VideoCommon/VertexLoader_Normal: Use variable template variants of type traits

Same thing, less reading.
This commit is contained in:
Lioncash 2019-05-29 23:58:18 -04:00
parent 8268b6f454
commit 0084aeb5d7
1 changed files with 2 additions and 2 deletions

View File

@ -30,7 +30,7 @@ constexpr float FracAdjust(T val)
// auto const U16FRAC = 1.f / (1u << 15); // auto const U16FRAC = 1.f / (1u << 15);
// TODO: is this right? // TODO: is this right?
return val / float(1u << (sizeof(T) * 8 - std::is_signed<T>::value - 1)); return val / float(1u << (sizeof(T) * 8 - std::is_signed_v<T> - 1));
} }
template <> template <>
@ -70,7 +70,7 @@ struct Normal_Direct
template <typename I, typename T, u32 N, u32 Offset> template <typename I, typename T, u32 N, u32 Offset>
void Normal_Index_Offset() void Normal_Index_Offset()
{ {
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!"); static_assert(std::is_unsigned_v<I>, "Only unsigned I is sane!");
auto const index = DataRead<I>(); auto const index = DataRead<I>();
auto const data = reinterpret_cast<const T*>( auto const data = reinterpret_cast<const T*>(