2017-07-21 20:48:21 +00:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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class GameListModel;
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class QCheckBox;
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class QComboBox;
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class QDialogButtonBox;
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class QLabel;
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class QLineEdit;
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class QListWidget;
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class QGridLayout;
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class QPushButton;
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class QSpinBox;
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class QTabWidget;
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class NetPlaySetupDialog : public QDialog
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{
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Q_OBJECT
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public:
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2018-05-17 20:33:05 +00:00
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explicit NetPlaySetupDialog(QWidget* parent);
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2017-07-21 20:48:21 +00:00
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void accept() override;
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void show();
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signals:
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bool Join();
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bool Host(const QString& game_identifier);
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private:
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void CreateMainLayout();
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void ConnectWidgets();
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void PopulateGameList();
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void ResetTraversalHost();
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void SaveSettings();
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void OnConnectionTypeChanged(int index);
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// Main Widget
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QDialogButtonBox* m_button_box;
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QComboBox* m_connection_type;
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QLineEdit* m_nickname_edit;
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QGridLayout* m_main_layout;
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QTabWidget* m_tab_widget;
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QPushButton* m_reset_traversal_button;
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// Connection Widget
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QLabel* m_ip_label;
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QLineEdit* m_ip_edit;
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QLabel* m_connect_port_label;
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QSpinBox* m_connect_port_box;
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QPushButton* m_connect_button;
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// Host Widget
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QLabel* m_host_port_label;
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QSpinBox* m_host_port_box;
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QListWidget* m_host_games;
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QPushButton* m_host_button;
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QCheckBox* m_host_force_port_check;
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QSpinBox* m_host_force_port_box;
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#ifdef USE_UPNP
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QCheckBox* m_host_upnp;
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#endif
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GameListModel* m_game_list_model;
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};
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