dolphin/Source/Core/DebuggerWX/Src/BreakpointWindow.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <wx/wx.h>
#include "BreakpointView.h"
#include "CodeWindow.h"
#include "HW/Memmap.h"
#include "BreakpointDlg.h"
#include "MemoryCheckDlg.h"
#include "Host.h"
#include "PowerPC/PowerPC.h"
#include "FileUtil.h"
BEGIN_EVENT_TABLE(CBreakPointWindow, wxPanel)
EVT_LIST_ITEM_ACTIVATED(ID_BPS, CBreakPointWindow::OnActivated)
EVT_LIST_ITEM_SELECTED(ID_TOOLBAR, CBreakPointWindow::OnSelectItem)
END_EVENT_TABLE()
CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent,
wxWindowID id, const wxString& title, const wxPoint& position,
const wxSize& size, long style)
: wxPanel(parent, id, position, size, style, title)
, m_BreakPointListView(NULL)
, m_pCodeWindow(_pCodeWindow)
{
CreateGUIControls();
}
void CBreakPointWindow::CreateGUIControls()
{
SetSize(8, 8, 400, 370);
Center();
m_BreakPointBar = new CBreakPointBar(this, ID_TOOLBAR, wxDefaultPosition, wxSize(0, 55),
wxLC_ICON | wxSUNKEN_BORDER | wxLC_SINGLE_SEL);
m_BreakPointListView = new CBreakPointView(this, ID_BPS, wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL | wxLC_SORT_ASCENDING);
wxBoxSizer* sizerH = new wxBoxSizer(wxVERTICAL);
sizerH->Add(m_BreakPointBar, 0, wxALL | wxEXPAND);
sizerH->Add((wxListCtrl*)m_BreakPointListView, 1, wxEXPAND);
NotifyUpdate();
SetSizer(sizerH);
}
void CBreakPointWindow::OnSelectItem(wxListEvent& event)
{
switch(event.GetItem().GetId())
{
case IDM_DELETE:
OnDelete();
m_BreakPointBar->SetItemState(event.GetItem().GetId(), 0, wxLIST_STATE_FOCUSED);
break;
case IDM_CLEAR:
OnClear();
m_BreakPointBar->SetItemState(event.GetItem().GetId(), 0, wxLIST_STATE_FOCUSED);
break;
case IDM_ADD_BREAKPOINT:
OnAddBreakPoint();
break;
case IDM_ADD_BREAKPOINTMANY:
OnAddBreakPointMany();
break;
case IDM_ADD_MEMORYCHECK:
OnAddMemoryCheck();
break;
case IDM_ADD_MEMORYCHECKMANY:
OnAddMemoryCheckMany();
break;
}
}
void CBreakPointWindow::NotifyUpdate()
{
if (m_BreakPointListView != NULL) m_BreakPointListView->Update();
}
void CBreakPointWindow::OnDelete()
{
if (m_BreakPointListView)
{
m_BreakPointListView->DeleteCurrentSelection();
}
}
void CBreakPointWindow::OnActivated(wxListEvent& event)
{
long Index = event.GetIndex();
if (Index >= 0)
{
u32 Address = (u32)m_BreakPointListView->GetItemData(Index);
if (m_pCodeWindow != NULL)
{
m_pCodeWindow->JumpToAddress(Address);
}
}
}
// Breakpoint actions
// ---------------------
// Clear all breakpoints
void CBreakPointWindow::OnClear()
{
PowerPC::breakpoints.Clear();
PowerPC::memchecks.Clear();
NotifyUpdate();
}
// Add one breakpoint
void CBreakPointWindow::OnAddBreakPoint()
{
BreakPointDlg bpDlg(this, this);
bpDlg.ShowModal();
}
// Load breakpoints from file
void CBreakPointWindow::OnAddBreakPointMany()
{
// load ini
IniFile ini;
std::string filename = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + "BreakPoints.ini";
if (ini.Load(filename.c_str())) // check if there is any file there
{
// get lines from a certain section
std::vector<std::string> lines;
if (!ini.GetLines("BreakPoints", lines))
{
wxMessageBox(_T("You have no [BreakPoints] line in your file"));
return;
}
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
{
std::string line = StripSpaces(*iter);
u32 Address = 0;
if (AsciiToHex(line.c_str(), Address))
{
PowerPC::breakpoints.Add(Address);
}
}
// Only update after we are done with the loop
NotifyUpdate();
}
else
{
wxMessageBox(_T("Couldn't find GameConfig/BreakPoints.ini file"));
}
}
// Memory check actions
// ---------------------
void
CBreakPointWindow::OnAddMemoryCheck()
{
MemoryCheckDlg memDlg(this);
memDlg.ShowModal();
}
// Load memory checks from file
void CBreakPointWindow::OnAddMemoryCheckMany()
{
// load ini
IniFile ini;
std::string filename = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + "MemoryChecks.ini";
if (ini.Load(filename.c_str()))
{
// get lines from a certain section
std::vector<std::string> lines;
if (!ini.GetLines("MemoryChecks", lines))
{
wxMessageBox(_T("You have no [MemoryChecks] line in your file"));
return;
}
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
{
std::string line = StripSpaces(*iter);
std::vector<std::string> pieces;
SplitString(line, ' ', pieces); // split string
TMemCheck MemCheck;
u32 sAddress = 0;
u32 eAddress = 0;
bool doCommon = false;
// ------------------------------------------------------------------------------------------
// Decide if we have a range or just one address, and if we should break or not
// --------------
if (
pieces.size() == 1
&& AsciiToHex(pieces[0].c_str(), sAddress)
&& pieces[0].size() == 8
)
{
// address range
MemCheck.StartAddress = sAddress;
MemCheck.EndAddress = sAddress;
doCommon = true;
MemCheck.Break = false;
}
else if(
pieces.size() == 2
&& AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
&& pieces[0].size() == 8 && pieces[1].size() == 8
)
{
// address range
MemCheck.StartAddress = sAddress;
MemCheck.EndAddress = eAddress;
doCommon = true;
MemCheck.Break = false;
}
else if(
pieces.size() == 3
&& AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
&& pieces[0].size() == 8 && pieces[1].size() == 8 && pieces[2].size() == 1
)
{
// address range
MemCheck.StartAddress = sAddress;
MemCheck.EndAddress = eAddress;
doCommon = true;
MemCheck.Break = true;
}
if (doCommon)
{
// settings for the memory check
MemCheck.OnRead = true;
MemCheck.OnWrite = true;
MemCheck.Log = true;
//MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window
// so don't think it's off because we are only writing this to the log
PowerPC::memchecks.Add(MemCheck);
}
}
// Update after we are done with the loop
NotifyUpdate();
}
else
{
wxMessageBox(_T("You have no ") + wxString::FromAscii(File::GetUserPath(D_GAMECONFIG_IDX)) + _T("MemoryChecks.ini file"));
}
}