWindowStyle(cb_style);
opencl->SetWindowStyle(cb_style);
crop->SetWindowStyle(cb_style);
if (cur_vconfig.backend_info.PPShaders.size())
{
if (cur_profile == 0)
choice_ppshader->Delete(0);
else
choice_ppshader->Insert(def_profile, 0);
choice_ppshader->GetParent()->Layout();
}
Fit(); // wraps sizes of the outer layout...
Center(); // ...and lastly re-center the main window
}
}
void VideoConfigDiag::Event_OnProfileChange(wxCommandEvent& ev)
{
// Save settings of current profile
if (cur_profile == 0)
{
def_vconfig = cur_vconfig; // copy default profile changes
cur_vconfig.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
}
else
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
cur_vconfig.GameIniSave((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(),
(std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + item->GetUniqueID() + ".ini").c_str());
}
// Enable new profile
cur_profile = ev.GetInt();
// Reset settings and, if necessary, load game-specific settings
std::string game_ini;
if (cur_profile != 0)
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
game_ini = File::GetUserPath(D_GAMECONFIG_IDX) + item->GetUniqueID() + ".ini";
}
cur_vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(), (cur_profile != 0), game_ini.c_str());
ChangeStyle();
prev_profile = cur_profile;
// Update our UI elements with the new config
SetUIValuesFromConfig();
UpdateWindowUI();
profile_text->SetLabel(profile_cb->GetStringSelection());
ev.Skip();
}
void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
{
bool enable_group;
// Anti-aliasing
choice_aamode->Enable(cur_vconfig.backend_info.AAModes.size() > 1);
text_aamode->Enable(cur_vconfig.backend_info.AAModes.size() > 1);
// pixel lighting
pixel_lighting->Enable(cur_vconfig.backend_info.bSupportsPixelLighting);
// 3D vision
_3d_vision->Show(cur_vconfig.backend_info.bSupports3DVision);
// EFB copy
enable_group = cur_vconfig.bEFBCopyEnable && (efbcopy_enable->Get3StateValue() != wxCHK_UNDETERMINED);
efbcopy_texture->Enable(enable_group);
efbcopy_ram->Enable(enable_group);
cache_efb_copies->Enable(cur_vconfig.bEFBCopyEnable && !cur_vconfig.bCopyEFBToTexture);
// EFB format change emulation
emulate_efb_format_changes->Enable(cur_vconfig.backend_info.bSupportsFormatReinterpretation);
// ATC
enable_group = cur_vconfig.bSafeTextureCache && (stc_enable->Get3StateValue() != wxCHK_UNDETERMINED);
stc_safe->Enable(enable_group);
stc_normal->Enable(enable_group);
stc_fast->Enable(enable_group);
// XFB
enable_group = cur_vconfig.bUseXFB && (enable_xfb->Get3StateValue() != wxCHK_UNDETERMINED);
virtual_xfb->Enable(enable_group);
real_xfb->Enable(enable_group);
// here where we check Radio Button Groups if main CheckBox has 3rd state activated
// NOTE: this code block just before g_Config is updated
if (cur_profile != 0)
{
if (ev.GetId() == efbcopy_enable->GetId())
{
if (efbcopy_enable->Get3StateValue() == wxCHK_UNDETERMINED)
{
cur_vconfig.bCopyEFBToTexture = def_vconfig.bCopyEFBToTexture;
efbcopy_texture->SetValue(cur_vconfig.bCopyEFBToTexture);
efbcopy_ram->SetValue(!cur_vconfig.bCopyEFBToTexture);
}
}
if (ev.GetId() == stc_enable->GetId())
{
if (stc_enable->Get3StateValue() == wxCHK_UNDETERMINED)
{
cur_vconfig.iSafeTextureCache_ColorSamples = def_vconfig.iSafeTextureCache_ColorSamples;
stc_safe->SetValue(0 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_normal->SetValue(512 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_fast->SetValue(128 == cur_vconfig.iSafeTextureCache_ColorSamples);
}
}
if (ev.GetId() == enable_xfb->GetId()) //XFB
{
if (enable_xfb->Get3StateValue() == wxCHK_UNDETERMINED)
{
cur_vconfig.bUseRealXFB = def_vconfig.bUseRealXFB;
virtual_xfb->SetValue(!cur_vconfig.bUseRealXFB);
