Merge branch 'texcache-cleanup'
This commit is contained in:
commit
013bda74ee
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@ -455,18 +455,14 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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wxStaticBoxSizer* const szr_safetex = new wxStaticBoxSizer(wxHORIZONTAL, page_hacks, _("Texture Cache"));
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// TODO: Use wxSL_MIN_MAX_LABELS or wxSL_VALUE_LABEL with wx 2.9.1
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wxSlider* const stc_slider = new wxSlider(page_hacks, wxID_ANY, 0, 0, 3, wxDefaultPosition, wxDefaultSize, wxSL_HORIZONTAL|wxSL_BOTTOM);
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wxSlider* const stc_slider = new wxSlider(page_hacks, wxID_ANY, 0, 0, 2, wxDefaultPosition, wxDefaultSize, wxSL_HORIZONTAL|wxSL_BOTTOM);
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_connect_macro_(stc_slider, VideoConfigDiag::Event_Stc, wxEVT_COMMAND_SLIDER_UPDATED, this);
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RegisterControl(stc_slider, wxGetTranslation(stc_desc));
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if (vconfig.bSafeTextureCache)
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{
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if (vconfig.iSafeTextureCache_ColorSamples == 0) stc_slider->SetValue(0);
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else if (vconfig.iSafeTextureCache_ColorSamples == 512) stc_slider->SetValue(1);
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else if (vconfig.iSafeTextureCache_ColorSamples == 128) stc_slider->SetValue(2);
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else stc_slider->Disable(); // Using custom number of samples; TODO: Inform the user why this is disabled..
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}
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else stc_slider->SetValue(3);
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if (vconfig.iSafeTextureCache_ColorSamples == 0) stc_slider->SetValue(0);
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else if (vconfig.iSafeTextureCache_ColorSamples == 512) stc_slider->SetValue(1);
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else if (vconfig.iSafeTextureCache_ColorSamples == 128) stc_slider->SetValue(2);
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else stc_slider->Disable(); // Using custom number of samples; TODO: Inform the user why this is disabled..
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szr_safetex->Add(new wxStaticText(page_hacks, wxID_ANY, _("Accuracy:")), 0, wxALL, 5);
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szr_safetex->AddStretchSpacer(1);
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@ -120,12 +120,7 @@ protected:
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void Event_Stc(wxCommandEvent &ev)
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{
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int samples[] = { 0, 512, 128 };
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if (ev.GetInt() < 3)
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{
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vconfig.iSafeTextureCache_ColorSamples = samples[ev.GetInt()];
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vconfig.bSafeTextureCache = true;
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}
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else vconfig.bSafeTextureCache = false;
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vconfig.iSafeTextureCache_ColorSamples = samples[ev.GetInt()];
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ev.Skip();
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}
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@ -21,7 +21,6 @@
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#include "Common.h"
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bool SaveTGA(const char* filename, int width, int height, void* pdata);
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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bool SaveData(const char* filename, const char* pdata);
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#endif // _IMAGEWRITE_H
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@ -1,3 +1,19 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "MemoryUtil.h"
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@ -23,28 +39,19 @@ enum
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TextureCache *g_texture_cache;
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GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
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GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
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TextureCache::TexCache TextureCache::textures;
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bool TextureCache::DeferredInvalidate;
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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if (0 == addr)
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return;
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if (!isRenderTarget && !g_ActiveConfig.bSafeTextureCache)
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{
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u32 *const ptr = (u32*)Memory::GetPointer(addr);
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if (ptr && *ptr == hash)
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*ptr = oldpixel;
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}
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}
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TextureCache::TextureCache()
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{
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if (!temp)
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temp =(u8*) AllocateAlignedMemory(TEMP_SIZE,16);
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temp = (u8*)AllocateAlignedMemory(TEMP_SIZE,16);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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@ -88,12 +95,11 @@ TextureCache::~TextureCache()
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void TextureCache::Cleanup()
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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TexCache::iterator iter = textures.begin();
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TexCache::iterator tcend = textures.end();
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while (iter != tcend)
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{
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount) // TODO: Deleting EFB copies might not be a good idea here...
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{
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delete iter->second;
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textures.erase(iter++);
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@ -135,7 +141,7 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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if (0 == rangePosition)
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{
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iter->second->hash = 0;
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iter->second->SetHashes(TEXHASH_INVALID);
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}
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}
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}
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@ -167,19 +173,16 @@ void TextureCache::ClearRenderTargets()
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iter = textures.begin(),
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tcend = textures.end();
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for (; iter!=tcend; ++iter)
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iter->second->isRenderTarget = false;
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iter->second->type = TCET_AUTOFETCH;
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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u32 address, unsigned int width, unsigned int height, int texformat,
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unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel)
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{
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// necessary?
