dolphin/Source/Core/Core/Src/PatchEngine.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PATCHENGINE_H
#define _PATCHENGINE_H
#include "IniFile.h"
namespace PatchEngine
{
enum PatchType
{
PATCH_8BIT,
PATCH_16BIT,
PATCH_32BIT,
};
extern const char *PatchTypeStrings[];
struct PatchEntry
{
PatchEntry() {}
PatchEntry(PatchType _t, u32 _addr, u32 _value) : type(_t), address(_addr), value(_value) {}
PatchType type;
u32 address;
u32 value;
};
struct Patch
{
std::string name;
std::vector<PatchEntry> entries;
bool active;
};
int GetSpeedhackCycles(const u32 addr);
void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile &ini);
void LoadPatches(const char *gameID);
void ApplyFramePatches();
void ApplyARPatches();
} // namespace
#endif //_PATCHENGINE_H