dolphin/Source/Core/DolphinQt2/Host.cpp

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QAbstractEventDispatcher>
#include <QApplication>
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#include "Common/Common.h"
#include "Core/Host.h"
#include "DolphinQt2/Host.h"
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Host::Host() = default;
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Host* Host::GetInstance()
{
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static Host* s_instance = new Host();
return s_instance;
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}
void* Host::GetRenderHandle()
{
return m_render_handle;
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}
void Host::SetRenderHandle(void* handle)
{
m_render_handle = handle;
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}
bool Host::GetRenderFocus()
{
return m_render_focus;
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}
void Host::SetRenderFocus(bool focus)
{
m_render_focus = focus;
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}
bool Host::GetRenderFullscreen()
{
return m_render_fullscreen;
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}
void Host::SetRenderFullscreen(bool fullscreen)
{
m_render_fullscreen = fullscreen;
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}
void Host_Message(int id)
{
if (id == WM_USER_STOP)
{
emit Host::GetInstance()->RequestStop();
}
else if (id == WM_USER_JOB_DISPATCH)
{
// Just poke the main thread to get it to wake up, job dispatch
// will happen automatically before it goes back to sleep again.
QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
}
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}
void Host_UpdateTitle(const std::string& title)
{
emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
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}
void* Host_GetRenderHandle()
{
return Host::GetInstance()->GetRenderHandle();
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}
bool Host_RendererHasFocus()
{
return Host::GetInstance()->GetRenderFocus();
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}
bool Host_RendererIsFullscreen()
{
return Host::GetInstance()->GetRenderFullscreen();
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}
void Host_YieldToUI()
{
qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
}
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// We ignore these, and their purpose should be questioned individually.
// In particular, RequestRenderWindowSize, RequestFullscreen, and
// UpdateMainFrame should almost certainly be removed.
void Host_UpdateMainFrame()
{
}
void Host_RequestRenderWindowSize(int w, int h)
{
}
bool Host_UINeedsControllerState()
{
return false;
}
void Host_NotifyMapLoaded()
{
}
void Host_UpdateDisasmDialog()
{
}
void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
{
}
void Host_RefreshDSPDebuggerWindow()
{
}