dolphin/Source/Core/VideoBackends/Metal/MTLShader.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

31 lines
743 B
C
Raw Normal View History

2022-06-01 09:58:13 +00:00
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <Metal/Metal.h>
#include "VideoBackends/Metal/MRCHelpers.h"
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/AbstractShader.h"
namespace Metal
{
class Shader : public AbstractShader
{
public:
explicit Shader(ShaderStage stage, std::string msl, MRCOwned<id<MTLFunction>> shader)
: AbstractShader(stage), m_msl(std::move(msl)), m_shader(std::move(shader))
{
}
id<MTLFunction> GetShader() const { return m_shader; }
BinaryData GetBinary() const override { return BinaryData(m_msl.begin(), m_msl.end()); }
private:
std::string m_msl;
MRCOwned<id<MTLFunction>> m_shader;
};
} // namespace Metal