dolphin/Source/Core/VideoCommon/VertexShaderManager.h

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// Copyright 2008 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/CommonTypes.h"
#include "VideoCommon/ConstantManager.h"
class PointerWrap;
// The non-API dependent parts.
class VertexShaderManager
{
public:
static void Init();
static void Dirty();
static void DoState(PointerWrap& p);
// constant management
static void SetConstants();
static void InvalidateXFRange(int start, int end);
static void SetTexMatrixChangedA(u32 value);
static void SetTexMatrixChangedB(u32 value);
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetMaterialColorChanged(int index);
static void TranslateView(float x, float y, float z = 0.0f);
static void RotateView(float x, float y, float z);
static void ResetView();
static void SetVertexFormat(u32 components);
static void SetTexMatrixInfoChanged(int index);
static void SetLightingConfigChanged();
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: g_fProjectionMatrix must be up to date when this is called
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
static VertexShaderConstants constants;
static bool dirty;
};