dolphin/Source/Core/UICommon/UICommon.cpp

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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <clocale>
#include <cmath>
#include <iomanip>
#include <locale>
#include <memory>
#include <sstream>
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#endif
#include "Common/Common.h"
#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/MainSettings.h"
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#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/Wiimote.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
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#include "InputCommon/GCAdapter.h"
#include "UICommon/UICommon.h"
#include "UICommon/USBUtils.h"
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include "UICommon/X11Utils.h"
#endif
#ifdef __APPLE__
#include <IOKit/pwr_mgt/IOPMLib.h>
#endif
#include "VideoCommon/VideoBackendBase.h"
namespace UICommon
{
static void CreateDumpPath(const std::string& path)
{
if (path.empty())
return;
File::SetUserPath(D_DUMP_IDX, path + '/');
File::CreateFullPath(File::GetUserPath(D_DUMPAUDIO_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
}
static void InitCustomPaths()
{
File::SetUserPath(D_WIIROOT_IDX, Config::Get(Config::MAIN_FS_PATH));
CreateDumpPath(Config::Get(Config::MAIN_DUMP_PATH));
const std::string sd_path = Config::Get(Config::MAIN_SD_PATH);
if (!sd_path.empty())
File::SetUserPath(F_WIISDCARD_IDX, sd_path);
}
void Init()
{
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Config::Init();
Config::AddConfigChangedCallback(InitCustomPaths);
Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
SConfig::Init();
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LogManager::Init();
VideoBackendBase::PopulateList();
WiimoteReal::LoadSettings();
GCAdapter::Init();
VideoBackendBase::ActivateBackend(SConfig::GetInstance().m_strVideoBackend);
SetEnableAlert(SConfig::GetInstance().bUsePanicHandlers);
}
void Shutdown()
{
GCAdapter::Shutdown();
WiimoteReal::Shutdown();
VideoBackendBase::ClearList();
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LogManager::Shutdown();
SConfig::Shutdown();
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Config::Shutdown();
}
void SetLocale(std::string locale_name)
{
auto set_locale = [](const std::string& locale) {
#ifdef __linux__
std::string adjusted_locale = locale;
if (!locale.empty())
adjusted_locale += ".UTF-8";
#else
const std::string& adjusted_locale = locale;
#endif
// setlocale sets the C locale, and global sets the C and C++ locales, so the call to setlocale
// would be redundant if it wasn't for not having any other good way to check whether
// the locale name is valid. (Constructing a std::locale object for an unsupported
// locale name throws std::runtime_error, and exception handling is disabled in Dolphin.)
if (!std::setlocale(LC_ALL, adjusted_locale.c_str()))
return false;
std::locale::global(std::locale(adjusted_locale));
return true;
};
#ifdef _WIN32
constexpr char PREFERRED_SEPARATOR = '-';
constexpr char OTHER_SEPARATOR = '_';
#else
constexpr char PREFERRED_SEPARATOR = '_';
constexpr char OTHER_SEPARATOR = '-';
#endif
// Users who use a system language other than English are unlikely to prefer American date and
// time formats, so let's explicitly request "en_GB" if Dolphin's language is set to "en".
// (The settings window only allows setting "en", not anything like "en_US" or "en_GB".)
// Users who prefer the American formats are likely to have their system language set to en_US,
// and are thus likely to leave Dolphin's language as the default value "" (<System Language>).
if (locale_name == "en")
locale_name = "en_GB";
std::replace(locale_name.begin(), locale_name.end(), OTHER_SEPARATOR, PREFERRED_SEPARATOR);
// Use the specified locale if supported.
if (set_locale(locale_name))
return;
// Remove subcodes until we get a supported locale. If that doesn't give us a supported locale,
// "" is passed to set_locale in order to get the system default locale.
while (!locale_name.empty())
{
const size_t separator_index = locale_name.rfind(PREFERRED_SEPARATOR);
locale_name.erase(separator_index == std::string::npos ? 0 : separator_index);
if (set_locale(locale_name))
return;
}
// If none of the locales tried above are supported, we just keep using whatever locale is set
// (which is the classic locale by default).
}
void CreateDirectories()
{
File::CreateFullPath(File::GetUserPath(D_USER_IDX));
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
#ifndef ANDROID
File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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File::CreateFullPath(File::GetUserPath(D_STYLES_IDX));
#endif
}
void SetUserDirectory(const std::string& custom_path)
{
if (!custom_path.empty())
{
File::CreateFullPath(custom_path + DIR_SEP);
File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP);
return;
}
std::string user_path = "";
#ifdef _WIN32
// Detect where the User directory is. There are five different cases
// (on top of the command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 4. My Documents exists
// -> Use My Documents\Dolphin Emulator as the User directory path
// 5. Default
// -> Use GetExeDirectory()\User
// Check our registry keys
HKEY hkey;
DWORD local = 0;
TCHAR configPath[MAX_PATH] = {0};
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE,
&hkey) == ERROR_SUCCESS)
{
DWORD size = 4;
if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
local = 0;
size = MAX_PATH;
if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath,
&size) != ERROR_SUCCESS)
configPath[0] = 0;
RegCloseKey(hkey);
}
local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
// Get Program Files path in case we need it.
