35 lines
630 B
C
35 lines
630 B
C
|
// Copyright 2017 Dolphin Emulator Project
|
||
|
// Licensed under GPLv2+
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <cstddef>
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
|
||
|
#include "Common/CommonTypes.h"
|
||
|
|
||
|
enum class ShaderStage
|
||
|
{
|
||
|
Vertex,
|
||
|
Geometry,
|
||
|
Pixel,
|
||
|
Compute
|
||
|
};
|
||
|
|
||
|
class AbstractShader
|
||
|
{
|
||
|
public:
|
||
|
explicit AbstractShader(ShaderStage stage) : m_stage(stage) {}
|
||
|
virtual ~AbstractShader() = default;
|
||
|
|
||
|
ShaderStage GetStage() const { return m_stage; }
|
||
|
using BinaryData = std::vector<u8>;
|
||
|
virtual bool HasBinary() const = 0;
|
||
|
virtual BinaryData GetBinary() const = 0;
|
||
|
|
||
|
protected:
|
||
|
ShaderStage m_stage;
|
||
|
};
|