dolphin/Source/Core/InputCommon/Src/UDPWrapper.h

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#ifndef UDPWRAPPER_H
#define UDPWRAPPER_H
#include "Common.h"
#include "ControllerEmu.h"
#include "IniFile.h"
#include <string>
#if defined(HAVE_WX) && HAVE_WX
#include <wx/wx.h>
#include <wx/listbox.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
#endif
#include "UDPWiimote.h"
class UDPWrapper : public ControllerEmu::ControlGroup
{
public:
UDPWiimote * inst;
int index;
bool updIR,updAccel,updButt,updNun,updNunAccel,udpEn; //upd from update and udp from... well... UDP
std::string port;
UDPWrapper(int index, const char* const _name);
virtual void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
virtual void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
void Refresh();
#if defined(HAVE_WX) && HAVE_WX
void Configure(wxWindow * parent);
#endif
virtual ~UDPWrapper();
};
#endif