2010-06-09 01:37:08 +00:00
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
# include "IniFile.h"
# include "Debugger.h"
# include "FileUtil.h"
# include "VideoConfig.h"
# include "../Globals.h"
# include "../D3DBase.h"
# include "../FramebufferManager.h"
# include "../TextureCache.h"
# include "../VertexShaderCache.h"
# include "../PixelShaderCache.h"
extern int g_Preset ;
BEGIN_EVENT_TABLE ( GFXDebuggerDX9 , wxDialog )
EVT_CLOSE ( GFXDebuggerDX9 : : OnClose )
EVT_CHECKBOX ( ID_SAVETOFILE , GFXDebuggerDX9 : : GeneralSettings )
EVT_CHECKBOX ( ID_INFOLOG , GFXDebuggerDX9 : : GeneralSettings )
EVT_CHECKBOX ( ID_PRIMLOG , GFXDebuggerDX9 : : GeneralSettings )
EVT_CHECKBOX ( ID_SAVETEXTURES , GFXDebuggerDX9 : : GeneralSettings )
EVT_CHECKBOX ( ID_SAVETARGETS , GFXDebuggerDX9 : : GeneralSettings )
EVT_CHECKBOX ( ID_SAVESHADERS , GFXDebuggerDX9 : : GeneralSettings )
EVT_BUTTON ( ID_PAUSE , GFXDebuggerDX9 : : OnPauseButton )
EVT_BUTTON ( ID_PAUSE_AT_NEXT , GFXDebuggerDX9 : : OnPauseAtNextButton )
EVT_BUTTON ( ID_PAUSE_AT_NEXT_FRAME , GFXDebuggerDX9 : : OnPauseAtNextFrameButton )
EVT_BUTTON ( ID_GO , GFXDebuggerDX9 : : OnGoButton )
EVT_BUTTON ( ID_DUMP , GFXDebuggerDX9 : : OnDumpButton )
EVT_BUTTON ( ID_UPDATE_SCREEN , GFXDebuggerDX9 : : OnUpdateScreenButton )
EVT_BUTTON ( ID_CLEAR_SCREEN , GFXDebuggerDX9 : : OnClearScreenButton )
EVT_BUTTON ( ID_CLEAR_TEXTURE_CACHE , GFXDebuggerDX9 : : OnClearTextureCacheButton )
EVT_BUTTON ( ID_CLEAR_VERTEX_SHADER_CACHE , GFXDebuggerDX9 : : OnClearVertexShaderCacheButton )
EVT_BUTTON ( ID_CLEAR_PIXEL_SHADER_CACHE , GFXDebuggerDX9 : : OnClearPixelShaderCacheButton )
END_EVENT_TABLE ( )
GFXDebuggerDX9 : : GFXDebuggerDX9 ( wxWindow * parent , wxWindowID id , const wxString & title ,
const wxPoint & position , const wxSize & size , long style )
: wxDialog ( parent , id , title , position , size , style )
{
CreateGUIControls ( ) ;
LoadSettings ( ) ;
}
GFXDebuggerDX9 : : ~ GFXDebuggerDX9 ( )
{
SaveSettings ( ) ;
}
void GFXDebuggerDX9 : : OnClose ( wxCloseEvent & event )
{
// save the window position when we hide the window
SaveSettings ( ) ;
event . Skip ( ) ; // This means wxDialog's Destroy is used
}
void GFXDebuggerDX9 : : SaveSettings ( ) const
{
IniFile file ;
file . Load ( File : : GetUserPath ( F_DEBUGGERCONFIG_IDX ) ) ;
// TODO: make this work when we close the entire program too, currently on total close we get
// weird values, perhaps because of some conflict with the rendering window
// TODO: get the screen resolution and make limits from that
if ( GetPosition ( ) . x < 1000 & & GetPosition ( ) . y < 1000
& & GetSize ( ) . GetWidth ( ) < 1000
& & GetSize ( ) . GetHeight ( ) < 1000 )
{
file . Set ( " VideoWindow " , " x " , GetPosition ( ) . x ) ;
file . Set ( " VideoWindow " , " y " , GetPosition ( ) . y ) ;
file . Set ( " VideoWindow " , " w " , GetSize ( ) . GetWidth ( ) ) ;
file . Set ( " VideoWindow " , " h " , GetSize ( ) . GetHeight ( ) ) ;
