TextureCache: Warn for invalid custom textures
At the moment, custom textures with: - invalid mipmap size - invalid aspect ratio - non-fractional scaling factors are allowed. But they can't be loaded fine by the backend, so generate a warning if someone trys to load them.
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@ -255,11 +255,12 @@ PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsign
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char texPathTemp[MAX_PATH];
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unsigned int newWidth = 0;
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unsigned int newHeight = 0;
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u32 tex_hash_u32 = tex_hash & 0x00000000FFFFFFFFLL;
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if (level == 0)
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sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
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sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), tex_hash_u32, texformat);
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else
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sprintf(texPathTemp, "%s_%08x_%i_mip%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat, level);
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sprintf(texPathTemp, "%s_%08x_%i_mip%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), tex_hash_u32, texformat, level);
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unsigned int required_size = 0;
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PC_TexFormat ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
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@ -275,6 +276,13 @@ PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsign
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if (ret != PC_TEX_FMT_NONE)
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{
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if (level > 0 && (newWidth != width || newHeight != height))
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ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.", newWidth, newHeight, texPathTemp, width, height);
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if (newWidth * height != newHeight * width)
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ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs from the native size %dx%d.", newWidth, newHeight, texPathTemp, width, height);
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if (newWidth % width || newHeight % height)
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WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.", newWidth, newHeight, texPathTemp, width, height);
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width = newWidth;
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height = newHeight;
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}
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