TCHAR my_documents[MAX_PATH];
bool my_documents_found = SUCCEEDED(
SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
if (local) // Case 1-2
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
else if (configPath[0]) // Case 3
user_path = TStrToUTF8(configPath);
else if (my_documents_found) // Case 4
user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
else // Case 5
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
// Prettify the path: it will be displayed in some places, we don't want a mix
// of \ and /.
user_path = ReplaceAll(user_path, "\\", DIR_SEP);
// Make sure it ends in DIR_SEP.
if (*user_path.rbegin() != DIR_SEP_CHR)
user_path += DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
{
user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
}
else
{
const char* env_path = getenv("DOLPHIN_EMU_USERPATH");
const char* home = getenv("HOME");
if (!home)
home = getenv("PWD");
if (!home)
home = "";
std::string home_path = std::string(home) + DIR_SEP;
#if defined(__APPLE__) || defined(ANDROID)
if (env_path)
{
user_path = env_path;
}
else
{
user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
}
#else
// We are on a non-Apple and non-Android POSIX system, there are 4 cases:
// 1. GetExeDirectory()/portable.txt exists
// -> Use GetExeDirectory()/User
// 2. $DOLPHIN_EMU_USERPATH is set
// -> Use $DOLPHIN_EMU_USERPATH
// 3. ~/.dolphin-emu directory exists
// -> Use ~/.dolphin-emu
// 4. Default
// -> Use XDG basedir, see
// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
std::string exe_path = File::GetExeDirectory();
if (File::Exists(exe_path + DIR_SEP "portable.txt"))
{
user_path = exe_path + DIR_SEP "User" DIR_SEP;
}
else if (env_path)
{
user_path = env_path;
}
else if (!File::Exists(user_path))
{
const char* data_home = getenv("XDG_DATA_HOME");
std::string data_path =
std::string(data_home && data_home[0] == '/' ? data_home :
(home_path + ".local" DIR_SEP "share")) +
DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
const char* config_home = getenv("XDG_CONFIG_HOME");
std::string config_path =
std::string(config_home && config_home[0] == '/' ? config_home :
(home_path + ".config")) +
DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
const char* cache_home = getenv("XDG_CACHE_HOME");
std::string cache_path =
std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) +
DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
File::SetUserPath(D_USER_IDX, data_path);
File::SetUserPath(D_CONFIG_IDX, config_path);
File::SetUserPath(D_CACHE_IDX, cache_path);
return;
}
#endif
}
#endif
File::SetUserPath(D_USER_IDX, user_path);
}
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void SaveWiimoteSources()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
IniFile inifile;
inifile.Load(ini_filename);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
std::string secname("Wiimote");
secname += (char)('1' + i);
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[i]);
}
std::string secname("BalanceBoard");
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
inifile.Save(ini_filename);
}
bool TriggerSTMPowerEvent()
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
return false;
const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
return false;
Core::DisplayMessage("Shutting down", 30000);
ProcessorInterface::PowerButton_Tap();
return true;
}
#if defined(HAVE_XRANDR) && HAVE_X11
void EnableScreenSaver(Window win, bool enable)
#else
void EnableScreenSaver(bool enable)
#endif
{
// Inhibit the screensaver. Depending on the operating system this may also
// disable low-power states and/or screen dimming.
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().bDisableScreenSaver)
{
X11Utils::InhibitScreensaver(win, !enable);
}
#endif
#ifdef _WIN32
// Prevents Windows from sleeping, turning off the display, or idling
if (enable)
{
SetThreadExecutionState(ES_CONTINUOUS);
}
else
{
EXECUTION_STATE should_screen_save =
SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
SetThreadExecutionState(ES_CONTINUOUS | should_screen_save | ES_SYSTEM_REQUIRED);
}
#endif
#ifdef __APPLE__
static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
if (SConfig::GetInstance().bDisableScreenSaver)
{
if (enable)
{
if (s_power_assertion != kIOPMNullAssertionID)
{
IOPMAssertionRelease(s_power_assertion);
s_power_assertion = kIOPMNullAssertionID;
}
}
else
{
CFStringRef reason_for_activity = CFSTR("Emulation Running");
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn, reason_for_activity,
&s_power_assertion) != kIOReturnSuccess)
{
s_power_assertion = kIOPMNullAssertionID;
}
}
}
#endif
}
std::string FormatSize(u64 bytes)
{
// i18n: The symbol for the unit "bytes"
const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"),
_trans("TiB"), _trans("PiB"), _trans("EiB")};
// Find largest power of 2 less than size.
// div 10 to get largest named unit less than size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
// Max value is 63 / 10 = 6
const int unit = IntLog2(std::max<u64>(bytes, 1)) / 10;
// Don't need exact values, only 5 most significant digits
const double unit_size = std::pow(2, unit * 10);
std::stringstream ss;
ss << std::fixed << std::setprecision(2);
ss << bytes / unit_size << ' ' << GetStringT(unit_symbols[unit]);
return ss.str();
}
} // namespace UICommon