Rename CWiiSaveCrypted to WiiSave
This commit is contained in:
parent
5564150dd6
commit
00bc1f28f2
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@ -150,7 +150,7 @@ add_library(core
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HW/WiimoteEmu/Encryption.cpp
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HW/WiimoteEmu/Speaker.cpp
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HW/WiimoteReal/WiimoteReal.cpp
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HW/WiiSaveCrypted.cpp
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HW/WiiSave.cpp
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IOS/Device.cpp
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IOS/DeviceStub.cpp
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IOS/IOS.cpp
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@ -179,7 +179,7 @@
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<ClCompile Include="HW\WiimoteReal\IOWin.cpp" />
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<ClCompile Include="HW\WiimoteReal\WiimoteReal.cpp" />
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<ClCompile Include="HW\WII_IPC.cpp" />
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<ClCompile Include="HW\WiiSaveCrypted.cpp" />
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<ClCompile Include="HW\WiiSave.cpp" />
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<ClCompile Include="IOS\Device.cpp" />
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<ClCompile Include="IOS\DeviceStub.cpp" />
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<ClCompile Include="IOS\IOS.cpp" />
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@ -437,7 +437,7 @@
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<ClInclude Include="HW\WiimoteEmu\WiimoteHid.h" />
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<ClInclude Include="HW\WiimoteReal\WiimoteReal.h" />
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<ClInclude Include="HW\WiimoteReal\WiimoteRealBase.h" />
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<ClInclude Include="HW\WiiSaveCrypted.h" />
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<ClInclude Include="HW\WiiSave.h" />
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<ClInclude Include="HW\WII_IPC.h" />
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<ClInclude Include="IOS\Device.h" />
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<ClInclude Include="IOS\DeviceStub.h" />
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@ -561,7 +561,7 @@
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<ClCompile Include="HW\SystemTimers.cpp">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClCompile>
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<ClCompile Include="HW\WiiSaveCrypted.cpp">
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<ClCompile Include="HW\WiiSave.cpp">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClCompile>
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<ClCompile Include="DSP\DSPAssembler.cpp">
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@ -1242,7 +1242,7 @@
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<ClInclude Include="HW\SystemTimers.h">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClInclude>
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<ClInclude Include="HW\WiiSaveCrypted.h">
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<ClInclude Include="HW\WiiSave.h">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClInclude>
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<ClInclude Include="DSP\DSPAssembler.h">
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@ -7,7 +7,7 @@
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// Licensed under the terms of the GNU GPL, version 2
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// http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/WiiSave.h"
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#include <cinttypes>
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#include <cstddef>
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@ -31,21 +31,21 @@
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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const u8 CWiiSaveCrypted::s_sd_key[16] = {0xAB, 0x01, 0xB9, 0xD8, 0xE1, 0x62, 0x2B, 0x08,
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0xAF, 0xBA, 0xD8, 0x4D, 0xBF, 0xC2, 0xA5, 0x5D};
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const u8 CWiiSaveCrypted::s_md5_blanker[16] = {0x0E, 0x65, 0x37, 0x81, 0x99, 0xBE, 0x45, 0x17,
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0xAB, 0x06, 0xEC, 0x22, 0x45, 0x1A, 0x57, 0x93};
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const u32 CWiiSaveCrypted::s_ng_id = 0x0403AC68;
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const u8 WiiSave::s_sd_key[16] = {0xAB, 0x01, 0xB9, 0xD8, 0xE1, 0x62, 0x2B, 0x08,
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0xAF, 0xBA, 0xD8, 0x4D, 0xBF, 0xC2, 0xA5, 0x5D};
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const u8 WiiSave::s_md5_blanker[16] = {0x0E, 0x65, 0x37, 0x81, 0x99, 0xBE, 0x45, 0x17,
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0xAB, 0x06, 0xEC, 0x22, 0x45, 0x1A, 0x57, 0x93};
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const u32 WiiSave::s_ng_id = 0x0403AC68;
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bool CWiiSaveCrypted::ImportWiiSave(const std::string& filename)
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bool WiiSave::ImportWiiSave(const std::string& filename)
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{
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CWiiSaveCrypted save_file(filename);
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WiiSave save_file(filename);
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return save_file.m_valid;
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}
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bool CWiiSaveCrypted::ExportWiiSave(u64 title_id)
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bool WiiSave::ExportWiiSave(u64 title_id)
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{
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CWiiSaveCrypted export_save("", title_id);
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WiiSave export_save("", title_id);
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if (export_save.m_valid)
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{
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SuccessAlertT("Successfully exported file to %s", export_save.m_encrypted_save_path.c_str());
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@ -57,7 +57,7 @@ bool CWiiSaveCrypted::ExportWiiSave(u64 title_id)
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return export_save.m_valid;
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}
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void CWiiSaveCrypted::ExportAllSaves()
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void WiiSave::ExportAllSaves()
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{
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std::string title_folder = File::GetUserPath(D_WIIROOT_IDX) + "/title";
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std::vector<u64> titles;
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@ -89,7 +89,7 @@ void CWiiSaveCrypted::ExportAllSaves()
