// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/Common.h"
namespace TextureSampler
{
void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8 *sample);
void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample);
enum { RED_SMP, GRN_SMP, BLU_SMP, ALP_SMP };
}