dolphin/Source/Plugins/Plugin_VideoOGL/Src/Win32Window.h

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#ifndef _WIN32WINDOW_H
#define _WIN32WINDOW_H
#include "GLWindow.h"
#ifdef _WIN32
class Win32Window : public GLWindow
{
public:
virtual void SwapBuffers();
virtual void SetWindowText(const char *text);
virtual bool PeekMessages();
virtual void Update();
virtual bool MakeCurrent();
HWND GetWnd(){return myHandle;};
HWND GetParentWnd(){return myParent;};
static bool valid() { return true; }
~Win32Window();
Win32Window();
static sf::Key::Code VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags);
static sf::Key::Code GetShiftState(bool KeyDown);
private:
struct VideoMode
{
unsigned int Width;
unsigned int Height;
unsigned int BitsPerPixel;
unsigned int DepthBits;
unsigned int StencilBits;
unsigned int AntialiasingLevel;
};
virtual void ShowMouseCursor(bool Show);
void RegisterWindowClass();
void SwitchToFullscreen(const VideoMode& Mode);
void CreateContext(VideoMode& Mode);
void Cleanup();
void ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam);
static LRESULT CALLBACK GlobalOnEvent(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam);
// Static member data
static unsigned int ourWindowCount;
static const char* ourClassName;
static Win32Window* ourFullscreenWindow;
// Member data
HWND myHandle;
HINSTANCE myhInstance;
HWND myParent; // Possibly not wanted here
long myCallback;
HCURSOR myCursor;
HICON myIcon;
bool myKeyRepeatEnabled;
bool myIsCursorIn;
HDC myDeviceContext;
HGLRC myGLContext;
};
#else
class Win32Window : public GLWindow
{
public:
Win32Window {}
};
#endif //_WIN32
#endif //_WIN32WINDOW_H