2008-08-16 21:58:07 +00:00
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#include <ao/ao.h>
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#include <pthread.h>
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#include "AOSoundStream.h"
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namespace AOSound
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{
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pthread_t thread;
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StreamCallback callback;
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char *buffer;
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int buf_size;
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ao_device *device;
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ao_sample_format format;
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int default_driver;
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int bufferSize;
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int totalRenderedBytes;
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int sampleRate;
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volatile int threadData;
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int currentPos;
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int lastPos;
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short realtimeBuffer[1024 * 1024];
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int AOSound_GetSampleRate()
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{
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return sampleRate;
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}
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bool WriteDataToBuffer(int dwOffset,char* soundData, int dwSoundBytes)
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{
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//void* ptr1, * ptr2;
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//DWORD numBytes1, numBytes2;
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// Obtain memory address of write block. This will be in two parts if the block wraps around.
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//HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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// If the buffer was lost, restore and retry lock.
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/*if (DSERR_BUFFERLOST == hr)
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{
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dsBuffer->Restore();
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hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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}
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if (SUCCEEDED(hr))
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{
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memcpy(ptr1, soundData, numBytes1);
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if (ptr2 != 0)
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{
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memcpy(ptr2, soundData + numBytes1, numBytes2);
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}
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// Release the data back to DirectSound.
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dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
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return(true);
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}
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return(false);*/
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2008-08-17 03:56:07 +00:00
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//if(soundData[0] != 0)
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2008-08-16 21:58:07 +00:00
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ao_play(device, soundData, dwSoundBytes);
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return true;
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}
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void* soundThread(void*)
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{
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currentPos = 0;
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lastPos = 0;
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// Prefill buffer?
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//writeDataToBuffer(0,realtimeBuffer,bufferSize);
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// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
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//dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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while (!threadData)
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{
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// No blocking inside the csection
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//dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
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int numBytesToRender = 256;
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if (numBytesToRender >= 256)
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{
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(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, 44100, 2);
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WriteDataToBuffer(0, (char*)realtimeBuffer, numBytesToRender);
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//currentPos = ModBufferSize(lastPos + numBytesToRender);
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//totalRenderedBytes += numBytesToRender;
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//lastPos = currentPos;
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}
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//WaitForSingleObject(soundSyncEvent, MAXWAIT);
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}
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//dsBuffer->Stop();
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return(0); //hurra!
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}
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bool AOSound_StartSound(int _sampleRate, StreamCallback _callback)
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{
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callback = _callback;
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threadData = 0;
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sampleRate = _sampleRate;
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//no security attributes, automatic resetting, init state nonset, untitled
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//soundSyncEvent = CreateEvent(0, false, false, 0);
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ao_initialize();
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default_driver = ao_default_driver_id();
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format.bits = 16;
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format.channels = 2;
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format.rate = sampleRate;
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format.byte_format = AO_FMT_LITTLE;
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//vi vill ha access till DSOUND så...
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device = ao_open_live(default_driver, &format, NULL /* no options */);
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if (device == NULL) {
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fprintf(stderr, "Error opening device.\n");
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return 1;
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}
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buf_size = format.bits/8 * format.channels * format.rate;
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buffer = (char*)calloc(buf_size, sizeof(char));
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pthread_create(&thread, NULL, soundThread, (void *)NULL);
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return(true);
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}
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void AOSound_StopSound()
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{
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ao_close(device);
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ao_shutdown();
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}
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}
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