}
file . Set ( " VideoWindow " , " WriteToFile " , m_Check [ 0 ] - > IsChecked ( ) ) ;
//g_Config.iLog = bInfoLog ? CONF_LOG : 0;
//g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
//g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
//g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
//g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
//file.Set("VideoWindow", "ConfBits", g_Config.iLog);
file . Save ( File : : GetUserPath ( F_DEBUGGERCONFIG_IDX ) ) ;
}
void GFXDebuggerDX9 : : LoadSettings ( )
{
IniFile file ;
file . Load ( File : : GetUserPath ( F_DEBUGGERCONFIG_IDX ) ) ;
int x = 100 , y = 100 , w = 100 , h = 100 ;
file . Get ( " VideoWindow " , " x " , & x , GetPosition ( ) . x ) ;
file . Get ( " VideoWindow " , " y " , & y , GetPosition ( ) . y ) ;
file . Get ( " VideoWindow " , " w " , & w , GetSize ( ) . GetWidth ( ) ) ;
file . Get ( " VideoWindow " , " h " , & h , GetSize ( ) . GetHeight ( ) ) ;
SetSize ( x , y , w , h ) ;
//file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
//bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
//bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
//bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
//bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
//bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
//m_Check[1]->SetValue(bInfoLog);
//m_Check[2]->SetValue(bPrimLog);
//m_Check[3]->SetValue(bSaveTextures);
//m_Check[4]->SetValue(bSaveTargets);
//m_Check[5]->SetValue(bSaveShaders);
}
struct PauseEventMap
{
PauseEvent event ;
const wxString ListStr ;
} ;
static PauseEventMap pauseEventMap [ ] = {
{ NEXT_FRAME , wxT ( " Frame " ) } ,
{ NEXT_FLUSH , wxT ( " Flush " ) } ,
{ NEXT_PIXEL_SHADER_CHANGE , wxT ( " Pixel Shader " ) } ,
{ NEXT_VERTEX_SHADER_CHANGE , wxT ( " Vertex Shader " ) } ,
{ NEXT_TEXTURE_CHANGE , wxT ( " Texture " ) } ,
{ NEXT_NEW_TEXTURE , wxT ( " New Texture " ) } ,
{ NEXT_XFB_CMD , wxT ( " XFB Cmd " ) } ,
{ NEXT_EFB_CMD , wxT ( " EFB Cmd " ) } ,
{ NEXT_MATRIX_CMD , wxT ( " Matrix Cmd " ) } ,
{ NEXT_VERTEX_CMD , wxT ( " Vertex Cmd " ) } ,
{ NEXT_TEXTURE_CMD , wxT ( " Texture Cmd " ) } ,
{ NEXT_LIGHT_CMD , wxT ( " Light Cmd " ) } ,
{ NEXT_FOG_CMD , wxT ( " Fog Cmd " ) } ,
{ NEXT_SET_TLUT , wxT ( " TLUT Cmd " ) } ,
{ NEXT_ERROR , wxT ( " Error " ) }
} ;
static const int numPauseEventMap = sizeof ( pauseEventMap ) / sizeof ( PauseEventMap ) ;
static GFXDebuggerDX9 * g_pdebugger = NULL ;
void GFXDebuggerDX9 : : CreateGUIControls ( )
{
g_pdebugger = this ;
// Basic settings
SetIcon ( wxNullIcon ) ;
CenterOnParent ( ) ;
// MainPanel
m_MainPanel = new wxPanel ( this , ID_MAINPANEL , wxDefaultPosition , wxDefaultSize ) ;
// Options
wxStaticBoxSizer * sOptions = new wxStaticBoxSizer ( wxVERTICAL , m_MainPanel , wxT ( " Options " ) ) ;
m_Check [ 0 ] = new wxCheckBox ( m_MainPanel , ID_SAVETOFILE , wxT ( " Save to file " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator ) ;
