dolphin/Source/Core/VideoBackends/OGL/OGLPipeline.h

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "Common/GL/GLUtil.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/RenderState.h"
namespace OGL
{
class OGLPipeline final : public AbstractPipeline
{
public:
explicit OGLPipeline(const GLVertexFormat* vertex_format,
const RasterizationState& rasterization_state, const DepthState& depth_state,
const BlendingState& blending_state, PipelineProgram* program,
GLenum gl_primitive);
~OGLPipeline() override;
const GLVertexFormat* GetVertexFormat() const { return m_vertex_format; }
const RasterizationState& GetRasterizationState() const { return m_rasterization_state; }
const DepthState& GetDepthState() const { return m_depth_state; }
const BlendingState& GetBlendingState() const { return m_blending_state; }
const PipelineProgram* GetProgram() const { return m_program; }
bool HasVertexInput() const { return m_vertex_format != nullptr; }
GLenum GetGLPrimitive() const { return m_gl_primitive; }
CacheData GetCacheData() const override;
static std::unique_ptr<OGLPipeline> Create(const AbstractPipelineConfig& config,
const void* cache_data, size_t cache_data_size);
private:
const GLVertexFormat* m_vertex_format;
RasterizationState m_rasterization_state;
DepthState m_depth_state;
BlendingState m_blending_state;
PipelineProgram* m_program;
GLenum m_gl_primitive;
};
} // namespace OGL