real_xfb->SetValue(cur_vconfig.bUseRealXFB);
}
}
}
// If emulation hasn't started, yet, always update g_Config.
// Otherwise only update it if we're editing the currently running game's profile
if (!Core::IsRunning())
{
g_Config = cur_vconfig;
}
else if (cur_profile != 0)
{
// TODO: Modifying the default profile should update g_Config as well
if (GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1))->GetUniqueID() ==
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
g_Config = cur_vconfig;
}
ev.Skip();
}
void VideoConfigDiag::SetUIValuesFromConfig()
{
//for (auto i = m_settings.begin(), e = m_settings.end(); i != e; ++i)
// (*i)->UpdateUI();
int inc = (cur_profile != 0) ? 1 : 0;
#define SET_CHOICE(control, member) {\
void *p = control;\
switch (sizeof(cur_vconfig.member)) {\
case sizeof(bool): if (cur_vconfig.UI_State.member) ((wxCheckBox*)p)->Set3StateValue((wxCheckBoxState)cur_vconfig.member);\
else ((wxCheckBox*)p)->Set3StateValue(wxCHK_UNDETERMINED); break;\
case sizeof(int): if (cur_vconfig.UI_State.member) ((wxChoice*)p)->SetSelection(cur_vconfig.member + inc);\
else ((wxChoice*)p)->SetSelection(0); break; } }
if (choice_adapter) SET_CHOICE(choice_adapter, iAdapter);
cur_vconfig.VerifyValidity();
SET_CHOICE(choice_aspect, iAspectRatio);
SET_CHOICE(widescreen_hack, bWidescreenHack);
SET_CHOICE(vsync, bVSync);
SET_CHOICE(anisotropic_filtering, iMaxAnisotropy);
SET_CHOICE(choice_aamode, iMultisampleMode);
SET_CHOICE(native_mips, bUseNativeMips);
SET_CHOICE(efb_scaled_copy,bCopyEFBScaled);
SET_CHOICE(pixel_lighting, bEnablePixelLighting);
SET_CHOICE(pixel_depth, bEnablePerPixelDepth);
SET_CHOICE(force_filtering, bForceFiltering);
SET_CHOICE(_3d_vision, b3DVision);
SET_CHOICE(choice_efbscale, iEFBScale);
SET_CHOICE(efbaccess_enable, bEFBAccessEnable);
SET_CHOICE(emulate_efb_format_changes, bEFBEmulateFormatChanges);
SET_CHOICE(efbcopy_enable, bEFBCopyEnable);
efbcopy_texture->SetValue(cur_vconfig.bCopyEFBToTexture);
efbcopy_ram->SetValue(!cur_vconfig.bCopyEFBToTexture);
SET_CHOICE(cache_efb_copies, bEFBCopyCacheEnable);
SET_CHOICE(stc_enable, bSafeTextureCache);
stc_safe->SetValue(0 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_normal->SetValue(512 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_fast->SetValue(128 == cur_vconfig.iSafeTextureCache_ColorSamples);
SET_CHOICE(wireframe, bWireFrame);
SET_CHOICE(disable_lighting, bDisableLighting);
SET_CHOICE(disable_textures, bDisableTexturing);
SET_CHOICE(disable_fog, bDisableFog);
SET_CHOICE(disable_dst_alpha, bDstAlphaPass);
SET_CHOICE(show_fps, bShowFPS);
SET_CHOICE(overlay_stats, bOverlayStats);
SET_CHOICE(overlay_proj_stats, bOverlayProjStats);
SET_CHOICE(texfmt_overlay, bTexFmtOverlayEnable);
SET_CHOICE(efb_copy_regions, bShowEFBCopyRegions);
SET_CHOICE(show_shader_errors, bShowShaderErrors);
SET_CHOICE(show_input_display, bShowInputDisplay);
SET_CHOICE(enable_xfb, bUseXFB);
virtual_xfb->SetValue(!cur_vconfig.bUseRealXFB);
real_xfb->SetValue(cur_vconfig.bUseRealXFB);
SET_CHOICE(dump_textures, bDumpTextures);
SET_CHOICE(hires_textures, bHiresTextures);
SET_CHOICE(dump_efb, bDumpEFBTarget);
SET_CHOICE(dump_frames, bDumpFrames);
SET_CHOICE(free_look, bFreeLook);
#if !defined WIN32 && defined HAVE_LIBAV
SET_CHOICE(frame_dumps_via_ffv1, bUseFFV1);
#endif
SET_CHOICE(crop, bCrop);
SET_CHOICE(opencl, bEnableOpenCL);
SET_CHOICE(dlcache, bDlistCachingEnable);
SET_CHOICE(dlcache, bDlistCachingEnable);
SET_CHOICE(ompdecoder, bOMPDecoder);
SET_CHOICE(hotkeys, bOSDHotKey);
if (choice_ppshader)
{
if (cur_vconfig.sPostProcessingShader.empty()) choice_ppshader->Select(0);
else choice_ppshader->SetStringSelection(wxString::FromAscii(cur_vconfig.sPostProcessingShader.c_str()));
}
}

