2009-03-23 09:10:32 +00:00
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/*====================================================================
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project: GameCube DSP Tool (gcdsp)
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created: 2005.03.04
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mail: duddie@walla.com
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Copyright (c) 2005 Duddie
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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====================================================================*/
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2009-04-12 10:21:40 +00:00
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#ifndef _DSP_DISASSEMBLE_H
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#define _DSP_DISASSEMBLE_H
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2009-04-14 22:30:31 +00:00
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#include <map>
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#include <vector>
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2009-04-02 13:07:26 +00:00
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#include "Common.h"
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2009-04-12 14:48:55 +00:00
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#include "DSPTables.h"
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2009-04-18 11:31:37 +00:00
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#include "LabelMap.h"
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2009-04-02 13:07:26 +00:00
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2009-04-14 20:44:03 +00:00
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struct AssemblerSettings
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{
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AssemblerSettings()
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: print_tabs(false),
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show_hex(false),
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show_pc(false),
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decode_names(true),
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decode_registers(true),
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ext_separator('\''),
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lower_case_ops(true),
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pc(0)
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{
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}
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2009-03-23 09:10:32 +00:00
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bool print_tabs;
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bool show_hex;
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bool show_pc;
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bool decode_names;
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bool decode_registers;
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char ext_separator;
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bool lower_case_ops;
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2009-03-23 09:10:32 +00:00
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2009-03-30 03:27:31 +00:00
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u16 pc;
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2009-04-09 14:33:34 +00:00
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};
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2009-04-12 14:48:55 +00:00
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class DSPDisassembler
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{
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public:
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DSPDisassembler(const AssemblerSettings &settings);
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~DSPDisassembler();
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bool Disassemble(int start_pc, const std::vector<u16> &code, std::string *text);
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2009-04-14 22:30:31 +00:00
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// Warning - this one is trickier to use right.
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// Use pass == 2 if you're just using it by itself.
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void DisOpcode(const u16 *binbuf, int pass, u16 *pc, std::string *dest);
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private:
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// Moves PC forward and writes the result to dest.
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bool DisFile(const char* name, int pass, std::string *output);
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char* DisParams(const DSPOPCTemplate& opc, u16 op1, u16 op2, char* strbuf);
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std::map<u16, int> unk_opcodes;
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const AssemblerSettings settings_;
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LabelMap labels;
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};
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2009-04-12 10:21:40 +00:00
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#endif // _DSP_DISASSEMBLE_H
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