m_Check [ 1 ] = new wxCheckBox ( m_MainPanel , ID_INFOLOG , wxT ( " Info log " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator ) ;
m_Check [ 2 ] = new wxCheckBox ( m_MainPanel , ID_PRIMLOG , wxT ( " Primary log " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator ) ;
m_Check [ 3 ] = new wxCheckBox ( m_MainPanel , ID_SAVETEXTURES , wxT ( " Save Textures " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator ) ;
m_Check [ 4 ] = new wxCheckBox ( m_MainPanel , ID_SAVETARGETS , wxT ( " Save Targets " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator ) ;
m_Check [ 5 ] = new wxCheckBox ( m_MainPanel , ID_SAVESHADERS , wxT ( " Save Shaders " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator ) ;
m_pButtonPause = new wxButton ( m_MainPanel , ID_PAUSE , wxT ( " Pause " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Pause " ) ) ;
m_pButtonPauseAtNext = new wxButton ( m_MainPanel , ID_PAUSE_AT_NEXT , wxT ( " Pause At Next " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Pause At Next " ) ) ;
m_pButtonPauseAtNextFrame = new wxButton ( m_MainPanel , ID_PAUSE_AT_NEXT_FRAME , wxT ( " Next Frame " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Next Frame " ) ) ;
m_pButtonGo = new wxButton ( m_MainPanel , ID_GO , wxT ( " Go " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Go " ) ) ;
m_pPauseAtList = new wxChoice ( m_MainPanel , ID_PAUSE_AT_LIST , wxDefaultPosition , wxSize ( 100 , 25 ) , 0 , NULL , 0 , wxDefaultValidator , wxT ( " PauseAtList " ) ) ;
for ( int i = 0 ; i < numPauseEventMap ; i + + )
{
m_pPauseAtList - > Append ( pauseEventMap [ i ] . ListStr ) ;
}
m_pPauseAtList - > SetSelection ( 0 ) ;
m_pButtonDump = new wxButton ( m_MainPanel , ID_DUMP , wxT ( " Dump " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Dump " ) ) ;
m_pButtonUpdateScreen = new wxButton ( m_MainPanel , ID_UPDATE_SCREEN , wxT ( " Update Screen " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Update Screen " ) ) ;
m_pButtonClearScreen = new wxButton ( m_MainPanel , ID_CLEAR_SCREEN , wxT ( " Clear Screen " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Clear Screen " ) ) ;
m_pButtonClearTextureCache = new wxButton ( m_MainPanel , ID_CLEAR_TEXTURE_CACHE , wxT ( " Clear Textures " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Clear Textures " ) ) ;
m_pButtonClearVertexShaderCache = new wxButton ( m_MainPanel , ID_CLEAR_VERTEX_SHADER_CACHE , wxT ( " Clear V Shaders " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Clear V Shaders " ) ) ;
m_pButtonClearPixelShaderCache = new wxButton ( m_MainPanel , ID_CLEAR_PIXEL_SHADER_CACHE , wxT ( " Clear P Shaders " ) , wxDefaultPosition , wxDefaultSize , 0 , wxDefaultValidator , wxT ( " Clear P Shaders " ) ) ;
m_pCount = new wxTextCtrl ( m_MainPanel , ID_COUNT , wxT ( " 1 " ) , wxDefaultPosition , wxSize ( 50 , 25 ) , 0 , wxDefaultValidator , wxT ( " Count " ) ) ;