View File

@ -17,28 +17,35 @@
#include <wx/panel.h>
#include <wx/spinctrl.h>
class SettingCheckBox : public wxCheckBox
template <typename U>
class BoolSettingCB : public wxCheckBox
{
public:
SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip,
bool &setting, long style = 0);
BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
// overload constructor
BoolSettingCB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool &def_setting, bool &state, bool reverse = false, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
int const val = Get3StateValue();
*reinterpret_cast<u8*>(&m_setting) = (u8)val;
if (m_state) *m_state = (ev.GetInt() != wxCHK_UNDETERMINED);
m_setting = (ev.GetInt() == wxCHK_UNDETERMINED) ? d_setting : ((ev.GetInt() != 0) & true); // discriminate CheckBox 3State
m_setting = m_setting ^ m_reverse;
ev.Skip();
}
private:
bool &m_setting;
bool &d_setting;
bool *m_state;
const bool m_reverse;
};
class SettingRadioButton : public wxRadioButton
template <typename W>
class BoolSettingRB : public wxRadioButton
{
public:
SettingRadioButton(wxWindow* parent, const wxString& label, const wxString& tooltip,
bool &setting, bool reverse = false, long style = 0);
BoolSettingRB(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
@ -51,6 +58,9 @@ private:
const bool m_reverse;
};
typedef BoolSettingCB<wxCheckBox> SettingCheckBox;
typedef BoolSettingRB<wxRadioButton> SettingRadioButton;
template <typename T>
class IntegerSetting : public wxSpinCtrl
{
@ -62,7 +72,6 @@ public:
m_setting = ev.GetInt();
ev.Skip();
}
private:
T& m_setting;
};
@ -74,10 +83,17 @@ class SettingChoice : public wxChoice
public:
SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
void UpdateValue(wxCommandEvent& ev);
// overload constructor
SettingChoice(wxWindow* parent, int &setting, int &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
void UpdateValue(wxCommandEvent& ev);
void UpdateValue_variant(wxCommandEvent& ev);
private:
int &m_setting;
int &d_setting;
int &m_index;
bool *m_state;
};
class CGameListCtrl;
@ -85,33 +101,120 @@ class CGameListCtrl;
class VideoConfigDiag : public wxDialog
{
public:
VideoConfigDiag(wxWindow* parent, const std::string &title, bool is_game_config = false);
VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame);
private:
protected:
void Event_Backend(wxCommandEvent &ev) { ev.Skip(); } // TODO: Query list of supported AA modes
void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
void Event_StcSafe(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
void Event_StcNormal(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
void Event_StcFast(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
void Event_StcSafe(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
void Event_StcNormal(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
void Event_StcFast(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
void Event_PPShader(wxCommandEvent &ev)
{
const int sel = ev.GetInt();
if (sel)
vconfig.sPostProcessingShader = ev.GetString().mb_str();
cur_vconfig.sPostProcessingShader = ev.GetString().mb_str();
else
vconfig.sPostProcessingShader.clear();
cur_vconfig.sPostProcessingShader.clear();
ev.Skip();
}
void Event_ClickClose(wxCommandEvent&);
void Event_Close(wxCloseEvent&);
void Event_OnProfileChange(wxCommandEvent& ev);
// Enables/disables UI elements depending on current config - if appropriate also updates g_Config
void OnUpdateUI(wxUpdateUIEvent& ev);
// Refresh UI values from current config (used when reloading config)
void SetUIValuesFromConfig();
VideoConfig& vconfig;
// Redraw the aspect about some UI controls when a profile is selected
void ChangeStyle();
// Don't mess with keeping two comboboxes in sync, use only one CB instead..
SettingChoice* profile_cb; // "General" tab
wxStaticText* profile_text; // "Advanced" tab
wxChoice* choice_adapter;
wxChoice* choice_aspect;
SettingCheckBox* widescreen_hack;
SettingCheckBox* vsync;
SettingChoice* anisotropic_filtering;
wxStaticText* text_aamode;
SettingChoice* choice_aamode;
SettingCheckBox* native_mips;
SettingCheckBox* efb_scaled_copy;
SettingCheckBox* pixel_lighting;
SettingCheckBox* pixel_depth;
SettingCheckBox* force_filtering;
SettingCheckBox* _3d_vision;
wxChoice* choice_efbscale;
SettingCheckBox* efbaccess_enable;
SettingCheckBox* emulate_efb_format_changes;
SettingCheckBox* efbcopy_enable;
SettingRadioButton* efbcopy_texture;
SettingRadioButton* efbcopy_ram;
SettingCheckBox* cache_efb_copies;
SettingCheckBox* stc_enable;
wxRadioButton* stc_safe;
wxRadioButton* stc_normal;
wxRadioButton* stc_fast;
SettingCheckBox* wireframe;
SettingCheckBox* disable_lighting;
SettingCheckBox* disable_textures;
SettingCheckBox* disable_fog;
SettingCheckBox* disable_dst_alpha;
SettingCheckBox* show_fps;
SettingCheckBox* overlay_stats;
SettingCheckBox* overlay_proj_stats;
SettingCheckBox* texfmt_overlay;
SettingCheckBox* efb_copy_regions;
SettingCheckBox* show_shader_errors;
SettingCheckBox* show_input_display;
SettingCheckBox* enable_xfb;
SettingRadioButton* virtual_xfb;
SettingRadioButton* real_xfb;
SettingCheckBox* dump_textures;
SettingCheckBox* hires_textures;
SettingCheckBox* dump_efb;
SettingCheckBox* dump_frames;
SettingCheckBox* free_look;
SettingCheckBox* frame_dumps_via_ffv1;
SettingCheckBox* crop;
SettingCheckBox* opencl;
SettingCheckBox* dlcache;
SettingCheckBox* hotkeys;
SettingCheckBox* ompdecoder;
wxChoice* choice_ppshader;
// TODO: Add options for
//cur_vconfig.bTexFmtOverlayCenter
//cur_vconfig.bAnaglyphStereo
//cur_vconfig.iAnaglyphStereoSeparation
//cur_vconfig.iAnaglyphFocalAngle
//cur_vconfig.bShowEFBCopyRegions
//cur_vconfig.iCompileDLsLevel
VideoConfig cur_vconfig;
VideoConfig def_vconfig;
std::string ininame;
int cur_profile;
int prev_profile;
const CGameListCtrl *GameListCtrl;
};
#endif

