2017-07-20 05:25:33 +00:00
|
|
|
// Copyright 2016 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2+
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <array>
|
|
|
|
#include <cstddef>
|
|
|
|
#include <map>
|
|
|
|
#include <memory>
|
|
|
|
#include <string>
|
|
|
|
#include <unordered_map>
|
2017-07-20 05:25:35 +00:00
|
|
|
#include <utility>
|
2017-07-20 05:25:33 +00:00
|
|
|
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "Common/LinearDiskCache.h"
|
|
|
|
|
|
|
|
#include "VideoBackends/Vulkan/Constants.h"
|
|
|
|
#include "VideoBackends/Vulkan/ObjectCache.h"
|
2017-07-20 05:25:35 +00:00
|
|
|
#include "VideoBackends/Vulkan/ShaderCompiler.h"
|
2017-07-20 05:25:33 +00:00
|
|
|
|
2017-07-20 05:25:35 +00:00
|
|
|
#include "VideoCommon/AsyncShaderCompiler.h"
|
2017-07-20 05:25:33 +00:00
|
|
|
#include "VideoCommon/GeometryShaderGen.h"
|
|
|
|
#include "VideoCommon/PixelShaderGen.h"
|
|
|
|
#include "VideoCommon/RenderState.h"
|
2017-07-20 05:25:35 +00:00
|
|
|
#include "VideoCommon/UberShaderPixel.h"
|
|
|
|
#include "VideoCommon/UberShaderVertex.h"
|
2017-07-20 05:25:33 +00:00
|
|
|
#include "VideoCommon/VertexShaderGen.h"
|
|
|
|
|
|
|
|
namespace Vulkan
|
|
|
|
{
|
|
|
|
class CommandBufferManager;
|
|
|
|
class VertexFormat;
|
|
|
|
class StreamBuffer;
|
|
|
|
|
|
|
|
class CommandBufferManager;
|
|
|
|
class VertexFormat;
|
|
|
|
class StreamBuffer;
|
|
|
|
|
|
|
|
struct PipelineInfo
|
|
|
|
{
|
|
|
|
// These are packed in descending order of size, to avoid any padding so that the structure
|
|
|
|
// can be copied/compared as a single block of memory. 64-bit pointer size is assumed.
|
|
|
|
const VertexFormat* vertex_format;
|
|
|
|
VkPipelineLayout pipeline_layout;
|
|
|
|
VkShaderModule vs;
|
|
|
|
VkShaderModule gs;
|
|
|
|
VkShaderModule ps;
|
|
|
|
VkRenderPass render_pass;
|
|
|
|
BlendingState blend_state;
|
|
|
|
RasterizationState rasterization_state;
|
|
|
|
DepthStencilState depth_stencil_state;
|
|
|
|
VkPrimitiveTopology primitive_topology;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct PipelineInfoHash
|
|
|
|
{
|
|
|
|
std::size_t operator()(const PipelineInfo& key) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
bool operator==(const PipelineInfo& lhs, const PipelineInfo& rhs);
|
|
|
|
bool operator!=(const PipelineInfo& lhs, const PipelineInfo& rhs);
|
|
|
|
bool operator<(const PipelineInfo& lhs, const PipelineInfo& rhs);
|
|
|
|
bool operator>(const PipelineInfo& lhs, const PipelineInfo& rhs);
|
|
|
|
bool operator==(const SamplerState& lhs, const SamplerState& rhs);
|
|
|
|
bool operator!=(const SamplerState& lhs, const SamplerState& rhs);
|
|
|
|
bool operator>(const SamplerState& lhs, const SamplerState& rhs);
|
|
|
|
bool operator<(const SamplerState& lhs, const SamplerState& rhs);
|
|
|
|
|
|
|
|
struct ComputePipelineInfo
|
|
|
|
{
|
|
|
|
VkPipelineLayout pipeline_layout;
|
|
|
|
VkShaderModule cs;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ComputePipelineInfoHash
|
|
|
|
{
|
|
|
|
std::size_t operator()(const ComputePipelineInfo& key) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
bool operator==(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs);
|
|
|
|
bool operator!=(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs);
|
|
|
|
bool operator<(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs);
|
|
|
|
bool operator>(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs);
|
|
|
|
|
|
|
|
class ShaderCache
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ShaderCache();
|
|
|
|
~ShaderCache();
|
|
|
|
|
|
|
|
// Get utility shader header based on current config.
