dolphin/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu/UDPTLayer.h

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//UDP Wiimote Translation Layer
#ifndef UDPTLAYER_H
#define UDPTLAYER_H
#include "UDPWiimote.h"
namespace UDPTLayer
{
void GetButtons(UDPWrapper * m , wm_core * butt)
{
if (!(m->inst)) return;
if (!(m->updButt)) return;
u32 mask=m->inst->getButtons();
*butt|=(mask&UDPWM_BA)?WIIMOTE_A:0;
*butt|=(mask&UDPWM_BB)?WIIMOTE_B:0;
*butt|=(mask&UDPWM_B1)?WIIMOTE_ONE:0;
*butt|=(mask&UDPWM_B2)?WIIMOTE_TWO:0;
*butt|=(mask&UDPWM_BP)?WIIMOTE_PLUS:0;
*butt|=(mask&UDPWM_BM)?WIIMOTE_MINUS:0;
*butt|=(mask&UDPWM_BH)?WIIMOTE_HOME:0;
*butt|=(mask&UDPWM_BU)?WIIMOTE_PAD_UP:0;
*butt|=(mask&UDPWM_BD)?WIIMOTE_PAD_DOWN:0;
*butt|=(mask&UDPWM_BL)?WIIMOTE_PAD_LEFT:0;
*butt|=(mask&UDPWM_BR)?WIIMOTE_PAD_RIGHT:0;
}
void GetAcceleration(UDPWrapper * m , wm_accel * data, accel_cal * calib)
{
if (!(m->inst)) return;
if (!(m->updAccel)) return;
float x,y,z;
m->inst->getAccel(x,y,z);
data->x=u8(x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x);
data->y=u8(y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y);
data->z=u8(z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z);
}
void GetIR( UDPWrapper * m, float * x, float * y, float * z)
{
if (!(m->inst)) return;
if (!(m->updIR)) return;
if ((*x>-1)&&(*x<1)&&(*y>-1)&&(*y<1)) return; //the recieved values are used ONLY when the normal pointer is offscreen
float _x,_y;
m->inst->getIR(_x,_y);
*x=_x*2-1;
*y=-(_y*2-1);
*z=0;
}
}
#endif