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u32 success = 0;
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for (const u64& title : titles)
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{
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CWiiSaveCrypted export_save{"", title};
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WiiSave export_save{"", title};
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if (export_save.m_valid)
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success++;
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}
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@ -97,7 +97,7 @@ void CWiiSaveCrypted::ExportAllSaves()
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(File::GetUserPath(D_USER_IDX) + "private/wii/title/").c_str());
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}
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CWiiSaveCrypted::CWiiSaveCrypted(const std::string& filename, u64 title_id)
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WiiSave::WiiSave(const std::string& filename, u64 title_id)
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: m_encrypted_save_path(filename), m_title_id(title_id)
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{
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memcpy(m_sd_iv, "\x21\x67\x12\xE6\xAA\x1F\x68\x9F\x95\xC5\xA2\x23\x24\xDC\x6A\x98", 0x10);
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@ -134,7 +134,7 @@ CWiiSaveCrypted::CWiiSaveCrypted(const std::string& filename, u64 title_id)
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}
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}
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void CWiiSaveCrypted::ReadHDR()
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void WiiSave::ReadHDR()
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{
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File::IOFile data_file(m_encrypted_save_path, "rb");
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if (!data_file)
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@ -197,7 +197,7 @@ void CWiiSaveCrypted::ReadHDR()
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}
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}
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void CWiiSaveCrypted::WriteHDR()
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void WiiSave::WriteHDR()
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{
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if (!m_valid)
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return;
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@ -236,7 +236,7 @@ void CWiiSaveCrypted::WriteHDR()
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}
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}
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void CWiiSaveCrypted::ReadBKHDR()
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void WiiSave::ReadBKHDR()
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{
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if (!m_valid)
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return;
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@ -282,7 +282,7 @@ void CWiiSaveCrypted::ReadBKHDR()
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}
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}
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void CWiiSaveCrypted::WriteBKHDR()
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void WiiSave::WriteBKHDR()
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{
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if (!m_valid)
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return;
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@ -307,7 +307,7 @@ void CWiiSaveCrypted::WriteBKHDR()
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}
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}
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void CWiiSaveCrypted::ImportWiiSaveFiles()
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void WiiSave::ImportWiiSaveFiles()
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{
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if (!m_valid)
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return;
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@ -391,7 +391,7 @@ void CWiiSaveCrypted::ImportWiiSaveFiles()
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}
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}
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void CWiiSaveCrypted::ExportWiiSaveFiles()
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void WiiSave::ExportWiiSaveFiles()
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{
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if (!m_valid)
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return;
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@ -471,7 +471,7 @@ void CWiiSaveCrypted::ExportWiiSaveFiles()
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}
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}
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void CWiiSaveCrypted::do_sig()
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void WiiSave::do_sig()
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{
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if (!m_valid)
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return;
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@ -550,8 +550,8 @@ void CWiiSaveCrypted::do_sig()
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m_valid = data_file.IsGood();
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}
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void CWiiSaveCrypted::make_ec_cert(u8* cert, const u8* sig, const char* signer, const char* name,
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const u8* priv, const u32 key_id)
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void WiiSave::make_ec_cert(u8* cert, const u8* sig, const char* signer, const char* name,
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const u8* priv, const u32 key_id)
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{
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memset(cert, 0, 0x180);
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*(u32*)cert = Common::swap32(0x10002);
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@ -564,7 +564,7 @@ void CWiiSaveCrypted::make_ec_cert(u8* cert, const u8* sig, const char* signer,
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ec_priv_to_pub(priv, cert + 0x108);
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}
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bool CWiiSaveCrypted::getPaths(bool for_export)
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bool WiiSave::getPaths(bool for_export)
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{
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if (m_title_id)
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{
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@ -606,9 +606,8 @@ bool CWiiSaveCrypted::getPaths(bool for_export)
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return true;
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}
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void CWiiSaveCrypted::ScanForFiles(const std::string& save_directory,
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std::vector<std::string>& file_list, u32* num_files,
