dolphin/Source/Core/VideoBackends/D3D/Render.h

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#pragma once
#include <string>
#include "VideoCommon/RenderBase.h"
namespace DX11
{
class Renderer : public ::Renderer
{
public:
Renderer(void *&window_handle);
~Renderer();
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void SetColorMask() override;
void SetBlendMode(bool forceUpdate) override;
void SetScissorRect(const EFBRectangle& rc) override;
void SetGenerationMode() override;
void SetDepthMode() override;
void SetLogicOpMode() override;
void SetDitherMode() override;
void SetLineWidth() override;
void SetSamplerState(int stage,int texindex) override;
void SetInterlacingMode() override;
void SetViewport() override;
// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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void ApplyState(bool bUseDstAlpha) override;
void RestoreState() override;
void ApplyCullDisable();
void RestoreCull();
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
u16 BBoxRead(int index) override { return 0; };
void BBoxWrite(int index, u16 value) override {};
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void ResetAPIState() override;
void RestoreAPIState() override;
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int convtype) override;
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) override;
static bool CheckForResize();
int GetMaxTextureSize() override;
};
}