View File

@ -45,83 +45,88 @@ VideoConfig::VideoConfig()
backend_info.bSupports3DVision = false;
}
void VideoConfig::Load(const char *ini_file)
void VideoConfig::Load(const char *main_ini_file, bool filecheck_passed, const char *game_ini_file)
{
std::string temp;
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Load(main_ini_file);
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
iniFile.Get("Settings", "Crop", &bCrop, false);
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true);
#define SET_STATE(evaluate, member) evaluate; UI_State.member = true;
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
SET_STATE(iniFile.Get("Hardware", "VSync", &bVSync, false), bVSync); // Hardware
SET_STATE(iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false), bWidescreenHack);
SET_STATE(iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO), iAspectRatio);
SET_STATE(iniFile.Get("Settings", "Crop", &bCrop, false), bCrop);
SET_STATE(iniFile.Get("Settings", "UseXFB", &bUseXFB, false), bUseXFB);
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, false);
SET_STATE(iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true), bUseNativeMips);
SET_STATE(iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false), bSafeTextureCache); // Settings
//Safe texture cache params
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, 0);
SET_STATE(iniFile.Get("Settings", "ShowFPS", &bShowFPS, false), bShowFPS); // Settings
SET_STATE(iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false), bShowInputDisplay);
SET_STATE(iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false), bOverlayStats);
SET_STATE(iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false), bOverlayProjStats);
SET_STATE(iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false), bShowEFBCopyRegions);
SET_STATE(iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0), iCompileDLsLevel);
SET_STATE(iniFile.Get("Settings", "DumpTextures", &bDumpTextures, false), bDumpTextures);
SET_STATE(iniFile.Get("Settings", "HiresTextures", &bHiresTextures, false), bHiresTextures);
SET_STATE(iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, false), bDumpEFBTarget) ;
SET_STATE(iniFile.Get("Settings", "DumpFrames", &bDumpFrames, false), bDumpFrames);
SET_STATE(iniFile.Get("Settings", "FreeLook", &bFreeLook, false), bFreeLook);
SET_STATE(iniFile.Get("Settings", "UseFFV1", &bUseFFV1, false), bUseFFV1);
SET_STATE(iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false), bAnaglyphStereo);
SET_STATE(iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200), iAnaglyphStereoSeparation);
SET_STATE(iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0), iAnaglyphFocalAngle);
SET_STATE(iniFile.Get("Settings", "EnablePixelLigting", &bEnablePixelLighting, false), bEnablePixelLighting);
SET_STATE(iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, false), bEnablePerPixelDepth);
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
iniFile.Get("Settings", "EFBScale", &iEFBScale, 1); // integral
SET_STATE(iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, false), bShowShaderErrors);
SET_STATE(iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0), iMultisampleMode);
SET_STATE(iniFile.Get("Settings", "EFBScale", &iEFBScale, 1), iEFBScale); // integral
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
SET_STATE(iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false), bDstAlphaPass);
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
SET_STATE(iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, false), bTexFmtOverlayEnable);
SET_STATE(iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, false), bTexFmtOverlayCenter);
SET_STATE(iniFile.Get("Settings", "WireFrame", &bWireFrame, false), bWireFrame);
SET_STATE(iniFile.Get("Settings", "DisableLighting", &bDisableLighting, false), bDisableLighting);
SET_STATE(iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, false), bDisableTexturing);
SET_STATE(iniFile.Get("Settings", "DisableFog", &bDisableFog, false), bDisableFog);
iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
SET_STATE(iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false), bEnableOpenCL);
#ifdef _OPENMP
iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
SET_STATE(iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false), bOMPDecoder);
#endif
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
SET_STATE(iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, false), bForceFiltering);
SET_STATE(iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0), iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
SET_STATE(iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false), b3DVision);
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
SET_STATE(iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true), bEFBAccessEnable);
SET_STATE(iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false), bDlistCachingEnable);
SET_STATE(iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true), bEFBCopyEnable);
SET_STATE(iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, false), bOSDHotKey);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true);
SET_STATE(iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true), bCopyEFBScaled);
SET_STATE(iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false), bEFBCopyCacheEnable);
SET_STATE(iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true), bEFBEmulateFormatChanges);
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
if (iAdapter == -1)
iAdapter = 0;
SET_STATE(true, iAdapter);
// Load common settings
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
