dolphin/Source/Core/InputCommon/Src/SDL.h

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// Project description
// -------------------
// Name: SDL Input
// Description: Common SDL Input Functions
//
// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
// Copyright (C) 2003 Dolphin Project.
//
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
#ifndef _SDL_h
#define _SDL_h
// Include
// -------------------
#include <iostream> // System
#include <vector>
#include <cmath>
#ifdef _WIN32
#include <SDL.h> // Externals
#include <SDL_version.h>
#if SDL_VERSION_ATLEAST(1, 3, 0)
#include <SDL_haptic.h>
#endif
#else
#include <SDL/SDL.h>
#include <SDL/SDL_version.h>
#if SDL_VERSION_ATLEAST(1, 3, 0)
#include <SDL/SDL_haptic.h>
#endif
#endif
#include "Common.h" // Common
namespace InputCommon
{
// Settings
// ----------
// Show a status window with the detected axes, buttons and so on
//#define SHOW_PAD_STATUS
// Structures
/* -------------------
CONTROLLER_STATE buttons (PadState) = 0 or 1
CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
Please remember: The axis limit is hardcoded here, if you allow more axises (for
example for analog A and B buttons) you must first incrase the size of the axis array
size here
*/
struct CONTROLLER_STATE // GC PAD INFO/STATE
{
int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
int dpad; // Automatic SDL D-Pad (8 directions + neutral)
int dpad2[4]; // D-pad using buttons
int axis[6]; // 2 x 2 Axes (Main & Sub)
int halfpress; // Halfpress... you know, like not fully pressed ;)...
SDL_Joystick *joy; // SDL joystick device
};
struct CONTROLLER_MAPPING // GC PAD MAPPING
{
int buttons[8]; // (See above)
int dpad; // (See above)
int dpad2[4]; // (See above)
int axis[6]; // (See above)
int halfpress; // (See above)
int deadzone; // Deadzone... what else?
int ID; // SDL joystick device ID
int controllertype; // Hat: Hat or custom buttons
int triggertype; // Triggers range
std::string SRadius, SDiagonal, SRadiusC, SDiagonalC;
bool bRadiusOnOff, bSquareToCircle, bRadiusOnOffC, bSquareToCircleC;
bool rumble;
bool enable;
int eventnum; // Linux Event Number, Can't be found dynamically yet
};
struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
{
int NumAxes; // Amount of Axes
int NumButtons; // Amount of Buttons
int NumBalls; // Amount of Balls
int NumHats; // Amount of Hats (POV)
std::string Name; // Joypad/stickname
int ID; // SDL joystick device ID
bool Good; // Pad is good (it has at least one button or axis)
SDL_Joystick *joy; // SDL joystick device
};
enum
{
// CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
CTL_MAIN_X = 2,
CTL_MAIN_Y,
CTL_SUB_X,
CTL_SUB_Y
};
enum
{
CTL_L_SHOULDER = 0,
CTL_R_SHOULDER,
CTL_A_BUTTON,
CTL_B_BUTTON,
CTL_X_BUTTON,
CTL_Y_BUTTON,
CTL_Z_TRIGGER,
CTL_START
};
// DPad Type
enum
{
CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
CTL_DPAD_CUSTOM // Custom directional pad settings
};
// Trigger Type
enum
{
CTL_TRIGGER_SDL = 0, //
CTL_TRIGGER_XINPUT // The XBox 360 pad
};
enum
{
CTL_D_PAD_UP = 0,
CTL_D_PAD_DOWN,
CTL_D_PAD_LEFT,
CTL_D_PAD_RIGHT
};
// Button type for the configuration
enum
{
CTL_AXIS = 0,
CTL_HAT,
CTL_BUTTON,
CTL_KEY
};
// XInput buttons
enum
{
XI_TRIGGER_L = 0,
XI_TRIGGER_R
};
union PadAxis
{
int keyForControls[6];
struct
{
int Lx;
int Ly;
int Rx;
int Ry;
int Tl; // Trigger
int Tr; // Trigger
};
};
struct PadWiimote
{
int keyForControls[16];
// Order is A, B, 1, 2, +, -, Home
// L, R, U, D, RollL, RollR, PitchU, PitchD, Shake
};
struct PadNunchuck
{
int keyForControls[11];
// Order is Z, C, L, R, U, D, RollL, RollR, PitchU, PitchD, Shake
};
struct PadClassicController
{
int keyForControls[23];
// Order is A, B, X, Y, +, -, Home
// Tl, Zl, Zr, Tr, Dl, Dr, Du, Dd
// Ll, Lr, Lu, Ld, Rl, Rr, Ru, Rd
};
struct PadGH3Controller
{
int keyForControls[14];
// Order is Green, Red, Yellow, Blue, Orange,
// +, -, Whammy,
// Al, Ar, Au, Ad,
// StrumUp, StrumDown
};
struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
{
PadAxis Axis; // 6 Axes (Main, Sub, Triggers)
SDL_Joystick *joy; // SDL joystick device
};
struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
{
PadAxis Axis; // (See above)
PadWiimote Wm;
PadNunchuck Nc;
PadClassicController Cc;
PadGH3Controller GH3c;
bool enabled; // Pad attached?
bool Rumble;
int RumbleStrength;
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone
int ID; // SDL joystick device ID
int controllertype; // D-Pad type: Hat or custom buttons
int triggertype; // SDL or XInput trigger
std::string SDiagonal;
bool bSquareToCircle;
bool bCircle2Square;
};
// Declarations
// ---------
// General functions
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
// Value conversion
float Deg2Rad(float Deg);
float Rad2Deg(float Rad);
int Pad_Convert(int _val);
float SquareDistance(float deg);
bool IsDeadZone(float DeadZone, int x, int y);
void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circle2Square = false);
void RadiusAdjustment(int &_x, int &_y, int _pad, std::string SRadius);
// Input configuration
std::string VKToString(int keycode);
#ifndef _SDL_MAIN_
extern int g_LastPad;
#endif
} // InputCommon
#endif // _SDL_h