dolphin/Source/Plugins/Plugin_VideoOGL/Src/VertexLoader.h

418 lines
11 KiB
C
Raw Normal View History

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXLOADER_H
#define _VERTEXLOADER_H
#include <vector>
#define SHADER_POSMTX_ATTRIB 1
#define SHADER_NORM1_ATTRIB 6
#define SHADER_NORM2_ATTRIB 7
using namespace std;
////////////////
// CP Structs //
////////////////
// Vertex array numbers
enum
{
ARRAY_POSITION = 0,
ARRAY_NORMAL = 1,
ARRAY_COLOR = 2,
ARRAY_COLOR2 = 3,
ARRAY_TEXCOORD0 = 4
};
// Vertex components
enum
{
NOT_PRESENT = 0,
DIRECT = 1,
INDEX8 = 2,
INDEX16 = 3,
};
#pragma pack(4)
union TVtxDesc
{
u64 Hex;
struct
{
// 0: not present
// 1: present
unsigned PosMatIdx : 1;
unsigned Tex0MatIdx : 1;
unsigned Tex1MatIdx : 1;
unsigned Tex2MatIdx : 1;
unsigned Tex3MatIdx : 1;
unsigned Tex4MatIdx : 1;
unsigned Tex5MatIdx : 1;
unsigned Tex6MatIdx : 1;
unsigned Tex7MatIdx : 1;
// 00: not present
// 01: direct
// 10: 8 bit index
// 11: 16 bit index
unsigned Position : 2;
unsigned Normal : 2;
unsigned Color0 : 2;
unsigned Color1 : 2;
unsigned Tex0Coord : 2;
unsigned Tex1Coord : 2;
unsigned Tex2Coord : 2;
unsigned Tex3Coord : 2;
unsigned Tex4Coord : 2;
unsigned Tex5Coord : 2;
unsigned Tex6Coord : 2;
unsigned Tex7Coord : 2;
unsigned :31;
};
struct {
u32 Hex0, Hex1;
};
};
enum
{
FORMAT_UBYTE = 0, // 2 Cmp
FORMAT_BYTE = 1, // 3 Cmp
FORMAT_USHORT = 2,
FORMAT_SHORT = 3,
FORMAT_FLOAT = 4,
};
enum
{
FORMAT_16B_565 = 0, // NA
FORMAT_24B_888 = 1,
FORMAT_32B_888x = 2,
FORMAT_16B_4444 = 3,
FORMAT_24B_6666 = 4,
FORMAT_32B_8888 = 5,
};
union UVAT_group0
{
u32 Hex;
struct
{
// 0:8
unsigned PosElements : 1;
unsigned PosFormat : 3;
unsigned PosFrac : 5;
// 9:12
unsigned NormalElements : 1;
unsigned NormalFormat : 3;
// 13:16
unsigned Color0Elements : 1;
unsigned Color0Comp : 3;
// 17:20
unsigned Color1Elements : 1;
unsigned Color1Comp : 3;
// 21:29
unsigned Tex0CoordElements : 1;
unsigned Tex0CoordFormat : 3;
unsigned Tex0Frac : 5;
// 30:31
unsigned ByteDequant: 1;
unsigned NormalIndex3: 1;
};
};
union UVAT_group1
{
u32 Hex;
struct
{
// 0:8
unsigned Tex1CoordElements : 1;
unsigned Tex1CoordFormat : 3;
unsigned Tex1Frac : 5;
// 9:17
unsigned Tex2CoordElements : 1;
unsigned Tex2CoordFormat : 3;
unsigned Tex2Frac : 5;
// 18:26
unsigned Tex3CoordElements : 1;
unsigned Tex3CoordFormat : 3;
unsigned Tex3Frac : 5;
// 27:30
unsigned Tex4CoordElements : 1;
unsigned Tex4CoordFormat : 3;
//
unsigned : 1;
};
};
union UVAT_group2
{
u32 Hex;
struct
{
// 0:4
unsigned Tex4Frac : 5;
// 5:13
unsigned Tex5CoordElements : 1;
unsigned Tex5CoordFormat : 3;
unsigned Tex5Frac : 5;
// 14:22
unsigned Tex6CoordElements : 1;
unsigned Tex6CoordFormat : 3;
unsigned Tex6Frac : 5;
// 23:31
unsigned Tex7CoordElements : 1;
unsigned Tex7CoordFormat : 3;
