2011-01-31 00:08:06 +00:00
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uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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c0 += c0 * 2;
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ocol0 = float4(c0.r, c0.g, c0.b, c0.a);
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2009-08-12 23:50:06 +00:00
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}
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