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if (0 == address)
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return NULL;
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u8* ptr = Memory::GetPointer(address);
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// TexelSizeInNibbles(format)*width*height/16;
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const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
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const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
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@ -188,108 +191,77 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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unsigned int expandedHeight = (height + bsh) & (~bsh);
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const unsigned int nativeW = width;
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const unsigned int nativeH = height;
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bool isPow2;
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u64 hash_value = 0;
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u64 texHash = 0;
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u32 texID = address;
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u64 tex_hash = TEXHASH_INVALID; // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
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u64 tlut_hash = TEXHASH_INVALID;
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u32 full_format = texformat;
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const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
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const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
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bool texture_is_dynamic = false;
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unsigned int texLevels;
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PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
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const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
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if (isPaletteTexture)
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full_format = texformat | (tlutfmt << 16);
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// hires texture loading and texture dumping require accurate hashes
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if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
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u8* ptr = Memory::GetPointer(address);
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const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
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tex_hash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if (isPaletteTexture)
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{
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texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
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tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if (isPaletteTexture)
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{
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// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
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// This trick (to change the texID depending on the TLUT addr) is a trick to get around
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// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
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// each other stored in a single texture, and uses the palette to make different characters
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// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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// we must make sure that texture with different tluts get different IDs.
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const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size,
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g_ActiveConfig.iSafeTextureCache_ColorSamples);
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texHash ^= tlutHash;
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if (g_ActiveConfig.bSafeTextureCache)
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texID ^= ((u32)tlutHash) ^ (u32)(tlutHash >> 32);
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}
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if (g_ActiveConfig.bSafeTextureCache)
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hash_value = texHash;
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// NOTE: For non-paletted textures, texID is equal to the texture address.
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// A paletted texture, however, may have multiple texIDs assigned though depending on the currently used tlut.
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// This (changing texID depending on the tlut_hash) is a trick to get around
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// an issue with Metroid Prime's fonts (it has multiple sets of fonts on each other
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// stored in a single texture and uses the palette to make different characters
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// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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// we must make sure that a paletted texture gets assigned multiple IDs for each tlut used.
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//
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// TODO: Because texID isn't always the same as the address now, CopyRenderTargetToTexture might be broken now
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texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32);
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tex_hash ^= tlut_hash;
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}
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TCacheEntryBase *entry = textures[texID];
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if (entry)
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{
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if (!g_ActiveConfig.bSafeTextureCache)
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{
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if (entry->isRenderTarget || entry->isDynamic)
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{
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if (!g_ActiveConfig.bCopyEFBToTexture)
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{
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hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// 1. Calculate reference hash:
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// calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies.
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if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy())
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tex_hash = TEXHASH_INVALID;
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if (isPaletteTexture)
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{
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hash_value ^= GetHash64(&texMem[tlutaddr], palette_size,
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g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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}
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else
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{
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hash_value = 0;
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}
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}
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else
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{
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hash_value = *(u32*)ptr;
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}
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}
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else if ((entry->isRenderTarget || entry->isDynamic) && g_ActiveConfig.bCopyEFBToTexture)
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// 2. a) For EFB copies, only the hash and the texture address need to match
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if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr)
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{
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hash_value = 0;
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}
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if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
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|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
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{
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entry->isDynamic = false;
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// TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat())
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goto return_entry;
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}
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// 2. b) For normal textures, all texture parameters need to match
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if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
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entry->num_mipmaps == maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
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{
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goto return_entry;
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}
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// 3. If we reach this line, we'll have to upload the new texture data to VRAM.
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// If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it.
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//
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// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
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// TODO: Actually, it should be enough if the internal texture format matches...
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if ((entry->type == TCET_AUTOFETCH && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
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|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
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{
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// reuse the texture
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}
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else
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{
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
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if (!entry->isRenderTarget &&
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((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel)
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|| (entry->isDynamic && entry->realW == width && entry->realH == height)))
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{
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// reuse the texture
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}
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else
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{
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// delete the texture and make a new one
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delete entry;
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entry = NULL;
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}
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// delete the texture and make a new one
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delete entry;
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entry = NULL;
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}
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}
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@ -301,23 +273,23 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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unsigned int newWidth = width;
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unsigned int newHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
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sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
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pcfmt = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, temp);
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if (pcfmt != PC_TEX_FMT_NONE)
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{
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expandedWidth = width = newWidth;
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expandedHeight = height = newHeight;
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// TODO: shouldn't generating mips be forced on now?
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// native mips with a custom texture wouldn't make sense
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}
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}
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if (pcfmt == PC_TEX_FMT_NONE)
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pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth,
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expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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bool isPow2;
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unsigned int texLevels;
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UseNativeMips = UseNativeMips && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
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isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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texLevels = (isPow2 && UseNativeMips && maxlevel) ?