m_pDumpList = new wxChoice ( m_MainPanel , ID_DUMP_LIST , wxDefaultPosition , wxSize ( 120 , 25 ) , 0 , NULL , 0 , wxDefaultValidator , wxT ( " DumpList " ) ) ;
m_pDumpList - > Insert ( wxT ( " Pixel Shader " ) , 0 ) ;
m_pDumpList - > Append ( wxT ( " Vertex Shader " ) ) ;
m_pDumpList - > Append ( wxT ( " Pixel Shader Constants " ) ) ;
m_pDumpList - > Append ( wxT ( " Vertex Shader Constants " ) ) ;
m_pDumpList - > Append ( wxT ( " Texture 0 " ) ) ;
m_pDumpList - > Append ( wxT ( " Texture 1 " ) ) ;
m_pDumpList - > Append ( wxT ( " Texture 2 " ) ) ;
m_pDumpList - > Append ( wxT ( " Texture 3 " ) ) ;
m_pDumpList - > Append ( wxT ( " Texture 4 " ) ) ;
m_pDumpList - > Append ( wxT ( " Texture 5 " ) ) ;
m_pDumpList - > Append ( wxT ( " Texture 6 " ) ) ;
m_pDumpList - > Append ( wxT ( " Texture 8 " ) ) ;
m_pDumpList - > Append ( wxT ( " Frame Buffer " ) ) ;
m_pDumpList - > Append ( wxT ( " Vertices " ) ) ;
m_pDumpList - > Append ( wxT ( " Vertex Description " ) ) ;
m_pDumpList - > Append ( wxT ( " Vertex Matrices " ) ) ;
m_pDumpList - > Append ( wxT ( " Statistics " ) ) ;
m_pDumpList - > SetSelection ( 0 ) ;
for ( int i = 0 ; i < NUM_OPTIONS - ID_SAVETOFILE ; + + i )
sOptions - > Add ( m_Check [ i ] , 0 , 0 , 5 ) ;
// Layout everything on m_MainPanel
wxBoxSizer * sMain = new wxBoxSizer ( wxVERTICAL ) ;
sMain - > Add ( sOptions ) ;
sMain - > Add ( m_pButtonPause , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonPauseAtNext , 0 , 0 , 5 ) ;
sMain - > Add ( m_pCount , 0 , 0 , 5 ) ;
sMain - > Add ( m_pPauseAtList , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonDump , 0 , 0 , 5 ) ;
sMain - > Add ( m_pDumpList , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonUpdateScreen , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonClearScreen , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonClearTextureCache , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonClearVertexShaderCache , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonClearPixelShaderCache , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonPauseAtNextFrame , 0 , 0 , 5 ) ;
sMain - > Add ( m_pButtonGo , 0 , 0 , 5 ) ;
m_MainPanel - > SetSizerAndFit ( sMain ) ;
Fit ( ) ;
EnableButtons ( false ) ;
}
void GFXDebuggerDX9 : : EnableButtons ( bool enable )
{
m_pButtonDump - > Enable ( enable ) ;
m_pButtonUpdateScreen - > Enable ( enable ) ;
m_pButtonClearScreen - > Enable ( enable ) ;
m_pButtonClearTextureCache - > Enable ( enable ) ;
m_pButtonClearVertexShaderCache - > Enable ( enable ) ;
m_pButtonClearPixelShaderCache - > Enable ( enable ) ;
}
// General settings
void GFXDebuggerDX9 : : GeneralSettings ( wxCommandEvent & event )
{
switch ( event . GetId ( ) )
{
case ID_INFOLOG :
bInfoLog = event . IsChecked ( ) ;
break ;
case ID_PRIMLOG :
bPrimLog = event . IsChecked ( ) ;
break ;
case ID_SAVETEXTURES :
bSaveTextures = event . IsChecked ( ) ;
break ;
case ID_SAVETARGETS :
bSaveTargets = event . IsChecked ( ) ;
break ;
case ID_SAVESHADERS :
