85 lines
2.2 KiB
C
85 lines
2.2 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Author: Ryan Norton, Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id: sound.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Ryan Norton, Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#if wxUSE_SOUND
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#include "wx/object.h"
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class WXDLLIMPEXP_FWD_ADV wxSoundTimer;
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class WXDLLIMPEXP_ADV wxSoundData
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{
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public :
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wxSoundData();
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virtual ~wxSoundData();
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virtual bool Play(unsigned int flags) = 0;
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// stops the sound and deletes the optional timer
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virtual void Stop();
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// can be called by a timer for repeated tasks during playback
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virtual void SoundTask();
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// mark this to be deleted
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virtual void MarkForDeletion();
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virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
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// does the true work of stopping and cleaning up
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virtual void DoStop() = 0;
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protected :
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void CreateAndStartTimer();
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unsigned int m_flags;
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wxSoundTimer* m_pTimer;
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bool m_markedForDeletion;
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} ;
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class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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{
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public:
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(int size, const wxByte* data);
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virtual ~wxSound();
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// Create from resource or file
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bool Create(const wxString& fileName, bool isResource = false);
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// Create from data
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bool Create(int size, const wxByte* data);
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bool IsOk() const { return m_data != NULL; }
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// Stop playing any sound
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static void Stop();
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// Returns true if a sound is being played
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static bool IsPlaying();
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// Notification when a sound has stopped
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static void SoundStopped(const wxSoundData* data);
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protected:
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bool DoPlay(unsigned flags) const;
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void Init();
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private:
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// data of this object
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class wxSoundData *m_data;
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wxDECLARE_NO_COPY_CLASS(wxSound);
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};
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#endif
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#endif
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// _WX_SOUND_H_
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