dolphin/Source/Core/DolphinWX/Src/Frame.h

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C
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#ifndef __FRAME_H_
#define __FRAME_H_
class CGameListCtrl;
class CFrame
: public wxFrame
{
public:
CFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = _T("Dolphin"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE);
void* GetRenderHandle() {return(m_Panel->GetHandle());}
private:
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
enum EBitmaps
{
Toolbar_FileOpen,
Toolbar_Refresh,
Toolbar_Browse,
Toolbar_Play,
Toolbar_Play_Dis,
Toolbar_Stop,
Toolbar_Stop_Dis,
Toolbar_Pause,
Toolbar_PluginOptions,
Toolbar_PluginOptions_Dis,
Toolbar_PluginGFX,
Toolbar_PluginDSP,
Toolbar_PluginPAD,
Toolbar_FullScreen,
Toolbar_Help,
Bitmaps_Max
};
wxBitmap m_Bitmaps[Bitmaps_Max];
wxBitmap m_BitmapsMenu[Bitmaps_Max];
void InitBitmaps();
void PopulateToolbar(wxToolBar* toolBar);
void RecreateToolbar();
void CreateMenu();
// event handler
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnRefresh(wxCommandEvent& event);
void OnPluginOptions(wxCommandEvent& event);
void OnPluginGFX(wxCommandEvent& event);
void OnPluginDSP(wxCommandEvent& event);
void OnPluginPAD(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event);
void OnStop(wxCommandEvent& event);
void OnBrowse(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnToggleThrottle(wxCommandEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnHostMessage(wxCommandEvent& event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
wxStatusBar* m_pStatusBar;
wxMenuBar* m_pMenuBar;
wxMenuItem* m_pMenuItemPlay;
wxMenuItem* m_pMenuItemStop;
wxMenuItem* m_pPluginOptions;
wxMenuItem* m_pMenuItemLoad;
wxMenuItem* m_pMenuItemSave;
wxToolBarToolBase* m_pToolPlay;
wxBusyInfo* m_pBootProcessDialog;
void UpdateGUI();
// old function that could be cool
DECLARE_EVENT_TABLE();
};
#endif // __FRAME_H_