unsigned Tex7Frac : 5;
};
};
struct ColorAttr
{
u8 Elements;
u8 Comp;
};
struct TexAttr
{
u8 Elements;
u8 Format;
u8 Frac;
};
struct TVtxAttr
{
u8 PosElements;
u8 PosFormat;
u8 PosFrac;
u8 NormalElements;
u8 NormalFormat;
ColorAttr color[2];
TexAttr texCoord[8];
u8 ByteDequant;
u8 NormalIndex3;
};
#pragma pack ()
#define LOADERDECL __cdecl
typedef void (LOADERDECL *TPipelineFunction)(void*);
/// Use to manage loading and setting vertex buffer data for OpenGL
class VertexLoader
{
public:
enum
{
NRM_ZERO = 0,
NRM_ONE = 1,
NRM_THREE = 3
};
// m_components
enum {
VB_HAS_POSMTXIDX =(1<<1),
VB_HAS_TEXMTXIDX0=(1<<2),
VB_HAS_TEXMTXIDX1=(1<<3),
VB_HAS_TEXMTXIDX2=(1<<4),
VB_HAS_TEXMTXIDX3=(1<<5),
VB_HAS_TEXMTXIDX4=(1<<6),
VB_HAS_TEXMTXIDX5=(1<<7),
VB_HAS_TEXMTXIDX6=(1<<8),
VB_HAS_TEXMTXIDX7=(1<<9),
VB_HAS_TEXMTXIDXALL=(0xff<<2),
//VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
VB_HAS_NRM0=(1<<10),
VB_HAS_NRM1=(1<<11),
VB_HAS_NRM2=(1<<12),
VB_HAS_NRMALL=(7<<10),
VB_HAS_COL0=(1<<13),
VB_HAS_COL1=(1<<14),
VB_HAS_UV0=(1<<15),
VB_HAS_UV1=(1<<16),
VB_HAS_UV2=(1<<17),
VB_HAS_UV3=(1<<18),
VB_HAS_UV4=(1<<19),
VB_HAS_UV5=(1<<20),
VB_HAS_UV6=(1<<21),
VB_HAS_UV7=(1<<22),
VB_HAS_UVALL=(0xff<<15),
VB_HAS_UVTEXMTXSHIFT=13,
};
private:
TPipelineFunction m_PipelineStates[32];
int m_numPipelineStates;
int m_VertexSize; // number of bytes of a raw vertex
int m_counter;
int m_VBVertexStride, m_VBStridePad; // stride of a vertex to send to the GPU
u32 m_components; // VB_HAS_X
UVAT_group0 m_group0;
UVAT_group1 m_group1;
UVAT_group2 m_group2;
vector<int> m_vtexmap; // tex index map
TVtxAttr m_VtxAttr; //Decoded into easy format
u8* m_compiledCode;
//common for all loaders
TVtxDesc m_VtxDesc;
// seup the pipeline with this vertex fmt
void SetupColor(int num, int _iMode, int _iFormat, int _iElements);
void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
int m_AttrDirty;
public:
// constructor
VertexLoader();
~VertexLoader();
// run the pipeline
void ProcessFormat();
void PrepareRun();
void RunVertices(int primitive, int count);
void WriteCall(void (LOADERDECL *func)(void *));
int GetGCVertexSize() const { _assert_( !m_AttrDirty ); return m_VertexSize; }
int GetVBVertexStride() const { _assert_( !m_AttrDirty); return m_VBVertexStride; }
int ComputeVertexSize();
// SetVAT_group
// ignore PosFrac, texCoord[i].Frac
void SetVAT_group0(u32 _group0)
{
if ((m_group0.Hex&~0x3e0001f0) != (_group0&~0x3e0001f0)) {
m_AttrDirty = 2;
}
m_group0.Hex = _group0;
m_VtxAttr.PosElements = m_group0.PosElements;
m_VtxAttr.PosFormat = m_group0.PosFormat;
m_VtxAttr.PosFrac = m_group0.PosFrac;
m_VtxAttr.NormalElements = m_group0.NormalElements;
m_VtxAttr.NormalFormat = m_group0.NormalFormat;
m_VtxAttr.color[0].Elements = m_group0.Color0Elements;
