183 lines
5.7 KiB
C
183 lines
5.7 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/menu.h
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// Purpose: wxMenu, wxMenuBar classes
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id: menu.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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class WXDLLIMPEXP_FWD_CORE wxFrame;
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#include "wx/arrstr.h"
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxMenuImpl ;
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class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase
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{
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public:
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// ctors & dtor
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wxMenu(const wxString& title, long style = 0)
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: wxMenuBase(title, style) { Init(); }
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wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
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virtual ~wxMenu();
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virtual void Attach(wxMenuBarBase *menubar) ;
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virtual void Break();
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virtual void SetTitle(const wxString& title);
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bool ProcessCommand(wxCommandEvent& event);
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// get the menu handle
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WXHMENU GetHMenu() const ;
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// implementation only from now on
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// -------------------------------
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bool HandleCommandUpdateStatus( wxMenuItem* menuItem, wxWindow* senderWindow = NULL);
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bool HandleCommandProcess( wxMenuItem* menuItem, wxWindow* senderWindow = NULL);
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void HandleMenuItemHighlighted( wxMenuItem* menuItem );
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void HandleMenuOpened();
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void HandleMenuClosed();
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wxMenuImpl* GetPeer() { return m_peer; }
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// make sure we can veto
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void SetAllowRearrange( bool allow );
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bool AllowRearrange() const { return m_allowRearrange; }
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// if a menu is used purely for internal implementation reasons (eg wxChoice)
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// we don't want native menu events being triggered
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void SetNoEventsMode( bool noEvents );
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bool GetNoEventsMode() const { return m_noEventsMode; }
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protected:
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// hide special menu items like exit, preferences etc
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// that are expected in the app menu
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void DoRearrange() ;
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bool DoHandleMenuEvent( wxEvent& evt );
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virtual wxMenuItem* DoAppend(wxMenuItem *item);
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virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
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virtual wxMenuItem* DoRemove(wxMenuItem *item);
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private:
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// common part of all ctors
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void Init();
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// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
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bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
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// terminate the current radio group, if any
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void EndRadioGroup();
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// if TRUE, insert a breal before appending the next item
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bool m_doBreak;
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// in this menu rearranging of menu items (esp hiding) is allowed
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bool m_allowRearrange;
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// don't trigger native events
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bool m_noEventsMode;
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// the position of the first item in the current radio group or -1
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int m_startRadioGroup;
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wxMenuImpl* m_peer;
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DECLARE_DYNAMIC_CLASS(wxMenu)
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};
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#if wxOSX_USE_COCOA_OR_CARBON
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// the iphone only has popup-menus
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase
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{
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public:
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// ctors & dtor
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// default constructor
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wxMenuBar();
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// unused under MSW
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wxMenuBar(long style);
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// menubar takes ownership of the menus arrays but copies the titles
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wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
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virtual ~wxMenuBar();
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// menubar construction
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virtual bool Append( wxMenu *menu, const wxString &title );
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virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Remove(size_t pos);
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virtual void EnableTop( size_t pos, bool flag );
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virtual void SetMenuLabel( size_t pos, const wxString& label );
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virtual wxString GetMenuLabel( size_t pos ) const;
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virtual bool Enable( bool enable = true );
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// for virtual function hiding
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virtual void Enable( int itemid, bool enable )
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{
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wxMenuBarBase::Enable( itemid, enable );
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}
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// implementation from now on
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void Detach();
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// returns TRUE if we're attached to a frame
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bool IsAttached() const { return m_menuBarFrame != NULL; }
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// get the frame we live in
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wxFrame *GetFrame() const { return m_menuBarFrame; }
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// attach to a frame
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void Attach(wxFrame *frame);
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// if the menubar is modified, the display is not updated automatically,
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// call this function to update it (m_menuBarFrame should be !NULL)
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void Refresh(bool eraseBackground = true, const wxRect *rect = NULL);
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static void SetAutoWindowMenu( bool enable ) { s_macAutoWindowMenu = enable ; }
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static bool GetAutoWindowMenu() { return s_macAutoWindowMenu ; }
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void MacInstallMenuBar() ;
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static wxMenuBar* MacGetInstalledMenuBar() { return s_macInstalledMenuBar ; }
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static void MacSetCommonMenuBar(wxMenuBar* menubar) { s_macCommonMenuBar=menubar; }
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static wxMenuBar* MacGetCommonMenuBar() { return s_macCommonMenuBar; }
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static WXHMENU MacGetWindowMenuHMenu() { return s_macWindowMenuHandle ; }
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protected:
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// common part of all ctors
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void Init();
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static bool s_macAutoWindowMenu ;
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static WXHMENU s_macWindowMenuHandle ;
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private:
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static wxMenuBar* s_macInstalledMenuBar ;
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static wxMenuBar* s_macCommonMenuBar ;
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wxMenu* m_rootMenu;
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wxMenu* m_appleMenu;
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DECLARE_DYNAMIC_CLASS(wxMenuBar)
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};
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#endif
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#endif // _WX_MENU_H_
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