bool bTmp;
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp);
if (filecheck_passed)
GameIniLoad(game_ini_file);
}
void VideoConfig::GameIniLoad(const char *ini_file)
@ -129,94 +134,91 @@ void VideoConfig::GameIniLoad(const char *ini_file)
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips);
#define SET_UISTATE(check, member) UI_State.member = (check) ? true : false
SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync), bVSync);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack), bWidescreenHack);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio), iAspectRatio);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "Crop", &bCrop), bCrop);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB), bUseXFB);
iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips), bUseNativeMips);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache), bSafeTextureCache);
iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache);
iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS);
iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay);
iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats);
iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats);
iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions);
iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures);
iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget);
iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames);
iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook);
iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1);
iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting);
iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS), bShowFPS);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay), bShowInputDisplay);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats), bOverlayStats);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats), bOverlayProjStats);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions), bShowEFBCopyRegions);
iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors);
iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel), iCompileDLsLevel);
iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures), bDumpTextures);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures), bHiresTextures);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget), bDumpEFBTarget);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames), bDumpFrames);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook), bFreeLook);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1), bUseFFV1);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo), bAnaglyphStereo);
iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable);
iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter);
iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame);
iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting);
iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing);
iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation), iAnaglyphStereoSeparation);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle), iAnaglyphFocalAngle);
iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePixelLigting", &bEnablePixelLighting), bEnablePixelLighting);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth), bEnablePerPixelDepth);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors), bShowShaderErrors);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode), iMultisampleMode);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale), iEFBScale); // integral
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass), bDstAlphaPass);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable), bTexFmtOverlayEnable);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter), bTexFmtOverlayCenter);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame), bWireFrame);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting), bDisableLighting);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing), bDisableTexturing);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog), bDisableFog);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL), bEnableOpenCL);
#ifdef _OPENMP
iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder), bOMPDecoder);
#endif
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering), bForceFiltering);
iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy), iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey);
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision), b3DVision);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable), bEFBAccessEnable);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable), bDlistCachingEnable);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable), bEFBCopyEnable);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey), bOSDHotKey);
iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled), bCopyEFBScaled);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable), bEFBCopyCacheEnable);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges), bEFBEmulateFormatChanges);
SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter), iAdapter);
iniFile.GetIfExists("Video", "ForceFiltering", &bForceFiltering);
iniFile.GetIfExists("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.GetIfExists("Video", "EFBCopyEnable", &bEFBCopyEnable);
iniFile.GetIfExists("Video", "EFBCopyDisableHotKey", &bOSDHotKey);
iniFile.GetIfExists("Video", "EFBAccessEnable", &bEFBAccessEnable);
iniFile.GetIfExists("Video", "EFBToTextureEnable", &bCopyEFBToTexture);
iniFile.GetIfExists("Video", "EFBScaledCopy", &bCopyEFBScaled);
