2013-10-07 14:02:24 +00:00
|
|
|
// Copyright 2013 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#ifndef _CONSTANTMANAGER_H
|
|
|
|
#define _CONSTANTMANAGER_H
|
|
|
|
|
|
|
|
// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
|
|
|
|
typedef float float4[4];
|
|
|
|
typedef u32 uint4[4];
|
2013-10-07 17:04:03 +00:00
|
|
|
typedef s32 int4[4];
|
2013-10-07 14:02:24 +00:00
|
|
|
|
|
|
|
struct PixelShaderConstants
|
|
|
|
{
|
|
|
|
float4 colors[4];
|
|
|
|
float4 kcolors[4];
|
|
|
|
float4 alpha;
|
|
|
|
float4 texdims[8];
|
|
|
|
float4 zbias[2];
|
|
|
|
float4 indtexscale[2];
|
2013-10-08 12:34:42 +00:00
|
|
|
float4 indtexmtx[6];
|
2013-10-07 14:02:24 +00:00
|
|
|
float4 fog[3];
|
|
|
|
|
|
|
|
// For pixel lighting
|
|
|
|
float4 plights[40];
|
|
|
|
float4 pmaterials[4];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VertexShaderConstants
|
|
|
|
{
|
|
|
|
float4 posnormalmatrix[6];
|
|
|
|
float4 projection[4];
|
|
|
|
float4 materials[4];
|
|
|
|
float4 lights[40];
|
|
|
|
float4 texmatrices[24];
|
|
|
|
float4 transformmatrices[64];
|
|
|
|
float4 normalmatrices[32];
|
|
|
|
float4 posttransformmatrices[64];
|
|
|
|
float4 depthparams;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|