26 lines
646 B
Plaintext
26 lines
646 B
Plaintext
|
// Omega's 3D Stereoscopic filtering (Amber/Blue)
|
||
|
// TODO: Need depth info!
|
||
|
|
||
|
uniform samplerRECT samp0 : register(s0);
|
||
|
|
||
|
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
||
|
{
|
||
|
float4 c0 = texRECT(samp0, uv0).rgba; // Source Color
|
||
|
float sep = 5;
|
||
|
float red = c0.r;
|
||
|
float green = c0.g;
|
||
|
float blue = c0.b;
|
||
|
|
||
|
// Left Eye (Amber)
|
||
|
float4 c2 = texRECT(samp0, uv0 + float2(sep,0)).rgba;
|
||
|
float amber = (c2.r + c2.g) / 2;
|
||
|
red = max(c0.r, amber);
|
||
|
green = max(c0.g, amber);
|
||
|
|
||
|
// Right Eye (Blue)
|
||
|
float4 c1 = texRECT(samp0, uv0 + float2(-sep,0)).rgba;
|
||
|
blue = max(c0.b, c1.b);
|
||
|
|
||
|
|
||
|
ocol0 = float4(red, green, blue, c0.a);
|
||
|
}
|