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GetPow2(std::max(width, height)) : !isPow2;
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|
@ -332,32 +304,19 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// Sometimes, we can get around recreating a texture if only the number of mip levels gets changes
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// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
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entry->mipLevels = maxlevel;
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//
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// TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels?
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entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
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entry->type = TCET_AUTOFETCH;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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}
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||||
|
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entry->addr = address;
|
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entry->format = full_format;
|
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entry->size_in_bytes = texture_size;
|
||||
|
||||
entry->virtualW = width;
|
||||
entry->virtualH = height;
|
||||
|
||||
entry->realW = nativeW;
|
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entry->realH = nativeH;
|
||||
|
||||
entry->isRenderTarget = false;
|
||||
entry->isNonPow2 = false;
|
||||
entry->isDynamic = texture_is_dynamic;
|
||||
|
||||
entry->oldpixel = *(u32*)ptr;
|
||||
|
||||
if (g_ActiveConfig.bSafeTextureCache || entry->isDynamic)
|
||||
entry->hash = hash_value;
|
||||
else
|
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// don't like rand() here
|
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entry->hash = *(u32*)ptr = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
|
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entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps);
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entry->SetDimensions(nativeW, nativeH, width, height);
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entry->hash = tex_hash;
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if (g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_AUTOFETCH;
|
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else if (entry->IsEfbCopy()) entry->type = TCET_EC_DYNAMIC;
|
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|
||||
// load texture
|
||||
entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
|
||||
|
@ -381,7 +340,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
|||
expandedHeight = (currentHeight + bsh) & (~bsh);
|
||||
|
||||
TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
|
||||
entry->Load(currentWidth, currentHeight, expandedWidth, level);
|
||||
entry->Load(currentWidth, currentHeight, expandedWidth, level, false);
|
||||
|
||||
ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
|
||||
mipWidth >>= 1;
|
||||
|
@ -404,7 +363,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
|||
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
|
||||
(u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
|
||||
(u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
|
||||
|
||||
if (false == File::Exists(szTemp))
|
||||
entry->Save(szTemp);
|
||||
|
@ -426,6 +385,45 @@ return_entry:
|
|||
void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
|
||||
{
|
||||
// Emulation methods:
|
||||
// - EFB to RAM:
|
||||
// Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
|
||||
// Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
|
||||
// Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
|
||||
// Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
|
||||
// - EFB to texture:
|
||||
// Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
|
||||
// Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
|
||||
// Since we don't do any further encoding or decoding here, this method is much faster.
|
||||
// It also allows enhancing the visual quality by doing scaled EFB copies.
|
||||
// - hybrid EFB copies:
|
||||
// 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
|
||||
// 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
|
||||
// If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
|
||||
// 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before):
|
||||
// 2a) Entry doesn't exist:
|
||||
// - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
|
||||
// - Create a texture cache entry for the target (type = TCET_EC_VRAM)
|
||||
// - Store a hash of the encoded RAM data in the texcache entry.
|
||||
// 2b) Entry exists AND type is TCET_EC_VRAM:
|
||||
// - Like case 2a, but reuse the old texcache entry instead of creating a new one.
|
||||
// 2c) Entry exists AND type is TCET_EC_DYNAMIC:
|
||||
// - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry.
|
||||
// - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway.
|
||||
// 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM.
|
||||
// 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
|
||||
// 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC.
|
||||
// Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now.
|
||||
// 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
|
||||
// Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
|
||||
// Compatibility is as good as EFB to RAM.
|
||||
// Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM.
|
||||
// EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway.
|
||||
//
|
||||
// Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing.
|
||||
//
|
||||
// For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but only EFB to texture and hybrid EFB copies.
|
||||
|
||||
float colmat[28] = {0};
|
||||
float *const fConstAdd = colmat + 16;
|
||||
float *const ColorMask = colmat + 20;
|
||||
|
@ -628,15 +626,15 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
|||
unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
|
||||
unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
|
||||
|
||||
bool texture_is_dynamic = false;
|
||||
|
||||
TCacheEntryBase *entry = textures[dstAddr];
|
||||
if (entry)
|
||||
{
|
||||
if ((entry->isRenderTarget && entry->virtualW == scaled_tex_w && entry->virtualH == scaled_tex_h)
|
||||
|| (entry->isDynamic && entry->realW == tex_w && entry->realH == tex_h))
|
||||
if ((entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h)
|
||||
|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h))
|
||||
{
|
||||
texture_is_dynamic = entry->isDynamic;
|
||||
scaled_tex_w = tex_w;
|
||||
scaled_tex_h = tex_h;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -646,32 +644,16 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
|||
}
|
||||
}
|
||||
|
||||
if (texture_is_dynamic)
|
||||
{
|
||||
scaled_tex_w = tex_w;
|
||||
scaled_tex_h = tex_h;
|
||||
}
|
||||
|
||||
if (NULL == entry)
|
||||
{
|
||||
// create the texture
|
||||
textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
|
||||
|
||||
entry->addr = dstAddr;
|
||||
entry->hash = 0;
|
||||
|
||||
entry->realW = tex_w;
|
||||
entry->realH = tex_h;
|
||||
|
||||
entry->virtualW = scaled_tex_w;
|
||||
entry->virtualH = scaled_tex_h;
|
||||
|
||||
entry->format = dstFormat;
|
||||
entry->mipLevels = 0;
|
||||
|
||||
entry->isRenderTarget = true;
|
||||
entry->isNonPow2 = true;
|
||||
entry->isDynamic = false;
|
||||
// TODO: Using the wrong dstFormat, dumb...