iniFile.GetIfExists("Video", "SafeTextureCache", &bSafeTextureCache);
iniFile.GetIfExists("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
iniFile.GetIfExists("Video", "MSAA", &iMultisampleMode);
iniFile.GetIfExists("Video", "EFBScale", &iEFBScale);
iniFile.GetIfExists("Video", "DstAlphaPass", &bDstAlphaPass);
iniFile.GetIfExists("Video", "UseXFB", &bUseXFB);
iniFile.GetIfExists("Video", "UseRealXFB", &bUseRealXFB);
iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
iniFile.GetIfExists("Video", "UseNativeMips", &bUseNativeMips);
iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
iniFile.GetIfExists("Video", "DlistCachingEnable", &bDlistCachingEnable);
SET_UISTATE(iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack), bZTPSpeedHack);
VerifyValidity();
}
void VideoConfig::VerifyValidity()
@ -233,6 +235,7 @@ void VideoConfig::Save(const char *ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Set("Hardware", "VSync", bVSync);
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
iniFile.Set("Settings", "Crop", bCrop);
@ -260,7 +263,7 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
iniFile.Set("Settings", "EnablePixelLigting", bEnablePixelLighting);
iniFile.Set("Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
@ -270,7 +273,7 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Settings", "EFBScale", iEFBScale);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
iniFile.Set("Settings", "Wireframe", bWireFrame);
iniFile.Set("Settings", "WireFrame", bWireFrame);
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
@ -300,168 +303,79 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Save(ini_file);
}
// haxhaxhax
static void SetUndetermined(bool& val)
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
{
// lul, storing a u8 inside a bool
*reinterpret_cast<u8*>(&val) = 2;
}
static void SetUndetermined(int& val)
{
val = -1;
}
IniFile iniFile;
iniFile.Load(game_ini);
void VideoConfig::SetAllUndetermined()
{
// video hardware
SetUndetermined(bVSync);
SetUndetermined(iAdapter);
#define CHECK_UISTATE(section, key, member){\
if (UI_State.member) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
// video settings
SetUndetermined(bWidescreenHack);
SetUndetermined(iAspectRatio);
SetUndetermined(bCrop);
SetUndetermined(bUseXFB);
SetUndetermined(bUseRealXFB);
SetUndetermined(bUseNativeMips);
CHECK_UISTATE("Video_Hardware", "VSync", bVSync);
CHECK_UISTATE("Video_Settings", "wideScreenHack", bWidescreenHack);
CHECK_UISTATE("Video_Settings", "AspectRatio", iAspectRatio);
CHECK_UISTATE("Video_Settings", "Crop", bCrop);
CHECK_UISTATE("Video_Settings", "UseXFB", bUseXFB);
iniFile.Set("Video_Settings", "UseRealXFB", bUseRealXFB);
CHECK_UISTATE("Video_Settings", "UseNativeMips", bUseNativeMips);
SetUndetermined(bSafeTextureCache);
SetUndetermined(iSafeTextureCache_ColorSamples);
CHECK_UISTATE("Video_Settings", "SafeTextureCache", bSafeTextureCache);
iniFile.Set("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
SetUndetermined(bShowFPS);
SetUndetermined(bShowInputDisplay);
SetUndetermined(bOverlayStats);
SetUndetermined(bOverlayProjStats);
SetUndetermined(bShowEFBCopyRegions);
SetUndetermined(iCompileDLsLevel);
SetUndetermined(bDumpTextures);
SetUndetermined(bHiresTextures);
SetUndetermined(bDumpEFBTarget);
SetUndetermined(bDumpFrames);
SetUndetermined(bFreeLook);
SetUndetermined(bUseFFV1);
SetUndetermined(bAnaglyphStereo);
SetUndetermined(iAnaglyphStereoSeparation);
SetUndetermined(iAnaglyphFocalAngle);
SetUndetermined(bEnablePixelLighting);
SetUndetermined(bEnablePerPixelDepth);
CHECK_UISTATE("Video_Settings", "ShowFPS", bShowFPS);
CHECK_UISTATE("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
CHECK_UISTATE("Video_Settings", "OverlayStats", bOverlayStats);
CHECK_UISTATE("Video_Settings", "OverlayProjStats", bOverlayProjStats);
CHECK_UISTATE("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
CHECK_UISTATE("Video_Settings", "DLOptimize", iCompileDLsLevel);
CHECK_UISTATE("Video_Settings", "DumpTextures", bDumpTextures);
CHECK_UISTATE("Video_Settings", "HiresTextures", bHiresTextures);
CHECK_UISTATE("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
CHECK_UISTATE("Video_Settings", "DumpFrames", bDumpFrames);
CHECK_UISTATE("Video_Settings", "FreeLook", bFreeLook);
CHECK_UISTATE("Video_Settings", "UseFFV1", bUseFFV1);
CHECK_UISTATE("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
CHECK_UISTATE("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
CHECK_UISTATE("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
CHECK_UISTATE("Video_Settings", "EnablePixelLigting", bEnablePixelLighting);
CHECK_UISTATE("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
SetUndetermined(bShowShaderErrors);
SetUndetermined(iMultisampleMode);
SetUndetermined(iEFBScale);
CHECK_UISTATE("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
CHECK_UISTATE("Video_Settings", "MSAA", iMultisampleMode);
CHECK_UISTATE("Video_Settings", "EFBScale", iEFBScale); // integral
SetUndetermined(bDstAlphaPass);
CHECK_UISTATE("Video_Settings", "DstAlphaPass", bDstAlphaPass);
SetUndetermined(bTexFmtOverlayEnable);
SetUndetermined(bTexFmtOverlayCenter);
SetUndetermined(bWireFrame);
SetUndetermined(bDisableLighting);
SetUndetermined(bDisableTexturing);
SetUndetermined(bDisableFog);
CHECK_UISTATE("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
CHECK_UISTATE("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
CHECK_UISTATE("Video_Settings", "WireFrame", bWireFrame);
CHECK_UISTATE("Video_Settings", "DisableLighting", bDisableLighting);
CHECK_UISTATE("Video_Settings", "DisableTexturing", bDisableTexturing);