|
|
|
|
std::string GetUtilityShaderHeader() const;
|
|
|
|
|
|
|
|
// Accesses ShaderGen shader caches
|
|
|
|
VkShaderModule GetVertexShaderForUid(const VertexShaderUid& uid);
|
|
|
|
VkShaderModule GetGeometryShaderForUid(const GeometryShaderUid& uid);
|
|
|
|
VkShaderModule GetPixelShaderForUid(const PixelShaderUid& uid);
|
|
|
|
|
2017-07-20 05:25:35 +00:00
|
|
|
// Ubershader caches
|
|
|
|
VkShaderModule GetVertexUberShaderForUid(const UberShader::VertexShaderUid& uid);
|
|
|
|
VkShaderModule GetPixelUberShaderForUid(const UberShader::PixelShaderUid& uid);
|
|
|
|
|
|
|
|
// Accesses ShaderGen shader caches asynchronously
|
|
|
|
std::pair<VkShaderModule, bool> GetVertexShaderForUidAsync(const VertexShaderUid& uid);
|
|
|
|
std::pair<VkShaderModule, bool> GetPixelShaderForUidAsync(const PixelShaderUid& uid);
|
|
|
|
|
2017-07-20 05:25:33 +00:00
|
|
|
// Perform at startup, create descriptor layouts, compiles all static shaders.
|
|
|
|
bool Initialize();
|
2017-07-20 05:25:35 +00:00
|
|
|
void Shutdown();
|
2017-07-20 05:25:33 +00:00
|
|
|
|
|
|
|
// Creates a pipeline for the specified description. The resulting pipeline, if successful
|
|
|
|
// is not stored anywhere, this is left up to the caller.
|
|
|
|
VkPipeline CreatePipeline(const PipelineInfo& info);
|
|
|
|
|
|
|
|
// Find a pipeline by the specified description, if not found, attempts to create it.
|
|
|
|
VkPipeline GetPipeline(const PipelineInfo& info);
|
|
|
|
|
|
|
|
// Find a pipeline by the specified description, if not found, attempts to create it. If this
|
|
|
|
// resulted in a pipeline being created, the second field of the return value will be false,
|
|
|
|
// otherwise for a cache hit it will be true.
|
|
|
|
std::pair<VkPipeline, bool> GetPipelineWithCacheResult(const PipelineInfo& info);
|
2017-07-20 05:25:35 +00:00
|
|
|
std::pair<std::pair<VkPipeline, bool>, bool>
|
|
|
|
GetPipelineWithCacheResultAsync(const PipelineInfo& info);
|
2017-07-20 05:25:33 +00:00
|
|
|
|
|
|
|
// Creates a compute pipeline, and does not track the handle.
|
|
|
|
VkPipeline CreateComputePipeline(const ComputePipelineInfo& info);
|
|
|
|
|
|
|
|
// Find a pipeline by the specified description, if not found, attempts to create it
|
|
|
|
VkPipeline GetComputePipeline(const ComputePipelineInfo& info);
|
|
|
|
|
|
|
|
// Clears our pipeline cache of all objects. This is necessary when recompiling shaders,
|
|
|
|
// as drivers are free to return the same pointer again, which means that we may end up using
|
|
|
|
// and old pipeline object if they are not cleared first. Some stutter may be experienced
|
|
|
|
// while our cache is rebuilt on use, but the pipeline cache object should mitigate this.
|
|
|
|
// NOTE: Ensure that none of these objects are in use before calling.
|
|
|
|
void ClearPipelineCache();
|
|
|
|
|
|
|
|
// Saves the pipeline cache to disk. Call when shutting down.
|
|
|
|
void SavePipelineCache();
|
|
|
|
|
|
|
|
// Recompile shared shaders, call when stereo mode changes.
|
|
|
|
void RecompileSharedShaders();
|
|
|
|
|
|
|
|
// Reload pipeline cache. This will destroy all pipelines.
|
|
|
|
void ReloadShaderAndPipelineCaches();
|
|
|
|
|
|
|
|
// Shared shader accessors
|
|
|
|
VkShaderModule GetScreenQuadVertexShader() const { return m_screen_quad_vertex_shader; }
|
|
|
|
VkShaderModule GetPassthroughVertexShader() const { return m_passthrough_vertex_shader; }
|
|
|
|
VkShaderModule GetScreenQuadGeometryShader() const { return m_screen_quad_geometry_shader; }
|
|
|
|
VkShaderModule GetPassthroughGeometryShader() const { return m_passthrough_geometry_shader; }
|
2017-07-20 05:25:35 +00:00
|
|
|
void PrecompileUberShaders();
|
|
|
|
void WaitForBackgroundCompilesToComplete();
|
|
|
|
void RetrieveAsyncShaders();
|
|
|
|
|
2017-07-20 05:25:33 +00:00
|
|
|
private:
|
|
|
|
bool CreatePipelineCache();
|
|
|
|
bool LoadPipelineCache();
|
|
|
|
bool ValidatePipelineCache(const u8* data, size_t data_length);
|
|
|
|
void DestroyPipelineCache();
|
|
|
|
void LoadShaderCaches();
|
|
|
|
void DestroyShaderCaches();
|
|
|
|
bool CompileSharedShaders();
|
|
|
|
void DestroySharedShaders();
|
|
|
|
|
2017-07-20 05:25:35 +00:00
|
|
|
// We generate a dummy pipeline with some defaults in the blend/depth states,
|
|
|
|
// that way the driver is forced to compile something (looking at you, NVIDIA).
