2010-06-13 19:50:06 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include <map>
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2011-01-25 16:43:08 +00:00
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#include <d3d11.h>
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class PIXELSHADERUID;
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enum DSTALPHA_MODE;
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2010-06-13 19:50:06 +00:00
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class PixelShaderCache
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{
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public:
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static void Init();
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static void Clear();
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static void Shutdown();
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2011-01-24 11:57:17 +00:00
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static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 components); // TODO: Should be renamed to LoadShader
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2010-11-15 05:22:03 +00:00
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static bool InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen);
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2010-06-13 19:50:06 +00:00
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2011-01-24 11:57:17 +00:00
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static ID3D11PixelShader* GetActiveShader() { return last_entry->shader; }
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2011-01-25 15:08:30 +00:00
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static ID3D11Buffer* &GetConstantBuffer();
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2011-01-24 11:57:17 +00:00
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2010-11-27 11:11:05 +00:00
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static ID3D11PixelShader* GetColorMatrixProgram(bool multisampled);
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static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
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static ID3D11PixelShader* GetDepthMatrixProgram(bool multisampled);
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2010-06-13 19:50:06 +00:00
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static ID3D11PixelShader* GetClearProgram();
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2010-11-27 11:11:05 +00:00
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static void InvalidateMSAAShaders();
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2010-06-13 19:50:06 +00:00
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private:
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struct PSCacheEntry
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{
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ID3D11PixelShader* shader;
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int frameCount;
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PSCacheEntry() : shader(NULL), frameCount(0) {}
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void Destroy() { SAFE_RELEASE(shader); }
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};
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typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
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static PSCache PixelShaders;
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static const PSCacheEntry* last_entry;
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};
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