CHECK_UISTATE("Video_Settings", "DisableFog", bDisableFog);
SetUndetermined(bEnableOpenCL);
CHECK_UISTATE("Video_Settings", "EnableOpenCL", bEnableOpenCL);
#ifdef _OPENMP
SetUndetermined(bOMPDecoder);
CHECK_UISTATE("Video_Settings", "OMPDecoder", bOMPDecoder);
#endif
// video enhancements
SetUndetermined(bForceFiltering);
SetUndetermined(iMaxAnisotropy);
//SetUndetermined(sPostProcessingShader);
SetUndetermined(b3DVision);
CHECK_UISTATE("Video_Enhancements", "ForceFiltering", bForceFiltering);
CHECK_UISTATE("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.Set("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
CHECK_UISTATE("Video_Enhancements", "Enable3dVision", b3DVision);
// video hacks
SetUndetermined(bEFBAccessEnable);
SetUndetermined(bDlistCachingEnable);
SetUndetermined(bEFBCopyEnable);
SetUndetermined(bOSDHotKey);
SetUndetermined(bCopyEFBToTexture);
SetUndetermined(bCopyEFBScaled);
SetUndetermined(bEFBCopyCacheEnable);
SetUndetermined(bEFBEmulateFormatChanges);
CHECK_UISTATE("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_UISTATE("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
CHECK_UISTATE("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
CHECK_UISTATE("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
iniFile.Set("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
CHECK_UISTATE("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
CHECK_UISTATE("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
CHECK_UISTATE("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
// this doesn't belong here, o well
backend_info = BackendInfo();
}
CHECK_UISTATE("Video_Hardware", "Adapter", iAdapter);
void VideoConfig::GameIniSave(const char* game_ini)
{
IniFile ini_file;
ini_file.Load(game_ini);
// video hardware
IniFile::Section& vid_hardware = *ini_file.GetOrCreateSection("Video_Hardware");
SetIfDetermined(vid_hardware, "VSync", bVSync);
SetIfDetermined(vid_hardware, "Adapter", iAdapter);
// video settings
IniFile::Section& vid_settings = *ini_file.GetOrCreateSection("Video_Settings");
SetIfDetermined(vid_settings, "wideScreenHack", bWidescreenHack);
SetIfDetermined(vid_settings, "AspectRatio", iAspectRatio);
SetIfDetermined(vid_settings, "Crop", bCrop);
SetIfDetermined(vid_settings, "UseXFB", bUseXFB);
SetIfDetermined(vid_settings, "UseRealXFB", bUseRealXFB);
SetIfDetermined(vid_settings, "UseNativeMips", bUseNativeMips);
SetIfDetermined(vid_settings, "SafeTextureCache", bSafeTextureCache);
SetIfDetermined(vid_settings, "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
SetIfDetermined(vid_settings, "ShowFPS", bShowFPS);
SetIfDetermined(vid_settings, "ShowInputDisplay", bShowInputDisplay);
SetIfDetermined(vid_settings, "OverlayStats", bOverlayStats);
SetIfDetermined(vid_settings, "OverlayProjStats", bOverlayProjStats);
SetIfDetermined(vid_settings, "ShowEFBCopyRegions", bShowEFBCopyRegions);
SetIfDetermined(vid_settings, "DLOptimize", iCompileDLsLevel);
SetIfDetermined(vid_settings, "DumpTextures", bDumpTextures);
SetIfDetermined(vid_settings, "HiresTextures", bHiresTextures);
SetIfDetermined(vid_settings, "DumpEFBTarget", bDumpEFBTarget);
SetIfDetermined(vid_settings, "DumpFrames", bDumpFrames);
SetIfDetermined(vid_settings, "FreeLook", bFreeLook);
SetIfDetermined(vid_settings, "UseFFV1", bUseFFV1);
SetIfDetermined(vid_settings, "AnaglyphStereo", bAnaglyphStereo);
SetIfDetermined(vid_settings, "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
SetIfDetermined(vid_settings, "AnaglyphFocalAngle", iAnaglyphFocalAngle);
SetIfDetermined(vid_settings, "EnablePixelLighting", bEnablePixelLighting);
SetIfDetermined(vid_settings, "EnablePerPixelDepth", bEnablePerPixelDepth);
SetIfDetermined(vid_settings, "ShowShaderErrors", bShowShaderErrors);
SetIfDetermined(vid_settings, "MSAA", iMultisampleMode);
SetIfDetermined(vid_settings, "EFBScale", iEFBScale); // integral
SetIfDetermined(vid_settings, "DstAlphaPass", bDstAlphaPass);
SetIfDetermined(vid_settings, "TexFmtOverlayEnable", bTexFmtOverlayEnable);
SetIfDetermined(vid_settings, "TexFmtOverlayCenter", bTexFmtOverlayCenter);
SetIfDetermined(vid_settings, "WireFrame", bWireFrame);
SetIfDetermined(vid_settings, "DisableLighting", bDisableLighting);
SetIfDetermined(vid_settings, "DisableTexturing", bDisableTexturing);
SetIfDetermined(vid_settings, "DisableFog", bDisableFog);
SetIfDetermined(vid_settings, "EnableOpenCL", bEnableOpenCL);
#ifdef _OPENMP
SetIfDetermined(vid_settings, "OMPDecoder", bOMPDecoder);
#endif
// video enhancements
IniFile::Section& vid_enhancements = *ini_file.GetOrCreateSection("Video_Enhancements");
SetIfDetermined(vid_enhancements, "ForceFiltering", bForceFiltering);
SetIfDetermined(vid_enhancements, "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
//SetIfDetermined(vid_enhancements, "PostProcessingShader", sPostProcessingShader);
SetIfDetermined(vid_enhancements, "Enable3dVision", b3DVision);
// video hacks
IniFile::Section& vid_hacks = *ini_file.GetOrCreateSection("Video_Hacks");
SetIfDetermined(vid_hacks, "EFBAccessEnable", bEFBAccessEnable);
SetIfDetermined(vid_hacks, "DlistCachingEnable", bDlistCachingEnable);
SetIfDetermined(vid_hacks, "EFBCopyEnable", bEFBCopyEnable);
SetIfDetermined(vid_hacks, "EFBCopyDisableHotKey", bOSDHotKey);
SetIfDetermined(vid_hacks, "EFBToTextureEnable", bCopyEFBToTexture);
SetIfDetermined(vid_hacks, "EFBScaledCopy", bCopyEFBScaled);
SetIfDetermined(vid_hacks, "EFBCopyCacheEnable", bEFBCopyCacheEnable);
SetIfDetermined(vid_hacks, "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
ini_file.Save(game_ini);
iniFile.Save(game_ini);
}