|
||||
entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0);
|
||||
entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
|
||||
entry->SetHashes(TEXHASH_INVALID);
|
||||
entry->type = TCET_EC_VRAM;
|
||||
}
|
||||
|
||||
entry->frameCount = frameCount;
|
||||
|
|
|
@ -1,3 +1,19 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _TEXTURECACHEBASE_H
|
||||
#define _TEXTURECACHEBASE_H
|
||||
|
@ -14,47 +30,57 @@
|
|||
class TextureCache
|
||||
{
|
||||
public:
|
||||
enum TexCacheEntryType
|
||||
{
|
||||
TCET_AUTOFETCH, // Most textures, automatically fetched whenever they change
|
||||
// TCET_PRELOADED, // Textures which reside in TMEM areas which are manually managed by the game
|
||||
TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
|
||||
TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
|
||||
};
|
||||
|
||||
struct TCacheEntryBase
|
||||
{
|
||||
// TODO: organize
|
||||
#define TEXHASH_INVALID 0
|
||||
|
||||
// common members
|
||||
u32 addr;
|
||||
u32 size_in_bytes;
|
||||
u64 hash;
|
||||
//u32 paletteHash;
|
||||
u32 oldpixel;
|
||||
//u32 pal_hash;
|
||||
u32 format;
|
||||
|
||||
enum TexCacheEntryType type;
|
||||
|
||||
unsigned int num_mipmaps;
|
||||
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
|
||||
unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
|
||||
|
||||
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
|
||||
int frameCount;
|
||||
|
||||
unsigned int realW, realH; // Texture dimensions from the GameCube's point of view
|
||||
unsigned int virtualW, virtualH; // Texture dimensions from OUR point of view
|
||||
// Real and virtual dimensions are usually the same, but may be
|
||||
// different if e.g. we use high-res textures. Then, realW,realH will
|
||||
// be the dimensions of the original GameCube texture and
|
||||
// virtualW,virtualH will be the dimensions of the high-res texture.
|
||||
|
||||
unsigned int mipLevels;
|
||||
void SetGeneralParameters(u32 addr, u32 size, u32 format, unsigned int num_mipmaps)
|
||||
{
|
||||
this->addr = addr;
|
||||
this->size_in_bytes = size;
|
||||
this->format = format;
|
||||
this->num_mipmaps = num_mipmaps;
|
||||
}
|
||||
|
||||
bool isRenderTarget; // copied from EFB
|
||||
bool isDynamic; // Used for hybrid EFB copies to enable checks for CPU modifications
|
||||
bool isNonPow2; // doesn't seem to be used anywhere
|
||||
void SetDimensions(unsigned int native_width, unsigned int native_height, unsigned int virtual_width, unsigned int virtual_height)
|
||||
{
|
||||
this->native_width = native_width;
|
||||
this->native_height = native_height;
|
||||
this->virtual_width = virtual_width;
|
||||
this->virtual_height = virtual_height;
|
||||
}
|
||||
|
||||
void SetHashes(u64 hash/*, u32 pal_hash*/)
|
||||
{
|
||||
this->hash = hash;
|
||||
//this->pal_hash = pal_hash;
|
||||
}
|
||||
|
||||
//TCacheEntryBase()
|
||||
//{
|
||||
// // TODO: remove these
|
||||
// isRenderTarget = 0;
|
||||
// hash = 0;
|
||||
// //paletteHash = 0;
|
||||
// oldpixel = 0;
|
||||
// addr = 0;
|
||||
// size_in_bytes = 0;
|
||||
// frameCount = 0;
|
||||
// isNonPow2 = true;
|
||||
// w = 0;
|
||||
// h = 0;
|
||||
// scaledW = 0;
|
||||
// scaledH = 0;
|
||||
//}
|
||||
|
||||
virtual ~TCacheEntryBase();
|
||||
|
||||
|
@ -62,13 +88,15 @@ public:
|
|||
virtual bool Save(const char filename[]) = 0;
|
||||
|
||||
virtual void Load(unsigned int width, unsigned int height,
|
||||
unsigned int expanded_width, unsigned int level, bool autogen_mips = false) = 0;
|
||||
unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0;
|
||||
virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
|
||||
unsigned int srcFormat, const EFBRectangle& srcRect,
|
||||
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
|
||||
const float *colmat) = 0;
|
||||
|
||||
int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
|
||||
|
||||
bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
|
||||
};
|
||||
|
||||
virtual ~TextureCache(); // needs virtual for DX11 dtor
|
||||
|
|
|
@ -58,11 +58,7 @@ void VideoConfig::Load(const char *ini_file)
|
|||
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
|
||||
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
|
||||
iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, false);
|
||||
|
||||
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, true); // Settings
|
||||
//Safe texture cache params
|
||||
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
|
||||
|
||||
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
|
||||
iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
|
||||
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
||||
|
@ -134,7 +130,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
|||
iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
|
||||
iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
|
||||
iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips);
|
||||
iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache);
|
||||
iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
|
||||
iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
|
||||
iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
|
||||
|
@ -196,11 +191,7 @@ void VideoConfig::Save(const char *ini_file)
|
|||
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
||||
iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
|
||||
iniFile.Set("Settings", "UseNativeMips", bUseNativeMips);
|
||||
|
||||
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
