dolphin/Source/Core/DolphinWX/Src/NetSockets.h

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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NETSOCKETS_H_
#define _NETSOCKETS_H_
#include <SFML/Network.hpp>
class NetPlay;
#include "Common.h"
#include "NetStructs.h"
#include <wx/wx.h>
struct Clients {
std::string nick;
sf::SocketTCP socket;
unsigned short port;
sf::IPAddress address;
bool ready;
};
class NetEvent
{
public:
NetEvent(NetPlay* netptr) { m_netptr = netptr; }
~NetEvent() {};
void SendEvent(int EventType, std::string="NULL", int=NULL);
void AppendText(const wxString text);
private:
NetPlay *m_netptr;
};
class ServerSide : public wxThread
{
public:
ServerSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, int netmodel, std::string nick);
~ServerSide() {};
virtual void *Entry();
void Write(int socknb, const char *data, size_t size, long *ping=NULL);
void WriteUDP(int socknb, const char *data, size_t size);
bool isNewPadData(u32 *netValues, bool current, int client=0);
private:
bool SyncValues(unsigned char, sf::IPAddress);
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time = 0);
char GetSocket(sf::SocketTCP Socket);
void OnServerData(int sock, unsigned char data);
void IsEveryoneReady();
NetPlay *m_netptr;
NetEvent *Event;
u32 m_netvalues[3][3];
bool m_data_received; // New Pad data received ?
unsigned char m_numplayers;
int m_netmodel;
std::string m_nick;
Clients m_client[3]; // Connected client objects
sf::SelectorTCP m_selector;
sf::SocketTCP m_socket; // Server 'listening' socket
sf::SocketUDP m_socketUDP;
wxCriticalSection m_CriticalSection;
};
class ClientSide : public wxThread
{
public:
ClientSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, std::string addr, std::string nick);
~ClientSide() {}
virtual void *Entry();
void Write(const char *data, size_t size, long *ping=NULL);
void WriteUDP(const char *data, size_t size);
bool isNewPadData(u32 *netValues, bool current, bool isVersus=true);
private:
bool SyncValues();
void CheckGameFound();
void OnClientData(unsigned char data);
bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time=0);
NetPlay *m_netptr;
NetEvent *Event;
u32 m_netvalues[3][3];
bool m_data_received; // New Pad data received ?
unsigned char m_numplayers;
int m_netmodel;
std::string m_nick;
std::string m_hostnick;
std::string m_selectedgame;
sf::SelectorTCP m_selector;
sf::SocketTCP m_socket; // Client I/O socket
sf::SocketUDP m_socketUDP;
unsigned short m_port;
std::string m_addr; // Contains the server addr
wxCriticalSection m_CriticalSection;
};
#endif