m_VtxAttr.color[0].Comp = m_group0.Color0Comp;
m_VtxAttr.color[1].Elements = m_group0.Color1Elements;
m_VtxAttr.color[1].Comp = m_group0.Color1Comp;
m_VtxAttr.texCoord[0].Elements = m_group0.Tex0CoordElements;
m_VtxAttr.texCoord[0].Format = m_group0.Tex0CoordFormat;
m_VtxAttr.texCoord[0].Frac = m_group0.Tex0Frac;
m_VtxAttr.ByteDequant = m_group0.ByteDequant;
m_VtxAttr.NormalIndex3 = m_group0.NormalIndex3;
};
void SetVAT_group1(u32 _group1)
{
if ((m_group1.Hex&~0x7c3e1f0) != (_group1&~0x7c3e1f0)) {
m_AttrDirty = 2;
}
m_group1.Hex = _group1;
m_VtxAttr.texCoord[1].Elements = m_group1.Tex1CoordElements;
m_VtxAttr.texCoord[1].Format = m_group1.Tex1CoordFormat;
m_VtxAttr.texCoord[1].Frac = m_group1.Tex1Frac;
m_VtxAttr.texCoord[2].Elements = m_group1.Tex2CoordElements;
m_VtxAttr.texCoord[2].Format = m_group1.Tex2CoordFormat;
m_VtxAttr.texCoord[2].Frac = m_group1.Tex2Frac;
m_VtxAttr.texCoord[3].Elements = m_group1.Tex3CoordElements;
m_VtxAttr.texCoord[3].Format = m_group1.Tex3CoordFormat;
m_VtxAttr.texCoord[3].Frac = m_group1.Tex3Frac;
m_VtxAttr.texCoord[4].Elements = m_group1.Tex4CoordElements;
m_VtxAttr.texCoord[4].Format = m_group1.Tex4CoordFormat;
};
void SetVAT_group2(u32 _group2)
{
if ((m_group2.Hex&~0xf87c3e1f) != (_group2&~0xf87c3e1f)) {
m_AttrDirty = 2;
}
m_group2.Hex = _group2;
m_VtxAttr.texCoord[4].Frac = m_group2.Tex4Frac;
m_VtxAttr.texCoord[5].Elements = m_group2.Tex5CoordElements;
m_VtxAttr.texCoord[5].Format = m_group2.Tex5CoordFormat;
m_VtxAttr.texCoord[5].Frac = m_group2.Tex5Frac;
m_VtxAttr.texCoord[6].Elements = m_group2.Tex6CoordElements;
m_VtxAttr.texCoord[6].Format = m_group2.Tex6CoordFormat;
m_VtxAttr.texCoord[6].Frac = m_group2.Tex6Frac;
m_VtxAttr.texCoord[7].Elements = m_group2.Tex7CoordElements;
m_VtxAttr.texCoord[7].Format = m_group2.Tex7CoordFormat;
m_VtxAttr.texCoord[7].Frac = m_group2.Tex7Frac;
};
};
/// Methods to manage and cache the global state of vertex streams and flushing streams
/// Also handles processing the CP registers
class VertexManager
{
static TVtxDesc s_GlobalVtxDesc;
public:
enum Collection
{
C_NOTHING=0,
C_TRIANGLES=1,
C_LINES=2,
C_POINTS=3
};
static bool Init();
static void Destroy();
static void ResetBuffer();
static void ResetComponents();
static void AddVertices(int primitive, int numvertices);
static void Flush(); // flushes the current buffer
static int GetRemainingSize();
static TVtxDesc &GetVtxDesc() {return s_GlobalVtxDesc; }
static void LoadCPReg(u32 SubCmd, u32 Value);
static size_t SaveLoadState(char *ptr, BOOL save);
static u8* s_pCurBufferPointer;
static float shiftLookup[32];
};
extern VertexLoader g_VertexLoaders[8];
extern u32 arraybases[16];
extern u32 arraystrides[16];
u8 ReadBuffer8();
u16 ReadBuffer16();
u32 ReadBuffer32();
float ReadBuffer32F();
#endif