2013-06-11 13:33:56 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "CommonTypes.h"
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namespace DriverDetails
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{
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// Enum of known vendors
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// Tegra and Nvidia are separated out due to such substantial differences
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enum Vendor
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{
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VENDOR_NVIDIA = 0,
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VENDOR_ATI,
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VENDOR_INTEL,
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VENDOR_ARM,
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VENDOR_QUALCOMM,
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VENDOR_IMGTEC,
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VENDOR_TEGRA,
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VENDOR_VIVANTE,
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VENDOR_UNKNOWN
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};
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2013-08-21 10:34:42 +00:00
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// Enum of known drivers
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enum Driver
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{
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DRIVER_NVIDIA = 0, // Official Nvidia, including mobile GPU
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DRIVER_NOUVEAU, // OSS nouveau
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2013-08-21 10:41:32 +00:00
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DRIVER_ATI, // Official ATI
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2013-08-21 10:34:42 +00:00
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DRIVER_RADEONHD, // OSS Radeon
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DRIVER_INTEL, // Official Intel
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DRIVER_ARM, // Official Mali driver
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DRIVER_LIMA, // OSS Mali driver
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DRIVER_QUALCOMM, // Official Adreno driver
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DRIVER_FREEDRENO, // OSS Adreno driver
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DRIVER_IMGTEC, // OSS PowerVR driver
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DRIVER_VIVANTE, // Official vivante driver
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DRIVER_UNKNOWN // Unknown driver, default to official hardware driver
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};
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2013-06-11 13:33:56 +00:00
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// Enum of known bugs
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// These can be vendor specific, but we put them all in here
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// For putting a new bug in here, make sure to put a detailed comment above the enum
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// This'll ensure we know exactly what the issue is.
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enum Bug
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{
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// Bug: No Dynamic UBO array object access
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// Affected Devices: Qualcomm/Adreno
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// Started Version: 14
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// Ended Version: -1
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// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
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// Errors out with "Internal Error"
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BUG_NODYNUBOACCESS = 0,
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// Bug: Centroid is broken in shaders
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// Affected devices: Qualcomm/Adreno
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// Started Version: 14
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// Ended Version: -1
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// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
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// When MSAA is disabled, it acts like a regular in/out
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// Tends to cause the driver to render full white or black
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BUG_BROKENCENTROID,
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2013-06-18 15:24:36 +00:00
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// Bug: INFO_LOG_LENGTH broken
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// Affected devices: Qualcomm/Adreno
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// Started Version: ? (Noticed on v14)
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// Ended Version: -1
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// When compiling a shader, it is important that when it fails,
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// you first get the length of the information log prior to grabbing it.
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// This allows you to allocate an array to store all of the log
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// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
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// They also max out at 1024 bytes(1023 characters + null terminator) for the log
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BUG_BROKENINFOLOG,
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2013-06-11 13:33:56 +00:00
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};
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// Initializes our internal vendor, device family, and driver version
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2013-08-21 10:34:42 +00:00
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void Init(Vendor vendor, Driver driver, const u32 devfamily, const double version);
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2013-06-11 13:33:56 +00:00
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// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
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2013-07-06 00:56:15 +00:00
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bool HasBug(Bug bug);
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2013-06-11 13:33:56 +00:00
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}
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