dolphin/Externals/wxWidgets3/include/wx/msw/toplevel.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/toplevel.h
// Purpose: wxTopLevelWindowMSW is the MSW implementation of wxTLW
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.09.01
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_TOPLEVEL_H_
#define _WX_MSW_TOPLEVEL_H_
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxTopLevelWindowMSW : public wxTopLevelWindowBase
{
public:
// constructors and such
wxTopLevelWindowMSW() { Init(); }
wxTopLevelWindowMSW(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
{
Init();
(void)Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
virtual ~wxTopLevelWindowMSW();
// implement base class pure virtuals
virtual void SetTitle( const wxString& title);
virtual wxString GetTitle() const;
virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
virtual void Iconize(bool iconize = true);
virtual bool IsIconized() const;
virtual void SetIcons(const wxIconBundle& icons );
virtual void Restore();
virtual void SetLayoutDirection(wxLayoutDirection dir);
virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
virtual bool Show(bool show = true);
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virtual void Raise();
virtual void ShowWithoutActivating();
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; }
// wxMSW only: EnableCloseButton(false) may be used to remove the "Close"
// button from the title bar
virtual bool EnableCloseButton(bool enable = true);
virtual bool EnableMaximizeButton(bool enable = true) wxOVERRIDE;
virtual bool EnableMinimizeButton(bool enable = true) wxOVERRIDE;
// Set window transparency if the platform supports it
virtual bool SetTransparent(wxByte alpha);
virtual bool CanSetTransparent();
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// MSW-specific methods
// --------------------
// Return the menu representing the "system" menu of the window. You can
// call wxMenu::AppendWhatever() methods on it but removing items from it
// is in general not a good idea.
//
// The pointer returned by this method belongs to the window and will be
// deleted when the window itself is, do not delete it yourself. May return
// NULL if getting the system menu failed.
wxMenu *MSWGetSystemMenu() const;
// implementation from now on
// --------------------------
// event handlers
void OnActivate(wxActivateEvent& event);
// called by wxWindow whenever it gets focus
void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
wxWindow *GetLastFocus() const { return m_winLastFocused; }
// translate wxWidgets flags to Windows ones
virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
// choose the right parent to use with CreateWindow()
virtual WXHWND MSWGetParent() const;
// window proc for the frames
WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
// returns true if the platform should explicitly apply a theme border
virtual bool CanApplyThemeBorder() const { return false; }
protected:
// common part of all ctors
void Init();
// create a new frame, return false if it couldn't be created
bool CreateFrame(const wxString& title,
const wxPoint& pos,
const wxSize& size);
// create a new dialog using the given dialog template from resources,
// return false if it couldn't be created
bool CreateDialog(const void *dlgTemplate,
const wxString& title,
const wxPoint& pos,
const wxSize& size);
// common part of Iconize(), Maximize() and Restore()
void DoShowWindow(int nShowCmd);
// override those to return the normal window coordinates even when the
// window is minimized
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoGetSize(int *width, int *height) const;
// Top level windows have different freeze semantics on Windows
virtual void DoFreeze();
virtual void DoThaw();
// helper of SetIcons(): calls gets the icon with the size specified by the
// given system metrics (SM_C{X|Y}[SM]ICON) from the bundle and sets it
// using WM_SETICON with the specified wParam (ICOM_SMALL or ICON_BIG);
// returns true if the icon was set
bool DoSelectAndSetIcon(const wxIconBundle& icons, int smX, int smY, int i);
// override wxWindow virtual method to use CW_USEDEFAULT if necessary
virtual void MSWGetCreateWindowCoords(const wxPoint& pos,
const wxSize& size,
int& x, int& y,
int& w, int& h) const;
// is the window currently iconized?
bool m_iconized;
// should the frame be maximized when it will be shown? set by Maximize()
// when it is called while the frame is hidden
bool m_maximizeOnShow;
// Data to save/restore when calling ShowFullScreen
long m_fsStyle; // Passed to ShowFullScreen
wxRect m_fsOldSize;
long m_fsOldWindowStyle;
bool m_fsIsMaximized;
bool m_fsIsShowing;
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// Save the current focus to m_winLastFocused if we're not iconized (the
// focus is always NULL when we're iconized).
void DoSaveLastFocus();
// Restore focus to m_winLastFocused if possible and needed.
void DoRestoreLastFocus();
// The last focused child: we remember it when we're deactivated and
// restore focus to it when we're activated (this is done here) or restored
// from iconic state (done by wxFrame).
wxWindow *m_winLastFocused;
private:
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// The system menu: initially NULL but can be set (once) by
// MSWGetSystemMenu(). Owned by this window.
wxMenu *m_menuSystem;
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW);
};
#endif // _WX_MSW_TOPLEVEL_H_