2016-01-08 03:40:35 +00:00
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// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "VideoCommon/RenderBase.h"
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namespace DX12
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{
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class Renderer final : public ::Renderer
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{
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public:
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Renderer(void*& window_handle);
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~Renderer();
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2016-01-08 03:40:35 +00:00
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void SetColorMask() override;
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void SetBlendMode(bool force_update) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetLogicOpMode() override;
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void SetDitherMode() override;
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void SetSamplerState(int stage, int tex_index, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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void ApplyState(bool use_dst_alpha) override;
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void RestoreState() override;
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void ApplyCullDisable();
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void RestoreCull();
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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float gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
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u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int conv_type) override;
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bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) override;
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static bool CheckForResize();
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2016-10-03 13:51:46 +00:00
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u32 GetMaxTextureSize() override;
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static D3D12_BLEND_DESC GetResetBlendDesc();
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static D3D12_DEPTH_STENCIL_DESC GetResetDepthStencilDesc();
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static D3D12_RASTERIZER_DESC GetResetRasterizerDesc();
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private:
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void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture,
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u32 src_width, u32 src_height, float gamma);
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2016-01-08 03:40:35 +00:00
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};
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}
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