dolphin/Source/Plugins/Plugin_VideoOGL/Src/Logging/Console.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "../Globals.h"
#include <string>
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#endif
//////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// --------------------
// On and off
bool g_consoleEnable = true;
int gSaveFile = 0;
#define DEBUGG
// --------------------
// Settings
int nFiles = 1;
// --------------------
// Create handles
#ifdef DEBUGG
FILE* __fStdOut[1]; // you have to update this manually, we can't place a nFiles in there
#endif
#ifdef _WIN32
HANDLE __hStdOut = NULL;
#endif
///////////////////////////////////
// =======================================================================================
/* Start console window - width and height is the size of console window, if you specify
fname, the output will also be written to this file. TODO: Close the file pointer when the app
is closed */
// -------------
void startConsoleWin(int width, int height, char* fname)
{
#if defined(DEBUGG) && defined(_WIN32)
AllocConsole();
SetConsoleTitle(fname);
__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
// swt the width and height of the window
COORD co = {width,height};
SetConsoleScreenBufferSize(__hStdOut, co);
// make the internal buffer match the width we set
SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom
SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
// ---------------------------------------------------------------------------------------
// Write to a file
if(fname)
{
for(int i = 0; i < nFiles; i++)
{
// Edit the log file name
std::string FileEnding = ".log";
std::string FileName = fname;
char buffer[33]; _itoa(i, buffer, 10); // convert number to string
std::string FullFilename = (FileName + buffer + FileEnding);
__fStdOut[i] = fopen(FullFilename.c_str(), "w");
}
}
// ---------------
#endif
}
// ---------------------------------------------------------------------------------------
// File printf function
int aprintf(int a, char *fmt, ...)
{
#if defined(DEBUGG) && defined(_WIN32)
if(gSaveFile)
{
char s[5000]; // WARNING: mind this value
va_list argptr;
int cnt;
va_start(argptr, fmt);
cnt = vsnprintf(s, 5000, fmt, argptr); // remember to update this value to
va_end(argptr);
// ---------------------------------------------------------------------------------------
if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL
//to make it work
fprintf(__fStdOut[a], s);
// -------------
return(cnt);
}
else
{
return 0;
}
#else
return 0;
#endif
}
void ClearScreen()
{
#if defined(DEBUGG) && defined(_WIN32)
if(g_consoleEnable)
{
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD dwConSize;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize,
coordScreen, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize,
coordScreen, &cCharsWritten);
SetConsoleCursorPosition(hConsole, coordScreen);
}
#endif
}
#ifndef _WIN32
// VERY UGLY! needs to be fixed soon, just fixing the biuld...
void CloseConsole()
{
}
void OpenConsole()
{
}
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Get the window handle of the console
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if defined(DEBUGG) && defined(_WIN32)
HWND GetConsoleHwnd(void)
{
#define MY_BUFSIZE 1024 // Buffer size for console window titles.
HWND hwndFound; // This is what is returned to the caller.
char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated
// WindowTitle.
char pszOldWindowTitle[MY_BUFSIZE]; // Contains original
// WindowTitle.
// Fetch current window title.
GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
// Format a "unique" NewWindowTitle.
wsprintf(pszNewWindowTitle,"%d/%d",
GetTickCount(),
GetCurrentProcessId());
// Change current window title.
SetConsoleTitle(pszNewWindowTitle);
// Ensure window title has been updated.
Sleep(40);
// Look for NewWindowTitle.
hwndFound = FindWindow(NULL, pszNewWindowTitle);
// Restore original window title.
SetConsoleTitle(pszOldWindowTitle);
return(hwndFound);
}
#endif // win32
////////////////////////////////////