//safe texture cache params
|
||||
iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
|
||||
iniFile.Set("Settings", "ShowFPS", bShowFPS);
|
||||
iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
|
||||
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
|
||||
|
@ -279,7 +270,6 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
|||
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
|
||||
SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
|
||||
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
|
||||
|
|
|
@ -129,7 +129,6 @@ struct VideoConfig
|
|||
bool bOSDHotKey;
|
||||
bool bCopyEFBToTexture;
|
||||
bool bCopyEFBScaled;
|
||||
bool bSafeTextureCache;
|
||||
int iSafeTextureCache_ColorSamples;
|
||||
int iPhackvalue[4];
|
||||
std::string sPhackvalue[2];
|
||||
|
|
|
@ -1106,12 +1106,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
DLCache::ProgressiveCleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
// reload textures if these settings changed
|
||||
if (g_Config.bSafeTextureCache != g_ActiveConfig.bSafeTextureCache ||
|
||||
g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
|
||||
// Reload textures if this settings changes
|
||||
if (g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
|
||||
TextureCache::Invalidate(false);
|
||||
|
||||
// Enable any configuration changes
|
||||
// Enable configuration changes
|
||||
UpdateActiveConfig();
|
||||
|
||||
SetWindowSize(fbWidth, fbHeight);
|
||||
|
|
|
@ -102,12 +102,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
|
||||
const float *colmat)
|
||||
{
|
||||
if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
|
||||
if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
g_renderer->ResetAPIState();
|
||||
|
||||
// stretch picture with increased internal resolution
|
||||
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtualW, (float)virtualH);
|
||||
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
|
||||
// set transformation
|
||||
|
@ -149,17 +149,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
if (!g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
u8* dst = Memory::GetPointer(dstAddr);
|
||||
size_t encodeSize = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf);
|
||||
hash = GetHash64(dst, encodeSize, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if (g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
{
|
||||
// If the texture in RAM is already in the texture cache,
|
||||
// do not copy it again as it has not changed.
|
||||
if (TextureCache::Find(dstAddr, hash))
|
||||
return;
|
||||
}
|
||||
size_t encoded_size = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf);
|
||||
|
||||
TextureCache::MakeRangeDynamic(dstAddr, encodeSize);
|
||||
hash = GetHash64(dst, (int)encoded_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
|
||||
// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
|
||||
if (!g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
|
||||
else if (!TextureCache::Find(addr, hash))
|
||||
TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -233,7 +233,7 @@ void VertexManager::vFlush()
|
|||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
|
|
|
@ -1114,12 +1114,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
DLCache::ProgressiveCleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
// reload textures if these settings changed
|
||||
if (g_Config.bSafeTextureCache != g_ActiveConfig.bSafeTextureCache ||
|
||||
g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
|
||||
// Reload textures if these settings changed
|
||||
if (g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
|
||||
TextureCache::Invalidate(false);
|
||||
|
||||
// Enable any configuration changes
|
||||
// Enable configuration changes
|
||||
UpdateActiveConfig();
|
||||
|
||||
SetWindowSize(fbWidth, fbHeight);
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "Statistics.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "Hash.h"
|
||||
#include "HW/Memmap.h"
|
||||
|
||||
#include "CommonPaths.h"
|
||||
#include "FileUtil.h"
|
||||
|
@ -78,7 +79,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
FramebufferManager::GetEFBDepthTexture() :
|
||||
FramebufferManager::GetEFBColorTexture();
|
||||
|
||||
if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
|
||||
if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
||||
texture->GetSurfaceLevel(0, &Rendersurf);
|
||||
|
@ -90,15 +91,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
// Stretch picture with increased internal resolution
|
||||
vp.X = 0;
|
||||
vp.Y = 0;
|
||||
vp.Width = virtualW;
|
||||
vp.Height = virtualH;
|
||||
vp.Width = virtual_width;
|
||||
vp.Height = virtual_height;
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
D3D::dev->SetViewport(&vp);
|
||||
RECT destrect;
|
||||
destrect.bottom = virtualH;
|
||||
destrect.bottom = virtual_height;
|
||||
destrect.left = 0;
|
||||
destrect.right = virtualW;
|
||||
destrect.right = virtual_width;
|
||||
destrect.top = 0;
|
||||
|
||||
PixelShaderManager::SetColorMatrix(colmat); // set transformation
|
||||
|
@ -133,7 +134,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
|
||||
D3D::drawShadedTexQuad(read_texture, &sourcerect,
|
||||
Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
|
||||
virtualW, virtualH,
|
||||
virtual_width, virtual_height,
|
||||
// TODO: why is D3DFMT_D24X8 singled out here? why not D3DFMT_D24X4S4/D24S8/D24FS8/D32/D16/D15S1 too, or none of them?
