2008-12-08 04:46:09 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TRANSFORMENGINE_H
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#define _TRANSFORMENGINE_H
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//T&L Engine
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//as much work as possible will be delegated to vertex shaders later
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//to take full advantage of current PC HW
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#include "VertexManager.h"
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#include "DecodedVArray.h"
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class CTransformEngine
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{
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static float* m_pPosMatrix;
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static float* m_pNormalMatrix;
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static float* m_pTexMatrix[8];
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static float* m_pTexPostMatrix[8];
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public:
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static void TransformVertices(int _numVertices,
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const DecodedVArray *varray,
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D3DVertex *vbuffer);
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static void SetPosNormalMatrix(float *p, float *n)
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{
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m_pPosMatrix = p;
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m_pNormalMatrix = n;
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}
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static void SetTexMatrix(int i, float *f)
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{
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m_pTexMatrix[i] = f;
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}
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static void SetTexPostMatrix(int i, float *f)
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{
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m_pTexPostMatrix[i] = f;
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}
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};
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#endif
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