dolphin/Source/Core/VideoBackends/D3D/VideoBackend.h

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#pragma once
#include <string>
#include "VideoCommon/VideoBackendBase.h"
namespace DX11
{
class VideoBackend : public VideoBackendHardware
{
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bool Initialize(void *&) override;
void Shutdown() override;
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std::string GetName() const override;
std::string GetDisplayName() const override;
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void Video_Prepare() override;
void Video_Cleanup() override;
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void ShowConfig(void* parent) override;
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void UpdateFPSDisplay(const std::string&) override;
unsigned int PeekMessages() override;
};
}