|
||||
PixelShaderCache::GetDepthMatrixProgram(SSAAMode, (srcFormat == PIXELFMT_Z24) && bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8),
|
||||
VertexShaderCache::GetSimpleVertexShader(SSAAMode));
|
||||
|
@ -143,16 +144,25 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
|
||||
if (!g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
hash = TextureConverter::EncodeToRamFromTexture(
|
||||
addr,
|
||||
read_texture,
|
||||
Renderer::GetTargetWidth(),
|
||||
Renderer::GetTargetHeight(),
|
||||
srcFormat == PIXELFMT_Z24,
|
||||
isIntensity,
|
||||
dstFormat,
|
||||
scaleByHalf,
|
||||
srcRect);
|
||||
int encoded_size = TextureConverter::EncodeToRamFromTexture(
|
||||
addr,
|
||||
read_texture,
|
||||
Renderer::GetTargetWidth(),
|
||||
Renderer::GetTargetHeight(),
|
||||
srcFormat == PIXELFMT_Z24,
|
||||
isIntensity,
|
||||
dstFormat,
|
||||
scaleByHalf,
|
||||
srcRect);
|
||||
|
||||
u8* dst = Memory::GetPointer(addr);
|
||||
hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
|
||||
// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
|
||||
if (!g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
TextureCache::MakeRangeDynamic(addr,encoded_size);
|
||||
else if (!TextureCache::Find(addr, hash))
|
||||
TextureCache::MakeRangeDynamic(addr,encoded_size);
|
||||
}
|
||||
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
|
|
|
@ -313,76 +313,7 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
|
|||
hr = s_texConvReadSurface->UnlockRect();
|
||||
}
|
||||
|
||||
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
u32 format = copyfmt;
|
||||
|
||||
if (bFromZBuffer)
|
||||
{
|
||||
format |= _GX_TF_ZTF;
|
||||
if (copyfmt == 11)
|
||||
format = GX_TF_Z16;
|
||||
else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
|
||||
format |= _GX_TF_CTF;
|
||||
}
|
||||
else
|
||||
if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
|
||||
format |= _GX_TF_CTF;
|
||||
|
||||
LPDIRECT3DPIXELSHADER9 texconv_shader = GetOrCreateEncodingShader(format);
|
||||
if (!texconv_shader)
|
||||
return;
|
||||
|
||||
u8 *dest_ptr = Memory::GetPointer(address);
|
||||
|
||||
LPDIRECT3DTEXTURE9 source_texture = bFromZBuffer ? FramebufferManager::GetEFBDepthTexture() : FramebufferManager::GetEFBColorTexture();
|
||||
int width = (source.right - source.left) >> bScaleByHalf;
|
||||
int height = (source.bottom - source.top) >> bScaleByHalf;
|
||||
|
||||
int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
|
||||
|
||||
// Invalidate any existing texture covering this memory range.
|
||||
// TODO - don't delete the texture if it already exists, just replace the contents.
