58 lines
1.8 KiB
Plaintext
58 lines
1.8 KiB
Plaintext
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Dolphin
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=======
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Open Source Release under GPL 2
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by F|RES & ector
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Contributions by:
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zerofrog, yaz0r, tmbinc
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DX9 gfx plugin by ector
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OpenGL gfx plugin by zerofrog
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System Requirements:
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* Windows 2000 or higher. The Linux build is at least 80% done, it starts,
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but won't run games yet. There's a bug somewhere.
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* Fast CPU. Dual core a plus.
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* Any reasonable modern GPU, support for pixel shaders 2.0 required.
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New Features
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* Interprets Action Replay codes
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* Buggy framerate limiter, deactivated
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* Full Xbox 360 Controller support, with rumble
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Dolphin is a Gamecube emulator. It also has preliminary support for Wii and
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Triforce emulation.
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Gamecube compatibility is about the same as previous releases.
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Wii compatibility is very low. Some games show their intro movies, that's it.
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There is preliminary Wiimote emulation but it does not work yet.
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We haven't worked on Dolphin for a long time, except for a short burst adding
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the basic Wii support, and we don't think we will finish it, so we hereby
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release it, in its current unfinished state, to the world.
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Usage Notes
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-----------
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The GUI should be pretty much self-explanatory.
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To attempt to boot Wii ISOs, you need the disc master key. It should be
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called "masterkey.bin". Put it in the Wii subdirectory.
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To use Action Replay codes, follow the examples in the Patches subdirectory.
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Use + in front of a cheat name to activate it. The cheats can be named
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anything.
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Code Notes
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----------
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Dolphin is written in C++. It's compiled with Visual Studio 2005. An
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installation of the DirectX SDK is required.
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To tweak settings for the JIT/Dynarec, see Core/PowerPC/Jit64/JitCache.cpp,
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in InitCache().
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We have a scons build system set up, but if anyone wants to create an
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automake solution, go ahead, we'd appreciate it.
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We are looking for new source code maintainers.
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