bSaveShaders = event . IsChecked ( ) ;
break ;
}
SaveSettings ( ) ;
}
volatile bool DX9DebuggerPauseFlag = false ;
volatile PauseEvent DX9DebuggerToPauseAtNext = NOT_PAUSE ;
volatile int DX9DebuggerEventToPauseCount = 0 ;
void GFXDebuggerDX9 : : OnPauseButton ( wxCommandEvent & event )
{
DX9DebuggerPauseFlag = true ;
}
void GFXDebuggerDX9 : : OnPauseAtNextButton ( wxCommandEvent & event )
{
DX9DebuggerPauseFlag = false ;
DX9DebuggerToPauseAtNext = pauseEventMap [ m_pPauseAtList - > GetSelection ( ) ] . event ;
wxString val = m_pCount - > GetValue ( ) ;
long value ;
if ( val . ToLong ( & value ) )
DX9DebuggerEventToPauseCount = value ;
else
DX9DebuggerEventToPauseCount = 1 ;
}
void GFXDebuggerDX9 : : OnPauseAtNextFrameButton ( wxCommandEvent & event )
{
DX9DebuggerPauseFlag = false ;
DX9DebuggerToPauseAtNext = NEXT_FRAME ;
DX9DebuggerEventToPauseCount = 1 ;
}
void GFXDebuggerDX9 : : OnDumpButton ( wxCommandEvent & event )
{
}
void GFXDebuggerDX9 : : OnGoButton ( wxCommandEvent & event )
{
DX9DebuggerToPauseAtNext = NOT_PAUSE ;
DX9DebuggerPauseFlag = false ;
}
void GFXDebuggerDX9 : : OnClearScreenButton ( wxCommandEvent & event )
{
}
void GFXDebuggerDX9 : : OnClearTextureCacheButton ( wxCommandEvent & event )
{
TextureCache : : Invalidate ( false ) ;
}
void GFXDebuggerDX9 : : OnClearVertexShaderCacheButton ( wxCommandEvent & event )
{
}
void GFXDebuggerDX9 : : OnClearPixelShaderCacheButton ( wxCommandEvent & event )
{
}
void UpdateFPSDisplay ( const char * text ) ;
extern bool D3D : : bFrameInProgress ;
static void DX9DebuggerUpdateScreen ( )
{
// update screen
if ( D3D : : bFrameInProgress )
{
D3D : : dev - > SetRenderTarget ( 0 , D3D : : GetBackBufferSurface ( ) ) ;
D3D : : dev - > SetDepthStencilSurface ( NULL ) ;
D3D : : dev - > StretchRect ( FBManager . GetEFBColorRTSurface ( ) , NULL ,
D3D : : GetBackBufferSurface ( ) , NULL ,
D3DTEXF_LINEAR ) ;
D3D : : dev - > EndScene ( ) ;
D3D : : dev - > Present ( NULL , NULL , NULL , NULL ) ;
D3D : : dev - > SetRenderTarget ( 0 , FBManager . GetEFBColorRTSurface ( ) ) ;
D3D : : dev - > SetDepthStencilSurface ( FBManager . GetEFBDepthRTSurface ( ) ) ;
D3D : : dev - > BeginScene ( ) ;
}
else
{
D3D : : dev - > EndScene ( ) ;
D3D : : dev - > Present ( NULL , NULL , NULL , NULL ) ;
D3D : : dev - > BeginScene ( ) ;
}
}
void DX9DebuggerCheckAndPause ( bool update )
{
if ( DX9DebuggerPauseFlag )
{
g_pdebugger - > EnableButtons ( true ) ;
while ( DX9DebuggerPauseFlag )
{
UpdateFPSDisplay ( " Paused by Video Debugger " ) ;
if ( update ) DX9DebuggerUpdateScreen ( ) ;
Sleep ( 5 ) ;
}
g_pdebugger - > EnableButtons ( false ) ;
}
}
void DX9DebuggerToPause ( bool update )
{
DX9DebuggerToPauseAtNext = NOT_PAUSE ;
DX9DebuggerPauseFlag = true ;
DX9DebuggerCheckAndPause ( update ) ;
}
void ContinueDX9Debugger ( )
{
DX9DebuggerPauseFlag = false ;
}
void GFXDebuggerDX9 : : OnUpdateScreenButton ( wxCommandEvent & event )
{
DX9DebuggerUpdateScreen ( ) ;
}