2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2016-01-17 21:54:31 +00:00
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#include "Common/CommonTypes.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/ShaderGenCommon.h"
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2016-07-21 23:04:57 +00:00
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enum class APIType;
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2008-12-08 04:46:09 +00:00
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2013-06-28 15:43:53 +00:00
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#pragma pack(1)
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2012-08-06 23:02:04 +00:00
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struct pixel_shader_uid_data
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{
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// TODO: Optimize field order for easy access!
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u32 num_values; // TODO: Shouldn't be a u32
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u32 NumValues() const { return num_values; }
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u32 components : 2;
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u32 pad0 : 2;
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u32 useDstAlpha : 1;
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u32 Pretest : 2;
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u32 nIndirectStagesUsed : 4;
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u32 genMode_numtexgens : 4;
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u32 genMode_numtevstages : 4;
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u32 genMode_numindstages : 3;
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u32 alpha_test_comp0 : 3;
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u32 alpha_test_comp1 : 3;
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u32 alpha_test_logic : 2;
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u32 alpha_test_use_zcomploc_hack : 1;
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u32 fog_proj : 1;
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u32 fog_fsel : 3;
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u32 fog_RangeBaseEnabled : 1;
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u32 ztex_op : 2;
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u32 per_pixel_depth : 1;
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u32 forced_early_z : 1;
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u32 early_ztest : 1;
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u32 late_ztest : 1;
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u32 bounding_box : 1;
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u32 zfreeze : 1;
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u32 numColorChans : 2;
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u32 rgba6_format : 1;
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u32 dither : 1;
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u32 uint_output : 1;
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u32 blend_enable : 1; // Only used with shader_framebuffer_fetch blend
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u32 blend_src_factor : 3; // Only used with shader_framebuffer_fetch blend
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u32 blend_src_factor_alpha : 3; // Only used with shader_framebuffer_fetch blend
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u32 blend_dst_factor : 3; // Only used with shader_framebuffer_fetch blend
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u32 blend_dst_factor_alpha : 3; // Only used with shader_framebuffer_fetch blend
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u32 blend_subtract : 1; // Only used with shader_framebuffer_fetch blend
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u32 blend_subtract_alpha : 1; // Only used with shader_framebuffer_fetch blend
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u32 texMtxInfo_n_projection : 8; // 8x1 bit
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u32 tevindref_bi0 : 3;
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u32 tevindref_bc0 : 3;
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u32 tevindref_bi1 : 3;
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u32 tevindref_bc1 : 3;
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u32 tevindref_bi2 : 3;
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u32 tevindref_bc3 : 3;
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u32 tevindref_bi4 : 3;
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u32 tevindref_bc4 : 3;
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void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
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{
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if (index == 0)
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{
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tevindref_bc0 = texcoord;
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tevindref_bi0 = texmap;
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}
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else if (index == 1)
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{
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tevindref_bc1 = texcoord;
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tevindref_bi1 = texmap;
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}
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else if (index == 2)
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{
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tevindref_bc3 = texcoord;
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tevindref_bi2 = texmap;
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}
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else if (index == 3)
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{
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tevindref_bc4 = texcoord;
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tevindref_bi4 = texmap;
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}
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}
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u32 GetTevindirefCoord(int index) const
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{
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if (index == 0)
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{
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return tevindref_bc0;
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}
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else if (index == 1)
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{
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return tevindref_bc1;
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}
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else if (index == 2)
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{
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return tevindref_bc3;
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}
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else if (index == 3)
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{
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return tevindref_bc4;
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}
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return 0;
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}
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u32 GetTevindirefMap(int index) const
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{
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if (index == 0)
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{
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return tevindref_bi0;
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}
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else if (index == 1)
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{
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return tevindref_bi1;
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}
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else if (index == 2)
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{
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return tevindref_bi2;
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}
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else if (index == 3)
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{
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return tevindref_bi4;
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}
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return 0;
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}
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2016-06-24 08:43:46 +00:00
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struct
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{
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// TODO: Can save a lot space by removing the padding bits
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u32 cc : 24;
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2016-01-16 00:01:04 +00:00
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u32 ac : 24; // tswap and rswap are left blank (encoded into the tevksel fields below)
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u32 tevorders_texmap : 3;
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u32 tevorders_texcoord : 3;
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u32 tevorders_enable : 1;
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u32 tevorders_colorchan : 3;
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u32 pad1 : 6;
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// TODO: Clean up the swapXY mess
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u32 hasindstage : 1;
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u32 tevind : 21;
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u32 tevksel_swap1a : 2;
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u32 tevksel_swap2a : 2;
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u32 tevksel_swap1b : 2;
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u32 tevksel_swap2b : 2;
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u32 pad2 : 2;
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u32 tevksel_swap1c : 2;
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u32 tevksel_swap2c : 2;
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u32 tevksel_swap1d : 2;
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u32 tevksel_swap2d : 2;
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u32 tevksel_kc : 5;
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u32 tevksel_ka : 5;
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u32 pad3 : 14;
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} stagehash[16];
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LightingUidData lighting;
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2012-08-06 23:02:04 +00:00
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};
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2013-06-28 15:43:53 +00:00
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#pragma pack()
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2012-08-06 23:02:04 +00:00
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typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
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2011-09-07 18:20:29 +00:00
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2017-07-20 07:10:02 +00:00
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ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
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const pixel_shader_uid_data* uid_data);
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2017-07-27 10:52:20 +00:00
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens,
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bool per_pixel_lighting, bool bounding_box);
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2017-09-05 13:33:15 +00:00
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void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
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PixelShaderUid GetPixelShaderUid();
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