2017-06-03 21:45:52 +00:00
|
|
|
Legal GC/WII DSP IROM replacement (v0.3)
|
|
|
|
-------------------------------------------------------
|
|
|
|
|
|
|
|
- coef: Explicitly set 23 different values that are used by GBA UCode, and
|
|
|
|
tweaked overall parameters to more closely match those 23 values.
|
|
|
|
- irom: Moved a few functions to their proper places, updated BootUCode to
|
|
|
|
configure DMA transfers using AX registers as well as IX registers (the GBA
|
|
|
|
UCode uses this to do two sequential transfers in one call), and added
|
|
|
|
partial functions used by GBA UCode.
|
|
|
|
|
|
|
|
ligfx
|
|
|
|
2/june/2017
|
|
|
|
|
2015-06-27 21:45:31 +00:00
|
|
|
Legal GC/WII DSP IROM replacement (v0.2.1)
|
|
|
|
-------------------------------------------------------
|
|
|
|
|
|
|
|
- coef: 4-tap polyphase FIR filters
|
|
|
|
- irom: unchanged
|
|
|
|
|
|
|
|
Coefficients are roughly equivalent to those in the official DROM.
|
|
|
|
Improves resampling quality greatly over linear interpolation.
|
|
|
|
See generate_coefs.py for details.
|
|
|
|
|
|
|
|
stgn
|
|
|
|
29/june/2015
|
|
|
|
|
Ship by default a free DSP ROM that can handle most games with LLE
At the end of July 2011, LM published a free DSP ROM that works with games
using the Zelda UCode. His ROM only has the code to handle UCode loading and a
few utility functions, the rest is missing. This includes the four large sound
mixing functions used by the AX UCode and the DROM containing coefficients used
for polyphase resampling in AX.
This is an improved, updated version of this ROM, which changes the following:
- We now have a free DROM that works for polyphase resampling by "emulating"
linear interpolation. The coefficients contained in the DROM are normally a
list of { c1, c2, c3, c4 } which are used to interpolate a sample value from
four previous samples:
out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4
The coefficients are chosen depending on the fractional part of the current
position (basically, our position between the previous and the next sample).
We can use this fact to generate (c1, c2, c3, c4) for each possible
fractional part so that:
out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos)
Which is the formula for linear interpolation between prev3 and prev4. Linear
interpolation is not as good as polyphase resampling but it still works very
well and I couldn't really hear any difference between the two. If someone
wants to generate real polyphase filter coefficients, they are welcome to
submit a patch.
- The IROM now contains the 4 mixing functions used by the AX UCode: mix_add,
mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined
functions (probably for performance reasons) in the official DSP IROM, our
version prefers to use a loop. This *should* be more performant with our DSP
JIT implementation, but I did not benchmark that.
Because the new DSP ROM is working just as well as the official ROM in 95% of
cases, it is now shipped by default with Dolphin and will be used with DSPLLE
if you don't have an official DSP ROM in User/GC. It will still display a panic
alert at every boot to notice you that you are using a non official DSP ROM
made by us, which is not perfect.
Games using the CARD, IPL or GBA UCodes are still broken. I don't know what
games this actually impacts, but this is a very small proportion compared to
what works.
2013-03-16 22:54:55 +00:00
|
|
|
Legal GC/WII DSP IROM replacement (v0.2)
|
|
|
|
-------------------------------------------------------
|
|
|
|
|
|
|
|
- coef: crafted to use a linear interpolation when resampling (instead of
|
|
|
|
having a real 4 TAP FIR filter)
|
|
|
|
- irom: added all the mixing functions, some functions not used by AX/Zelda are
|
|
|
|
still missing
|
|
|
|
|
|
|
|
Should work with all AX, AXWii and Zelda UCode games. Card/IPL/GBA are most
|
|
|
|
likely still broken with it and require a real DSP ROM.
|
|
|
|
|
|
|
|
delroth
|
|
|
|
16/march/2013
|
|
|
|
|
|
|
|
Legal GC/WII DSP IROM replacement (v0.1)
|
|
|
|
-------------------------------------------------------
|
|
|
|
- coef: fake (zeroes)
|
|
|
|
- irom: reversed and rewrote ucode loading/reset part, everything else is missing
|
|
|
|
|
|
|
|
Good enough for Zelda ucode games (and maybe some AX too):
|
|
|
|
- WII: SMG 1/2, Pikmin 1/2 WII, Zelda TP WII, Donkey Kong Jungle Beat (WII), ...
|
|
|
|
- GC: Mario Kart Double Dash, Luigi Mansion, Super Mario Sunshine, Pikmin 1/2, Zelda WW, Zelda TP, ...
|
|
|
|
|
|
|
|
Basically... If game is not using coef and irom mixing functions it will work ok.
|
|
|
|
Dolphin emulator will report wrong CRCs, but it will work ok with mentioned games.
|
|
|
|
|
|
|
|
LM
|
|
|
|
31/july/2011
|