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u32* size_files)
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void WiiSave::ScanForFiles(const std::string& save_directory, std::vector<std::string>& file_list,
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u32* num_files, u32* size_files)
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{
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std::vector<std::string> directories;
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directories.push_back(save_directory);
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@ -653,6 +652,6 @@ void CWiiSaveCrypted::ScanForFiles(const std::string& save_directory,
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*size_files = size;
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}
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CWiiSaveCrypted::~CWiiSaveCrypted()
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WiiSave::~WiiSave()
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{
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}
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@ -10,7 +10,7 @@
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#include "Common/CommonTypes.h"
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class CWiiSaveCrypted
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class WiiSave
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{
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public:
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bool static ImportWiiSave(const std::string& filename);
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@ -18,8 +18,8 @@ public:
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void static ExportAllSaves();
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private:
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CWiiSaveCrypted(const std::string& filename, u64 title_id = 0);
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~CWiiSaveCrypted();
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WiiSave(const std::string& filename, u64 title_id = 0);
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~WiiSave();
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void ReadHDR();
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void ReadBKHDR();
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void WriteHDR();
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@ -20,7 +20,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/WiiSave.h"
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#include "Core/WiiUtils.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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@ -260,7 +260,7 @@ void GameList::ExportWiiSave()
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{
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QMessageBox result_dialog(this);
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const bool success = CWiiSaveCrypted::ExportWiiSave(GetSelectedGame()->GetTitleID());
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const bool success = WiiSave::ExportWiiSave(GetSelectedGame()->GetTitleID());
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result_dialog.setIcon(success ? QMessageBox::Information : QMessageBox::Critical);
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result_dialog.setText(success ? tr("Successfully exported save files") :
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@ -26,7 +26,7 @@
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#include "Core/Core.h"
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#include "Core/Debugger/RSO.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/WiiSave.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/IOS/ES/ES.h"
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@ -897,12 +897,12 @@ void MenuBar::ImportWiiSave()
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"All Files (*)"));
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if (!file.isEmpty())
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CWiiSaveCrypted::ImportWiiSave(file.toStdString());
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WiiSave::ImportWiiSave(file.toStdString());
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}
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void MenuBar::ExportWiiSaves()
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{
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CWiiSaveCrypted::ExportAllSaves();
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WiiSave::ExportAllSaves();
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}
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void MenuBar::CheckNAND()
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@ -45,7 +45,7 @@
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#include "Core/HW/GCPad.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/WiiSave.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/HotkeyManager.h"
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@ -1204,7 +1204,7 @@ void CFrame::OnLoadGameCubeIPLEUR(wxCommandEvent&)
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void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
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{
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CWiiSaveCrypted::ExportAllSaves();
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WiiSave::ExportAllSaves();
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}
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void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
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@ -1215,7 +1215,7 @@ void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
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wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
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if (!path.IsEmpty())
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CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
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WiiSave::ImportWiiSave(WxStrToStr(path));
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}
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void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
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@ -45,7 +45,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/WiiSave.h"
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#include "Core/Movie.h"
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#include "Core/SysConf.h"
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#include "Core/TitleDatabase.h"
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@ -988,7 +988,7 @@ void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
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{
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const UICommon::GameFile* iso = GetSelectedISO();
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if (iso)
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CWiiSaveCrypted::ExportWiiSave(iso->GetTitleID());
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WiiSave::ExportWiiSave(iso->GetTitleID());
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}
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// Save this file as the default file
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