|
||||
TextureCache::InvalidateRange(address, size_in_bytes);
|
||||
|
||||
u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
|
||||
u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
|
||||
u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
|
||||
|
||||
// only copy on cache line boundaries
|
||||
// extra pixels are copied but not displayed in the resulting texture
|
||||
s32 expandedWidth = (width + blkW) & (~blkW);
|
||||
s32 expandedHeight = (height + blkH) & (~blkH);
|
||||
|
||||
float sampleStride = bScaleByHalf ? 2.f : 1.f;
|
||||
TextureConversionShader::SetShaderParameters(
|
||||
(float)expandedWidth,
|
||||
(float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
|
||||
(float)Renderer::EFBToScaledX(source.left),
|
||||
(float)Renderer::EFBToScaledY(source.top),
|
||||
Renderer::EFBToScaledXf(sampleStride),
|
||||
Renderer::EFBToScaledYf(sampleStride),
|
||||
(float)Renderer::GetTargetWidth(),
|
||||
(float)Renderer::GetTargetHeight());
|
||||
|
||||
TargetRectangle scaledSource;
|
||||
scaledSource.top = 0;
|
||||
scaledSource.bottom = expandedHeight;
|
||||
scaledSource.left = 0;
|
||||
scaledSource.right = expandedWidth / samples;
|
||||
int cacheBytes = 32;
|
||||
if ((format & 0x0f) == 6)
|
||||
cacheBytes = 64;
|
||||
|
||||
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
|
||||
g_renderer->ResetAPIState();
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0,1.0f);
|
||||
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
|
||||
g_renderer->RestoreAPIState();
|
||||
}
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
int EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
u32 format = copyfmt;
|
||||
|
||||
|
@ -440,16 +371,7 @@ u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 So
|
|||
|
||||
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0,1.0f);
|
||||
u64 hash = GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if (g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
{
|
||||
// If the texture in RAM is already in the texture cache, do not copy it again as it has not changed.
|
||||
if (TextureCache::Find(address, hash))
|
||||
return hash;
|
||||
}
|
||||
|
||||
TextureCache::MakeRangeDynamic(address,size_in_bytes);
|
||||
return hash;
|
||||
return size_in_bytes; // TODO: D3D11 is calculating this value differently!
|
||||
}
|
||||
|
||||
void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight,float Gamma)
|
||||
|
|
|
@ -35,15 +35,13 @@ namespace TextureConverter
|
|||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
|
||||
u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
|
||||
void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourceRc,
|
||||
u8* destAddr, int dstWidth, int dstHeight,float Gamma);
|
||||
|
||||
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE9 destTexture);
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
// returns size of the encoded data (in bytes)
|
||||
int EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -142,7 +142,7 @@ void VertexManager::vFlush()
|
|||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
|
|
|
@ -1394,8 +1394,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
|||
g_Config.iSaveTargetId = 0;
|
||||
|
||||
// reload textures if these settings changed
|
||||
if (g_Config.bSafeTextureCache != g_ActiveConfig.bSafeTextureCache ||
|
||||
g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
|
||||
if (g_Config.bUseNativeMips != g_ActiveConfig.bUseNativeMips)
|
||||
TextureCache::Invalidate(false);
|
||||
|
||||
if (g_Config.bCopyEFBToTexture != g_ActiveConfig.bCopyEFBToTexture)
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
#include "Globals.h"
|
||||
#include "Hash.h"
|
||||
#include "HiresTextures.h"
|
||||
#include "HW/Memmap.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "MemoryUtil.h"
|
||||
#include "PixelShaderCache.h"
|
||||
|
@ -124,7 +125,7 @@ bool TextureCache::TCacheEntry::Save(const char filename[])
|
|||
std::string tga_filename(filename);
|
||||
tga_filename.replace(tga_filename.size() - 3, 3, "tga");
|
||||
|
||||
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, realW, realH);
|
||||
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height);
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
|
||||
|
@ -278,7 +279,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
if (false == isDynamic || g_ActiveConfig.bCopyEFBToTexture)
|
||||
if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
if (s_TempFramebuffer == 0)
|
||||
glGenFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);
|
||||
|
@ -294,7 +295,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
|
||||
|
||||
glViewport(0, 0, virtualW, virtualH);
|
||||
glViewport(0, 0, virtual_width, virtual_height);
|
||||
|
||||
PixelShaderCache::SetCurrentShader((srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
|
||||
PixelShaderManager::SetColorMatrix(colmat); // set transformation
|
||||
|
@ -317,7 +318,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
|
||||
if (false == g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
hash = TextureConverter::EncodeToRamFromTexture(
|
||||
int encoded_size = TextureConverter::EncodeToRamFromTexture(
|
||||
addr,
|
||||
read_texture,
|
||||
srcFormat == PIXELFMT_Z24,
|
||||
|