View File

@ -27,7 +27,6 @@
#include "Common.h"
#include "VideoCommon.h"
#include "IniFile.h"
#include <vector>
#include <string>
@ -62,17 +61,22 @@ class IniFile;
// NEVER inherit from this class.
struct VideoConfig
{
VideoConfig();
void Load(const char *ini_file);
private:
// According to new structure-design this member MUST BE private
void GameIniLoad(const char *ini_file);
public:
VideoConfig();
// You can choose what "INI snapshot" you wish to load...
// GameIni is loaded over MainIni file only if 'fileCheck' argument is passed with success
void Load(const char *main_ini_file, bool fileCheck = false, const char *game_ini_file = "");
void VerifyValidity();
void Save(const char *ini_file);
void GameIniSave(const char* game_ini);
void GameIniSave(const char* default_ini, const char* game_ini);
void UpdateProjectionHack();
// some hacks used for per-game config
void SetAllUndetermined();
// General
bool bVSync;
@ -81,7 +85,7 @@ struct VideoConfig
int iAspectRatio;
bool bCrop; // Aspect ratio controls.
bool bUseXFB;
bool bUseRealXFB;
bool bUseRealXFB; // joined to radio button
bool bUseNativeMips;
// OpenCL/OpenMP
@ -123,6 +127,7 @@ struct VideoConfig
int iAnaglyphFocalAngle;
bool b3DVision;
// Hacks
bool bEFBAccessEnable;
bool bDlistCachingEnable;
@ -131,7 +136,7 @@ struct VideoConfig
bool bEFBCopyCacheEnable;
bool bEFBEmulateFormatChanges;
bool bOSDHotKey;
bool bCopyEFBToTexture;
bool bCopyEFBToTexture; // joined to radio button
bool bCopyEFBScaled;
bool bSafeTextureCache;
int iSafeTextureCache_ColorSamples;
@ -152,8 +157,64 @@ struct VideoConfig
// D3D only config, mostly to be merged into the above
int iAdapter;
// UI Controls state
struct
{
// IMPORTANT: each member inside this struct MUST HAVE same name corresponding to data member
bool bVSync;
bool bWidescreenHack;
bool iAspectRatio;
bool bCrop;
bool bUseXFB;
bool bUseNativeMips;
bool bEnableOpenCL;
bool iMultisampleMode;
bool iEFBScale;
bool bForceFiltering;
bool iMaxAnisotropy;
bool bShowFPS;
bool bShowInputDisplay;
bool bOverlayStats;
bool bOverlayProjStats;
bool bTexFmtOverlayEnable;
bool bTexFmtOverlayCenter;
bool bShowEFBCopyRegions;
bool bWireFrame;
bool bDisableLighting;
bool bDisableTexturing;
bool bDstAlphaPass;
bool bDisableFog;
bool bDumpTextures;
bool bHiresTextures;
bool bDumpEFBTarget;
bool bDumpFrames;
bool bUseFFV1;
bool bFreeLook;
bool bAnaglyphStereo;
bool b3DVision;
bool iAnaglyphStereoSeparation;
bool iAnaglyphFocalAngle;
bool bEFBAccessEnable;
bool bOMPDecoder;
bool bDlistCachingEnable;
bool bEFBCopyEnable;
bool bEFBCopyCacheEnable;
bool bEFBEmulateFormatChanges;
bool bOSDHotKey;
bool bCopyEFBScaled;
bool bSafeTextureCache;
bool bZTPSpeedHack;
bool bEnablePixelLighting;
bool bEnablePerPixelDepth;
bool iLog;
bool iSaveTargetId;
bool iCompileDLsLevel;
bool bShowShaderErrors;
bool iAdapter;
} UI_State;
// Static config per API
struct BackendInfo
struct
{
API_TYPE APIType;
@ -167,29 +228,6 @@ struct VideoConfig
bool bSupportsFormatReinterpretation;
bool bSupportsPixelLighting;
} backend_info;
// haxhaxhax
static bool IsUndetermined(const bool& val)
{
// lul, storing a u8 inside a bool
return (*reinterpret_cast<const u8*>(&val) > 1);
}
static bool IsUndetermined(int val)
{
return (val < 0);
}
private:
template <typename T>
void SetIfDetermined(IniFile::Section& sect, const char* key, const T& value)
{
if (IsUndetermined(value))
sect.Delete(key);
else
sect.Set(key, value);
}
};
extern VideoConfig g_Config;

View File

@ -9,9 +9,6 @@ namespace DX11
class VideoBackend : public VideoBackendHardware
{
public:
VideoBackend() : VideoBackendHardware("gfx_dx11") {}
bool Initialize(void *&);
void Shutdown();

View File

@ -141,7 +141,7 @@ void VideoBackend::ShowConfig(void *_hParent)
// Clear ppshaders string vector
g_Config.backend_info.PPShaders.clear();
VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"));
VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"), "gfx_dx11");
diag.ShowModal();
g_Config.backend_info.Adapters.clear();
@ -156,8 +156,9 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
LoadConfig();
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str(), true,
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
UpdateActiveConfig();

View File

@ -9,9 +9,6 @@ namespace DX9
class VideoBackend : public VideoBackendHardware
{
public:
VideoBackend() : VideoBackendHardware("gfx_dx9") {}
bool Initialize(void *&);
void Shutdown();

View File

@ -123,7 +123,7 @@ void VideoBackend::ShowConfig(void* parent)
// Clear ppshaders string vector
g_Config.backend_info.PPShaders.clear();
VideoConfigDiag diag((wxWindow*)parent, _trans("Direct3D9"));
VideoConfigDiag diag((wxWindow*)parent, _trans("Direct3D9"), "gfx_dx9");
diag.ShowModal();
g_Config.backend_info.Adapters.clear();
@ -137,9 +137,10 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
LoadConfig();
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue); // DX9 projection hack could be disabled by commenting out this line
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str(), true,
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
UpdateActiveConfig();
window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Loading - Please wait."));

View File

@ -9,9 +9,6 @@ namespace OGL
class VideoBackend : public VideoBackendHardware
{
public:
VideoBackend() : VideoBackendHardware("gfx_opengl") {}
bool Initialize(void *&);
void Shutdown();

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@ -149,7 +149,7 @@ void VideoBackend::ShowConfig(void *_hParent)
// pp shaders
GetShaders(g_Config.backend_info.PPShaders);
VideoConfigDiag diag((wxWindow*)_hParent, "OpenGL");
VideoConfigDiag diag((wxWindow*)_hParent, "OpenGL", "gfx_opengl");
diag.ShowModal();
#endif
}
@ -160,8 +160,8 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
LoadConfig();
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str(), true,
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.UpdateProjectionHack();

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@ -67,7 +67,7 @@ void VideoSoftware::ShowConfig(void *_hParent)
bool VideoSoftware::Initialize(void *&window_handle)
{
LoadConfig();
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
if (!OpenGL_Create(window_handle))
{

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@ -9,9 +9,6 @@ namespace SW
class VideoSoftware : public VideoBackend
{
public:
VideoSoftware() : VideoBackend("gfx_software") {}
bool Initialize(void *&);
void Shutdown();