2016-08-13 12:57:50 +00:00
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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2016-10-01 03:07:50 +00:00
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#include <cstddef>
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2019-05-30 07:52:05 +00:00
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#include <optional>
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2019-05-30 07:07:40 +00:00
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#include <string_view>
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2016-08-13 12:57:50 +00:00
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#include <vector>
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2016-10-01 03:07:50 +00:00
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#include "Common/CommonTypes.h"
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2016-08-13 12:57:50 +00:00
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namespace Vulkan
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{
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namespace ShaderCompiler
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{
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// SPIR-V compiled code type
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using SPIRVCodeType = u32;
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using SPIRVCodeVector = std::vector<SPIRVCodeType>;
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// Compile a vertex shader to SPIR-V.
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2019-05-30 07:52:05 +00:00
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std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code);
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2016-08-13 12:57:50 +00:00
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// Compile a geometry shader to SPIR-V.
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2019-05-30 07:52:05 +00:00
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std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code);
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2016-08-13 12:57:50 +00:00
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// Compile a fragment shader to SPIR-V.
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2019-05-30 07:52:05 +00:00
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std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code);
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2016-08-13 12:57:50 +00:00
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2016-12-09 12:23:04 +00:00
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// Compile a compute shader to SPIR-V.
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2019-05-30 07:52:05 +00:00
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std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code);
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2016-12-09 12:23:04 +00:00
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2016-08-13 12:57:50 +00:00
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} // namespace ShaderCompiler
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} // namespace Vulkan
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