@ -325,6 +326,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
dstFormat,
|
||||
scaleByHalf,
|
||||
srcRect);
|
||||
|
||||
u8* dst = Memory::GetPointer(addr);
|
||||
hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
|
||||
// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
|
||||
if (!g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
TextureCache::MakeRangeDynamic(addr,encoded_size);
|
||||
else if (!TextureCache::Find(addr, hash))
|
||||
TextureCache::MakeRangeDynamic(addr,encoded_size);
|
||||
}
|
||||
|
||||
FramebufferManager::SetFramebuffer(0);
|
||||
|
@ -337,7 +347,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
|||
{
|
||||
static int count = 0;
|
||||
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
|
||||
count++).c_str(), GL_TEXTURE_2D, texture, realW, realH);
|
||||
count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -250,78 +250,7 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
|
|||
|
||||
}
|
||||
|
||||
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
u32 format = copyfmt;
|
||||
|
||||
if (bFromZBuffer)
|
||||
{
|
||||
format |= _GX_TF_ZTF;
|
||||
if (copyfmt == 11)
|
||||
format = GX_TF_Z16;
|
||||
else if (format < GX_TF_Z8 || format > GX_TF_Z24X8)
|
||||
format |= _GX_TF_CTF;
|
||||
}
|
||||
else
|
||||
if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
|
||||
format |= _GX_TF_CTF;
|
||||
|
||||
FRAGMENTSHADER& texconv_shader = GetOrCreateEncodingShader(format);
|
||||
if (texconv_shader.glprogid == 0)
|
||||
return;
|
||||
|
||||
u8 *dest_ptr = Memory::GetPointer(address);
|
||||
|
||||
GLuint source_texture = bFromZBuffer ? FramebufferManager::ResolveAndGetDepthTarget(source) : FramebufferManager::ResolveAndGetRenderTarget(source);
|
||||
|
||||
int width = (source.right - source.left) >> bScaleByHalf;
|
||||
int height = (source.bottom - source.top) >> bScaleByHalf;
|
||||
|
||||
int size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, format);
|
||||
|
||||
// Invalidate any existing texture covering this memory range.
|
||||
// TODO - don't delete the texture if it already exists, just replace the contents.
|
||||
TextureCache::InvalidateRange(address, size_in_bytes);
|
||||
|
||||
u16 blkW = TexDecoder_GetBlockWidthInTexels(format) - 1;
|
||||
u16 blkH = TexDecoder_GetBlockHeightInTexels(format) - 1;
|
||||
u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
|
||||
|
||||
// only copy on cache line boundaries
|
||||
// extra pixels are copied but not displayed in the resulting texture
|
||||
s32 expandedWidth = (width + blkW) & (~blkW);
|
||||
s32 expandedHeight = (height + blkH) & (~blkH);
|
||||
|
||||
float sampleStride = bScaleByHalf ? 2.f : 1.f;
|
||||
TextureConversionShader::SetShaderParameters(
|
||||
(float)expandedWidth,
|
||||
(float)Renderer::EFBToScaledY(expandedHeight), // TODO: Why do we scale this?
|
||||
(float)Renderer::EFBToScaledX(source.left),
|
||||
(float)Renderer::EFBToScaledY(EFB_HEIGHT - source.top - expandedHeight),
|
||||
Renderer::EFBToScaledXf(sampleStride),
|
||||
Renderer::EFBToScaledYf(sampleStride));
|
||||
|
||||
TargetRectangle scaledSource;
|
||||
scaledSource.top = 0;
|
||||
scaledSource.bottom = expandedHeight;
|
||||
scaledSource.left = 0;
|
||||
scaledSource.right = expandedWidth / samples;
|
||||
int cacheBytes = 32;
|
||||
if ((format & 0x0f) == 6)
|
||||
cacheBytes = 64;
|
||||
|
||||
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
|
||||
g_renderer->ResetAPIState();
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
|
||||
FramebufferManager::SetFramebuffer(0);
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
TextureCache::DisableStage(0);
|
||||
g_renderer->RestoreAPIState();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
{
|
||||
u32 format = copyfmt;
|
||||
|
||||
|
@ -379,19 +308,8 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
|
|||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource,
|
||||
dest_ptr, expandedWidth / samples, expandedHeight, readStride,
|
||||
true, bScaleByHalf > 0 && !bFromZBuffer);
|
||||
return size_in_bytes; // TODO: D3D11 is calculating this value differently!
|
||||
|
||||
u64 hash = GetHash64(dest_ptr, size_in_bytes,
|
||||
g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
||||
if (g_ActiveConfig.bEFBCopyCacheEnable)
|
||||
{
|
||||
// If the texture in RAM is already in the texture cache,
|
||||
// do not copy it again as it has not changed.
|
||||
if (TextureCache::Find(address, hash))
|
||||
return hash;
|
||||
}
|
||||
|
||||
TextureCache::MakeRangeDynamic(address,size_in_bytes);
|
||||
return hash;
|
||||
}
|
||||
|
||||
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)
|
||||
|
|
|
@ -32,15 +32,13 @@ namespace TextureConverter
|
|||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
|
||||
u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
|
||||
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
|
||||
u8* destAddr, int dstWidth, int dstHeight);
|
||||
|
||||
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
// returns size of the encoded data (in bytes)
|
||||
int EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -160,7 +160,7 @@ void VertexManager::vFlush()
|
|||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
|
||||
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue