dolphin/Source/Plugins/Plugin_DSP_LLE/Src/main.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "Globals.h"
#include "WaveFile.h"
#include "CommonTypes.h"
#include "Mixer.h"
#include "gdsp_interpreter.h"
#include "gdsp_interface.h"
#include "disassemble.h"
#ifdef _WIN32
#include "DisAsmDlg.h"
#include "DSoundStream.h"
#include "Logging/Console.h" // For wprintf, ClearScreen
#include "Logging/Logging.h" // For Logging
HINSTANCE g_hInstance = NULL;
HANDLE g_hDSPThread = NULL;
CRITICAL_SECTION g_CriticalSection;
CDisAsmDlg g_Dialog;
#else
#define WINAPI
#define LPVOID void*
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include "AOSoundStream.h"
pthread_t g_hDSPThread = NULL;
#endif
#include "ChunkFile.h"
// =======================================================================================
// Globals
// --------------
DSPInitialize g_dspInitialize;
#define GDSP_MBOX_CPU 0
#define GDSP_MBOX_DSP 1
uint32 g_LastDMAAddress = 0;
uint32 g_LastDMASize = 0;
extern u32 m_addressPBs;
bool AXTask(u32& _uMail);
bool bCanWork = false;
// Set this if you want to log audio. search for log_ai in this file to see the filename.
static bool log_ai = true;
WaveFileWriter g_wave_writer;
// ==============
#ifdef _WIN32
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
break;
case DLL_PROCESS_DETACH:
break;
default:
break;
}
g_hInstance = hinstDLL;
return(TRUE);
}
#endif
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_DSP;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin");
#else
sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (Debug)");
#endif
#endif
}
void DllAbout(HWND _hParent)
{}
void DllConfig(HWND _hParent)
{}
void DSP_DoState(unsigned char **ptr, int mode) {
PointerWrap p(ptr, mode);
}
void DllDebugger(HWND _hParent)
{
#ifdef _WIN32
#if defined (_DEBUG) || defined (DEBUGFAST)
if(bCanWork)
{
g_Dialog.Create(NULL); //_hParent);
g_Dialog.ShowWindow(SW_SHOW);
// Open the console window
startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
wprintf("DllDebugger > Console opened\n");
// TODO: Make this adjustable from the Debugging window
MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
}
else
{
// TODO: let us open the debugging window when we open the Dolphin-Debugger, fix the crash
// that currently occurs of you try to do that
MessageBox(0, "Can't open debugging window yet. Please start a game first", "DSP LLE", 0);
}
#else
MessageBox(0, "Can't open debugging window in Release build of this plugin.", "DSP LLE", 0);
#endif
#endif
}
// =======================================================================================
// Regular thread
// --------------
#ifdef _WIN32
DWORD WINAPI dsp_thread(LPVOID lpParameter)
#else
void* dsp_thread(void* lpParameter)
#endif
{
while (1)
{
if (!gdsp_run())
{
ErrorLog("*** DSP: CRITICAL ERROR ***\n");
//return 0;
exit(0);
}
}
}
// ==============
// =======================================================================================
// Debug thread
// --------------
#ifdef _WIN32
DWORD WINAPI dsp_thread_debug(LPVOID lpParameter)
#else
void* dsp_thread_debug(void* lpParameter)
#endif
{
//if (g_hDSPThread)
//{
// return NULL; // enable this to disable the plugin
//}
#ifdef _WIN32
while (1)
{
Logging(); // logging
if (g_Dialog.CanDoStep())
{
gdsp_runx(1);
}
else
{
Sleep(100);
}
}
#endif
return NULL;
}
// ==============
void DSP_DebugBreak()
{
#ifdef _WIN32
#if defined(_DEBUG) || defined(DEBUGFAST)
g_Dialog.DebugBreak();
#endif
#endif
}
void dspi_req_dsp_irq()
{
g_dspInitialize.pGenerateDSPInterrupt();
}
void DSP_Initialize(DSPInitialize _dspInitialize)
{
bCanWork = true;
g_dspInitialize = _dspInitialize;
gdsp_init();
g_dsp.step_counter = 0;
g_dsp.cpu_ram = g_dspInitialize.pGetMemoryPointer(0);
g_dsp.irq_request = dspi_req_dsp_irq;
gdsp_reset();
if (!gdsp_load_rom((char *)"data\\dsp_rom.bin"))
{
bCanWork = false;
PanicAlert("No DSP ROM");
ErrorLog("Cannot load DSP ROM\n");
}
if (!gdsp_load_coef((char *)"data\\dsp_coef.bin"))
{
bCanWork = false;
PanicAlert("No DSP COEF");
ErrorLog("Cannot load DSP COEF\n");
}
if(!bCanWork)
return; // TODO: Don't let it work
// ---------------------------------------------------------------------------------------
// First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in Globals.h. Then
// make the disassembled file here.