|
|
|
|
// It can then hopefully re-use part of this pipeline for others in the future.
|
|
|
|
void CreateDummyPipeline(const UberShader::VertexShaderUid& vuid, const GeometryShaderUid& guid,
|
|
|
|
const UberShader::PixelShaderUid& puid);
|
|
|
|
|
2017-07-20 05:25:33 +00:00
|
|
|
template <typename Uid>
|
|
|
|
struct ShaderModuleCache
|
|
|
|
{
|
2017-07-20 05:25:35 +00:00
|
|
|
std::map<Uid, std::pair<VkShaderModule, bool>> shader_map;
|
2017-07-20 05:25:33 +00:00
|
|
|
LinearDiskCache<Uid, u32> disk_cache;
|
|
|
|
};
|
|
|
|
ShaderModuleCache<VertexShaderUid> m_vs_cache;
|
|
|
|
ShaderModuleCache<GeometryShaderUid> m_gs_cache;
|
|
|
|
ShaderModuleCache<PixelShaderUid> m_ps_cache;
|
2017-07-20 05:25:35 +00:00
|
|
|
ShaderModuleCache<UberShader::VertexShaderUid> m_uber_vs_cache;
|
|
|
|
ShaderModuleCache<UberShader::PixelShaderUid> m_uber_ps_cache;
|
2017-07-20 05:25:33 +00:00
|
|
|
|
2017-07-20 05:25:35 +00:00
|
|
|
std::unordered_map<PipelineInfo, std::pair<VkPipeline, bool>, PipelineInfoHash>
|
|
|
|
m_pipeline_objects;
|
2017-07-20 05:25:33 +00:00
|
|
|
std::unordered_map<ComputePipelineInfo, VkPipeline, ComputePipelineInfoHash>
|
|
|
|
m_compute_pipeline_objects;
|
|
|
|
VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE;
|
|
|
|
std::string m_pipeline_cache_filename;
|
|
|
|
|
|
|
|
// Utility/shared shaders
|
|
|
|
VkShaderModule m_screen_quad_vertex_shader = VK_NULL_HANDLE;
|
|
|
|
VkShaderModule m_passthrough_vertex_shader = VK_NULL_HANDLE;
|
|
|
|
VkShaderModule m_screen_quad_geometry_shader = VK_NULL_HANDLE;
|
|
|
|
VkShaderModule m_passthrough_geometry_shader = VK_NULL_HANDLE;
|
2017-07-20 05:25:35 +00:00
|
|
|
|
|
|
|
std::unique_ptr<VideoCommon::AsyncShaderCompiler> m_async_shader_compiler;
|
|
|
|
|
|
|
|
// TODO: Use templates to reduce the number of these classes.
|
|
|
|
class VertexShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
VertexShaderCompilerWorkItem(const VertexShaderUid& uid) : m_uid(uid) {}
|
|
|
|
bool Compile() override;
|
|
|
|
void Retrieve() override;
|
|
|
|
|
|
|
|
private:
|
|
|
|
VertexShaderUid m_uid;
|
|
|
|
ShaderCompiler::SPIRVCodeVector m_spirv;
|
|
|
|
VkShaderModule m_module = VK_NULL_HANDLE;
|
|
|
|
};
|
|
|
|
class PixelShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PixelShaderCompilerWorkItem(const PixelShaderUid& uid) : m_uid(uid) {}
|
|
|
|
bool Compile() override;
|
|
|
|
void Retrieve() override;
|
|
|
|
|
|
|
|
private:
|
|
|
|
PixelShaderUid m_uid;
|
|
|
|
ShaderCompiler::SPIRVCodeVector m_spirv;
|
|
|
|
VkShaderModule m_module = VK_NULL_HANDLE;
|
|
|
|
};
|
|
|
|
class PipelineCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PipelineCompilerWorkItem(const PipelineInfo& info) : m_info(info) {}
|
|
|
|
bool Compile() override;
|
|
|
|
void Retrieve() override;
|
|
|
|
|
|
|
|
private:
|
|
|
|
PipelineInfo m_info;
|
|
|
|
VkPipeline m_pipeline;
|
|
|
|
};
|
2017-07-20 05:25:33 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
extern std::unique_ptr<ShaderCache> g_shader_cache;
|
|
|
|
|
|
|
|
} // namespace Vulkan
|