2017-02-12 10:50:35 +00:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <mbedtls/aes.h>
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#include "Common/Crypto/AES.h"
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namespace Common
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{
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namespace AES
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{
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2017-05-01 15:50:12 +00:00
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std::vector<u8> DecryptEncrypt(const u8* key, u8* iv, const u8* src, size_t size, Mode mode)
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2017-02-12 10:50:35 +00:00
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{
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mbedtls_aes_context aes_ctx;
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std::vector<u8> buffer(size);
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2017-05-01 15:50:12 +00:00
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if (mode == Mode::Encrypt)
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mbedtls_aes_setkey_enc(&aes_ctx, key, 128);
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else
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mbedtls_aes_setkey_dec(&aes_ctx, key, 128);
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mbedtls_aes_crypt_cbc(&aes_ctx, mode == Mode::Encrypt ? MBEDTLS_AES_ENCRYPT : MBEDTLS_AES_DECRYPT,
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size, iv, src, buffer.data());
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2017-02-12 10:50:35 +00:00
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return buffer;
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}
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2017-05-01 15:50:12 +00:00
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std::vector<u8> Decrypt(const u8* key, u8* iv, const u8* src, size_t size)
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{
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return DecryptEncrypt(key, iv, src, size, Mode::Decrypt);
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}
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std::vector<u8> Encrypt(const u8* key, u8* iv, const u8* src, size_t size)
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{
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return DecryptEncrypt(key, iv, src, size, Mode::Encrypt);
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}
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2017-02-12 10:50:35 +00:00
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} // namespace AES
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} // namespace Common
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