dolphin/Source/PluginSpecs/pluginspecs_video.h

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//__________________________________________________________________________________________________
// Common video plugin spec, version #1.0 maintained by F|RES
//
#ifndef _VIDEO_H_INCLUDED__
#define _VIDEO_H_INCLUDED__
#include "Thread.h"
#include "PluginSpecs.h"
#include "ExportProlog.h"
typedef void (*TSetPEToken)(const unsigned short _token, const int _bSetTokenAcknowledge);
typedef void (*TSetPEFinish)(void);
typedef unsigned char* (*TGetMemoryPointer)(const unsigned int _iAddress);
typedef void (*TVideoLog)(const char* _pMessage, int _bBreak);
typedef void (*TSysMessage)(const char *fmt, ...);
typedef void (*TRequestWindowSize)(int _iWidth, int _iHeight, bool _bFullscreen);
typedef void (*TCopiedToXFB)(void);
typedef unsigned int (*TPeekMessages)(void);
typedef void (*TUpdateInterrupts)(void);
typedef void (*TUpdateFPSDisplay)(const char* text); // sets the window title
typedef void (*TKeyPressed)(int keycode, bool shift, bool control); // sets the window title
typedef struct
{
// fifo registers
volatile u32 CPBase;
volatile u32 CPEnd;
u32 CPHiWatermark;
u32 CPLoWatermark;
volatile u32 CPReadWriteDistance;
volatile u32 CPWritePointer;
volatile u32 CPReadPointer;
volatile u32 CPBreakpoint;
// Super Monkey Ball Adventure require this.
// Because the read&check-PEToken-loop stays in its JITed block I suppose.
// So no possiblity to ack the Token irq by the scheduler until some sort of PPC watchdog do its mess.
volatile u16 PEToken;
volatile u32 bFF_GPReadEnable;
volatile u32 bFF_BPEnable;
volatile u32 bFF_GPLinkEnable;
volatile u32 bFF_Breakpoint;
volatile u32 CPCmdIdle;
volatile u32 CPReadIdle;
// for GP watchdog hack
volatile u32 Fake_GPWDToken; // cicular incrementer
} SCPFifoStruct;
typedef struct
{
void *pWindowHandle;
TSetPEToken pSetPEToken;
TSetPEFinish pSetPEFinish;
TGetMemoryPointer pGetMemoryPointer;
TVideoLog pLog;
TSysMessage pSysMessage;
TRequestWindowSize pRequestWindowSize;
TCopiedToXFB pCopiedToXFB;
TPeekMessages pPeekMessages;
TUpdateInterrupts pUpdateInterrupts;
TUpdateFPSDisplay pUpdateFPSDisplay;
TKeyPressed pKeyPress;
SCPFifoStruct *pCPFifo;
unsigned char *pVIRegs;
void *pMemoryBase;
bool bWii;
} SVideoInitialize;
/////////////////////////////////////////////////////////////////////////////////////////////////////
// I N T E R F A C E ////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
// __________________________________________________________________________________________________
// Function: Video_Initialize
// Purpose:
// input: SVideoInitialize* - pointer because window data will be passed back
// output: none
//
EXPORT void CALL Video_Initialize(SVideoInitialize* _pvideoInitialize);
// __________________________________________________________________________________________________
// Function: Video_Prepare
// Purpose: This function is called from the EmuThread before the
// emulation has started. It is just for threadsensitive
// APIs like OpenGL.
// input: none
// output: none
//
EXPORT void CALL Video_Prepare(void);
// __________________________________________________________________________________________________
// Function: Video_Shutdown
// Purpose: This function is called when the emulator is shutting down
// a game allowing the dll to de-initialise.
// input: none
// output: none
//
EXPORT void CALL Video_Shutdown(void);
// __________________________________________________________________________________________________
// Function: Video_ExecuteFifoBuffer
// Purpose: This function is called if data is inside the fifo-buffer
// input: a data-byte (i know we have to optimize this ;-))
// output: none
//
EXPORT void CALL Video_SendFifoData(u8* _uData, u32 len);
// __________________________________________________________________________________________________
// Function: Video_UpdateXFB
// Purpose: This fucntion is called when you have to flip the yuv2
// video-buffer. You should ignore this function after you
// got the first EFB to XFB copy.
// input: pointer to the XFB, width and height of the XFB
// output: none
//
EXPORT void CALL Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset);
// __________________________________________________________________________________________________
// Function: Video_Screenshot
// Purpose: This fucntion is called when you want to do a screenshot
// input: Filename
// output: TRUE if all was okay
//
EXPORT unsigned int CALL Video_Screenshot(TCHAR* _szFilename);
// __________________________________________________________________________________________________
// Function: Video_EnterLoop
// Purpose: FIXME!
// input: none
// output: none
//
EXPORT void CALL Video_EnterLoop(void);
// __________________________________________________________________________________________________
// Function: Video_AddMessage
// Purpose: Adds a message to the display queue, to be shown forthe specified time
// input: pointer to the null-terminated string, time in milliseconds
// output: none
//
EXPORT void CALL Video_AddMessage(const char* pstr, unsigned int milliseconds);
// __________________________________________________________________________________________________
// Function: Video_DoState
// Purpose: Saves/Loads the current video data state (depends on mode parameter)
// input/output: ptr
// input: mode
//
EXPORT void CALL Video_DoState(unsigned char **ptr, int mode);
// __________________________________________________________________________________________________
// Function: Video_Stop
// Purpose: Stop the video plugin before shutdown
// input/output:
// input:
//
EXPORT void CALL Video_Stop();
#include "ExportEpilog.h"
#endif