// --------------
// Dump UCode to file...
FILE* t = fopen("C:\\_\\DSP_UC_09CD143F.txt", "wb");
if (t != NULL)
{
gd_globals_t gdg;
gd_dis_file(&gdg, "C:\\_\\DSP_UC_09CD143F.bin", t);
fclose(t);
}
// --------------
#ifdef _WIN32
#if defined(_DEBUG) || defined(DEBUGFAST)
g_hDSPThread = CreateThread(NULL, 0, dsp_thread_debug, 0, 0, NULL);
#else
g_hDSPThread = CreateThread(NULL, 0, dsp_thread, 0, 0, NULL);
#endif // DEBUG
#else
#if _DEBUG
pthread_create(&g_hDSPThread, NULL, dsp_thread_debug, (void *)NULL);
#else
pthread_create(&g_hDSPThread, NULL, dsp_thread, (void *)NULL);
#endif // DEBUG
#endif // WIN32
if (log_ai) {
g_wave_writer.Start("C:\\_\\ai_log.wav");
g_wave_writer.SetSkipSilence(false);
}
#ifdef _WIN32
InitializeCriticalSection(&g_CriticalSection);
DSound::DSound_StartSound((HWND)g_dspInitialize.hWnd, 48000, Mixer);
#else
AOSound::AOSound_StartSound(48000, Mixer);
#endif
}
void DSP_Shutdown(void)
{
if (log_ai)
g_wave_writer.Stop();
#ifdef _WIN32
if (g_hDSPThread != NULL)
{
TerminateThread(g_hDSPThread, 0);
}
#else
pthread_cancel(g_hDSPThread);
#endif
}
u16 DSP_WriteControlRegister(u16 _uFlag)
{
gdsp_write_cr(_uFlag);
return(gdsp_read_cr());
}
u16 DSP_ReadControlRegister()
{
return(gdsp_read_cr());
}
u16 DSP_ReadMailboxHigh(bool _CPUMailbox)
{
if (_CPUMailbox)
{
return(gdsp_mbox_read_h(GDSP_MBOX_CPU));
}
else
{
return(gdsp_mbox_read_h(GDSP_MBOX_DSP));
}
}
u16 DSP_ReadMailboxLow(bool _CPUMailbox)
{
if (_CPUMailbox)
{
return(gdsp_mbox_read_l(GDSP_MBOX_CPU));
}
else
{
return(gdsp_mbox_read_l(GDSP_MBOX_DSP));
}
}
void DSP_WriteMailboxHigh(bool _CPUMailbox, u16 _uHighMail)
{
if (_CPUMailbox)
{
if (gdsp_mbox_peek(GDSP_MBOX_CPU) & 0x80000000)
{
ErrorLog("Mailbox isnt empty ... strange");
}
#if PROFILE
if ((_uHighMail) == 0xBABE)
{
ProfilerStart();
}
#endif
gdsp_mbox_write_h(GDSP_MBOX_CPU, _uHighMail);
}
else
{
ErrorLog("CPU cant write to DSP mailbox");
}
}
void DSP_WriteMailboxLow(bool _CPUMailbox, u16 _uLowMail)
{
if (_CPUMailbox)
{
gdsp_mbox_write_l(GDSP_MBOX_CPU, _uLowMail);
u32 uAddress = gdsp_mbox_peek(GDSP_MBOX_CPU);
u16 errpc = g_dsp.err_pc;
DebugLog("Write CPU Mail: 0x%08x (pc=0x%04x)\n", uAddress, errpc);
// ---------------------------------------------------------------------------------------
// I couldn't find any better way to detect the AX mails so this had to do. Please feel free
// to change it.
// --------------
if ((errpc == 0x0054 || errpc == 0x0055) && m_addressPBs == 0)
{
DebugLog("AXTask ======== 0x%08x (pc=0x%04x)", uAddress, errpc);
AXTask(uAddress);
}
}
else
{
ErrorLog("CPU cant write to DSP mailbox");
}
}
void DSP_Update(int cycles)
{
if (g_hDSPThread)
{
return;
}
#ifdef _WIN32
if (g_Dialog.CanDoStep())
{
gdsp_runx(100); // cycles
}
#endif
}
void DSP_SendAIBuffer(unsigned int address, int sample_rate)
{
short samples[16] = {0}; // interleaved stereo
if (address) {
for (int i = 0; i < 16; i++) {
samples[i] = Memory_Read_U16(address + i * 2);
}
if (log_ai)
g_wave_writer.AddStereoSamples(samples, 8);
}
Mixer_PushSamples(samples, 32 / 4, sample_rate);
static int counter = 0;
counter++;
#ifdef _WIN32
if ((counter & 255) == 0)
DSound::DSound_UpdateSound();
#endif
}
void __Log(int, const char *fmt, ...)
{
//DebugLog(fmt);
}