2008-12-08 05:30:24 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <string>
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#include <vector>
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#include <wx/mstream.h>
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#include "Globals.h"
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#include "FileUtil.h"
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#include "ISOFile.h"
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#include "StringUtil.h"
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#include "VolumeCreator.h"
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#include "Filesystem.h"
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#include "BannerLoader.h"
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#include "FileSearch.h"
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#include "CompressedBlob.h"
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#include "ChunkFile.h"
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#include "../resources/no_banner.cpp"
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#define CACHE_REVISION 0x105
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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static u32 g_ImageTemp[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT];
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2009-01-22 07:42:17 +00:00
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GameListItem::GameListItem(const std::string& _rFileName, bool bUpdateCache)
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2008-12-08 05:30:24 +00:00
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: m_FileName(_rFileName)
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, m_FileSize(0)
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, m_Valid(false)
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, m_BlobCompressed(false)
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, m_pImage(NULL)
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, m_ImageSize(0)
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{
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2009-01-22 07:42:17 +00:00
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if ((bUpdateCache == false) && LoadFromCache())
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2008-12-08 05:30:24 +00:00
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{
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m_Valid = true;
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}
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else
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
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if (pVolume != NULL)
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{
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m_Name = _rFileName;
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m_Country = pVolume->GetCountry();
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m_FileSize = File::GetSize(_rFileName.c_str());
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m_VolumeSize = pVolume->GetSize();
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m_Name = pVolume->GetName();
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m_UniqueID = pVolume->GetUniqueID();
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m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str());
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// check if we can get some infos from the banner file too
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DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
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if (pFileSystem != NULL)
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{
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DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem);
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if (pBannerLoader != NULL)
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{
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if (pBannerLoader->IsValid())
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{
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2009-01-21 16:31:44 +00:00
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pBannerLoader->GetName(m_Name, m_Country); //m_Country == DiscIO::IVolume::COUNTRY_JAP ? 1 : 0);
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2008-12-08 05:30:24 +00:00
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pBannerLoader->GetCompany(m_Company);
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2009-01-21 16:31:44 +00:00
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pBannerLoader->GetDescription(m_Description, m_Country);
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2008-12-08 05:30:24 +00:00
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if (pBannerLoader->GetBanner(g_ImageTemp))
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{
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m_ImageSize = DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT * 3;
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m_pImage = new u8[m_ImageSize]; //(u8*)malloc(m_ImageSize);
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for (size_t i = 0; i < DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT; i++)
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{
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m_pImage[i * 3 + 0] = (g_ImageTemp[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (g_ImageTemp[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (g_ImageTemp[i] & 0x0000FF) >> 0;
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}
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}
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}
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delete pBannerLoader;
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}
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delete pFileSystem;
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}
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delete pVolume;
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m_Valid = true;
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// just if we have an image create a cache file
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// Wii isos create their images after you have generated the first savegame
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if (m_pImage)
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SaveToCache();
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}
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}
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// i am not sure if this is a leak or if wxImage will release the code
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if (m_pImage)
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{
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#if defined(HAVE_WX) && HAVE_WX
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m_Image.Create(DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT, m_pImage);
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#endif
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}
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else
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{
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// default banner
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wxMemoryInputStream istream(no_banner_png, sizeof no_banner_png);
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wxImage iNoBanner(istream, wxBITMAP_TYPE_PNG);
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m_Image = iNoBanner;
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}
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}
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GameListItem::~GameListItem()
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{
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}
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bool GameListItem::LoadFromCache()
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{
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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if (!File::IsDirectory(FULL_CACHE_DIR))
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{
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File::CreateDir(FULL_CACHE_DIR);
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}
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CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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{
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p.Do(m_Name);
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p.Do(m_Company);
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p.Do(m_Description);
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p.Do(m_UniqueID);
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p.Do(m_FileSize);
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p.Do(m_VolumeSize);
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p.Do(m_Country);
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p.Do(m_BlobCompressed);
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p.DoBuffer(&m_pImage, m_ImageSize);
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}
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std::string GameListItem::CreateCacheFilename()
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{
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std::string Filename;
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SplitPath(m_FileName, NULL, &Filename, NULL);
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Filename.append(".cache");
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std::string fullname(FULL_CACHE_DIR);
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fullname += Filename;
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return fullname;
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}
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