PixelShaderGen: Remove unused num_texgens argument
It became unused in f039149198
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@ -361,7 +361,7 @@ void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& hos
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uid_data->bounding_box &= host_config.bounding_box & host_config.backend_bbox;
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uid_data->bounding_box &= host_config.bounding_box & host_config.backend_bbox;
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}
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}
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type, u32 num_texgens,
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type,
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const ShaderHostConfig& host_config, bool bounding_box)
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const ShaderHostConfig& host_config, bool bounding_box)
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{
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{
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// dot product for integer vectors
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// dot product for integer vectors
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@ -546,8 +546,7 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
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uid_data->genMode_numtexgens, uid_data->genMode_numindstages);
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uid_data->genMode_numtexgens, uid_data->genMode_numindstages);
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// Stuff that is shared between ubershaders and pixelgen.
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// Stuff that is shared between ubershaders and pixelgen.
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WritePixelShaderCommonHeader(out, api_type, uid_data->genMode_numtexgens, host_config,
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WritePixelShaderCommonHeader(out, api_type, host_config, uid_data->bounding_box);
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uid_data->bounding_box);
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if (uid_data->forced_early_z && g_ActiveConfig.backend_info.bSupportsEarlyZ)
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if (uid_data->forced_early_z && g_ActiveConfig.backend_info.bSupportsEarlyZ)
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{
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{
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@ -158,7 +158,7 @@ using PixelShaderUid = ShaderUid<pixel_shader_uid_data>;
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ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& host_config,
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ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& host_config,
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const pixel_shader_uid_data* uid_data);
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const pixel_shader_uid_data* uid_data);
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type, u32 num_texgens,
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type,
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const ShaderHostConfig& host_config, bool bounding_box);
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const ShaderHostConfig& host_config, bool bounding_box);
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void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& host_config,
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void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& host_config,
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PixelShaderUid* uid);
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PixelShaderUid* uid);
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@ -64,7 +64,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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out.Write("// Pixel UberShader for {} texgens{}{}\n", numTexgen,
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out.Write("// Pixel UberShader for {} texgens{}{}\n", numTexgen,
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early_depth ? ", early-depth" : "", per_pixel_depth ? ", per-pixel depth" : "");
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early_depth ? ", early-depth" : "", per_pixel_depth ? ", per-pixel depth" : "");
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WritePixelShaderCommonHeader(out, ApiType, numTexgen, host_config, bounding_box);
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WritePixelShaderCommonHeader(out, ApiType, host_config, bounding_box);
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WriteUberShaderCommonHeader(out, ApiType, host_config);
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WriteUberShaderCommonHeader(out, ApiType, host_config);
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if (per_pixel_lighting)
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if (per_pixel_lighting)
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WriteLightingFunction(out);
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WriteLightingFunction(out);
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