Exit exclusive fullscreen when the stop confirmation is shown.
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
This commit is contained in:
parent
36ea1890c8
commit
009b4dd376
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@ -316,7 +316,7 @@ CFrame::CFrame(wxFrame* parent,
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, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
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, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
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, m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger)
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, m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger)
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, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
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, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
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, m_bGameLoading(false), m_bClosing(false)
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, m_bGameLoading(false), m_bClosing(false), m_confirmStop(false)
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{
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{
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for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
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for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
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bFloatWindow[i] = false;
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bFloatWindow[i] = false;
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@ -643,6 +643,8 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
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case IDM_FULLSCREENREQUEST:
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case IDM_FULLSCREENREQUEST:
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if (m_RenderFrame != nullptr)
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if (m_RenderFrame != nullptr)
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m_RenderFrame->ShowFullScreen(event.GetInt() == 0 ? false : true);
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m_RenderFrame->ShowFullScreen(event.GetInt() == 0 ? false : true);
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if (m_confirmStop)
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Core::SetState(Core::CORE_PAUSE);
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break;
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break;
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case WM_USER_CREATE:
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case WM_USER_CREATE:
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@ -1194,9 +1196,8 @@ void CFrame::DoFullscreen(bool bF)
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{
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{
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m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL);
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m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL);
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}
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}
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else if (!g_ActiveConfig.backend_info.bSupportsExclusiveFullscreen ||
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else if (!g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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g_ActiveConfig.bForceBorderlessFullscreen)
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{
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{
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// Exiting exclusive fullscreen should be done from a Renderer callback.
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// Exiting exclusive fullscreen should be done from a Renderer callback.
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// Therefore we don't exit fullscreen from here if we support exclusive mode.
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// Therefore we don't exit fullscreen from here if we support exclusive mode.
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@ -170,6 +170,7 @@ private:
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bool m_bNoDocking;
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bool m_bNoDocking;
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bool m_bGameLoading;
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bool m_bGameLoading;
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bool m_bClosing;
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bool m_bClosing;
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bool m_confirmStop;
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std::vector<std::string> drives;
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std::vector<std::string> drives;
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@ -95,6 +95,7 @@ Core::GetWindowHandle().
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#ifdef _WIN32
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#ifdef _WIN32
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#ifndef SM_XVIRTUALSCREEN
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#ifndef SM_XVIRTUALSCREEN
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@ -119,8 +120,6 @@ extern "C" {
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class InputPlugin;
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class InputPlugin;
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class wxFrame;
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class wxFrame;
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static bool confirmStop = false;
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// Create menu items
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// Create menu items
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// ---------------------
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// ---------------------
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void CFrame::CreateMenu()
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void CFrame::CreateMenu()
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@ -1082,11 +1081,11 @@ void CFrame::DoStop()
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{
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{
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if (!Core::IsRunningAndStarted())
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if (!Core::IsRunningAndStarted())
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return;
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return;
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if (confirmStop)
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if (m_confirmStop)
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return;
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return;
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// don't let this function run again until it finishes, or is aborted.
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// don't let this function run again until it finishes, or is aborted.
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confirmStop = true;
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m_confirmStop = true;
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m_bGameLoading = false;
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m_bGameLoading = false;
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if (Core::GetState() != Core::CORE_UNINITIALIZED ||
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if (Core::GetState() != Core::CORE_UNINITIALIZED ||
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@ -1100,8 +1099,21 @@ void CFrame::DoStop()
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// Ask for confirmation in case the user accidentally clicked Stop / Escape
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// Ask for confirmation in case the user accidentally clicked Stop / Escape
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
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{
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{
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// Pause the state during confirmation and restore it afterwards
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Core::EState state = Core::GetState();
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Core::EState state = Core::GetState();
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Core::SetState(Core::CORE_PAUSE);
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// If exclusive fullscreen is not enabled then we can pause the emulation
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// before we've exited fullscreen. If not then we need to exit fullscreen first.
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if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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Core::SetState(Core::CORE_PAUSE);
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}
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else
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{
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DoFullscreen(false);
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}
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wxMessageDialog m_StopDlg(
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wxMessageDialog m_StopDlg(
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this,
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this,
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_("Do you want to stop the current emulation?"),
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_("Do you want to stop the current emulation?"),
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@ -1113,7 +1125,7 @@ void CFrame::DoStop()
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if (Ret != wxID_YES)
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if (Ret != wxID_YES)
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{
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{
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Core::SetState(state);
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Core::SetState(state);
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confirmStop = false;
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m_confirmStop = false;
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return;
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return;
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}
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}
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}
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}
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@ -1135,7 +1147,7 @@ void CFrame::OnStopped()
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{
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{
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wxEndBusyCursor();
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wxEndBusyCursor();
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confirmStop = false;
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m_confirmStop = false;
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#if defined(HAVE_X11) && HAVE_X11
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#if defined(HAVE_X11) && HAVE_X11
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
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@ -946,10 +946,10 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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BOOL fullscreen_state;
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BOOL fullscreen_state;
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if (SUCCEEDED(D3D::swapchain->GetFullscreenState(&fullscreen_state, nullptr)))
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if (SUCCEEDED(D3D::swapchain->GetFullscreenState(&fullscreen_state, nullptr)))
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{
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{
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if (!!fullscreen_state != fullscreen)
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if (!!fullscreen_state != fullscreen && Host_RendererHasFocus())
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{
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{
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// We should be in fullscreen, but we're not. Restore it when we regain focus.
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// We should be in fullscreen, but we're not. Restore it when we regain focus.
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fullscreen_changed = Host_RendererHasFocus();
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fullscreen_changed = true;
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}
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}
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}
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}
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@ -154,6 +154,7 @@ struct VideoConfig final
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bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
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bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
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bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
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bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
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bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
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bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
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bool ExclusiveFullscreenEnabled() const { return backend_info.bSupportsExclusiveFullscreen && !bForceBorderlessFullscreen; }
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};
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};
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extern VideoConfig g_Config;
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extern VideoConfig g_Config;
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